protected override bool PrivateUpdate(ScenarioFrame frame) { if (mDeathType == SimDescription.DeathType.None) { mDeathType = ManagerDeath.GetRandomDeathType(); } GettingOldScenario.AddDeathScenarios(this, frame); if (mKiller != null) { AddAssassinationKill(mKiller, Sim, false); } Manager.AddAlarm(new PostScenario(Sim, mDeathType, mStoryName)); return(true); }
protected GettingOldScenario(GettingOldScenario scenario) : base(scenario) { }