public void m000033(Vector2 p0, c00023b p1) { this.f000038 = p1; string str = @"Image\reward\Coin\0100"; IList<Texture2D> list = c000031.m000059(str); c000030 c = this.m0002df(p1.m0000a3().m00013c()); this.f00013c = new c000029(); c000075 c2 = c000031.m000058(list, 0.02f); c2.m000143(1.9f); this.f00013c.m000030(c2); this.f00013c.m00002f().m000265(0.8f); this.f00013c.m000023(c.m000035(p0)); this.f00013c.m00002f().m000356(false); this.f00013c.m000025(p1.m0000a3().m000024()); this.f000035 = c000029.m00003c(this.f00013c.m000022(), p1.m000026()); }
internal void m000030(c00023b p0) { int num = this.f000018.m000010(); num = p0.m0000a3().m00029f().m00031d(num); IList<Vector2> list = new List<Vector2>(); switch (num) { case 200: list.Add(new Vector2(200f, 300f)); list.Add(new Vector2(400f, 300f)); break; case 500: for (int j = 0; j < 5; j++) { list.Add(new Vector2((float) (100 + (120 * j)), 300f)); } break; case 0x3e8: for (int k = 0; k < 2; k++) { for (int m = 0; m < 5; m++) { list.Add(new Vector2((float) (100 + (120 * m)), (float) (0x7d + (250 * k)))); } } break; case 0x7d0: for (int n = 0; n < 4; n++) { for (int num6 = 0; num6 < 5; num6++) { list.Add(new Vector2((float) (100 + (120 * num6)), (float) (0x7d + (0x7d * n)))); } } break; } for (int i = 0; i < list.Count; i++) { c000216 item = new c000216(); item.m000004(i); item.m000033(list[i], p0); this.f000262.Add(item); } c000216.m00004b(list.Count); p0.m0002ff(num); p0.m0002d9(num); }