public void SetLevel(GameLevel level) { gameLevel = level; updateControls(); WaveStackPanel.Margin = new Thickness(0.0); StartLevelBorder.Visibility = System.Windows.Visibility.Visible; WaveStackPanel.Visibility = System.Windows.Visibility.Visible; }
void FixRecord(GameLevel level) { Game.UpdateInformationControls(); try { NameAskerWindows nameAsker = new NameAskerWindows(); GameRecord record = new GameRecord(); nameAsker.ShowDialog(); record.SetData(nameAsker.PlayerName, level.Name, Game.Score, DateTime.Now); GameRecords records = new GameRecords(GameRecords.DEFAULT_FILE_NAME); records.AddRecord(record); } catch (Exception exc) { MessageBox.Show("Ошибка сохранения результатов: " + exc.Message); } }
public static void CreateLevels() { #region Levels #region Level1 { Level1 = new GameLevel("Newbie"); MonsterWave wave1 = new MonsterWave(new RegularWaveStrategy(1500 / Game.Timer.Interval)); wave1.AddMonsters(new SimpleMonster(new GameCell(3.0), 80, 5.0), 10); wave1.LinkedImage = new BitmapImage(new Uri("/images/monster2.png", UriKind.Relative)); wave1.Info = "1. Обычные монстры"; MonsterWave wave2 = new MonsterWave(new GroupWaveStrategy()); wave2.AddMonsters(new SimpleMonster(new GameCell(3.0), 80, 5.0), 7); wave2.LinkedImage = new BitmapImage(new Uri("/images/monster2.png", UriKind.Relative)); wave2.Info = "2. Группа монстров"; MonsterWave wave3 = new MonsterWave(new RegularWaveStrategy(2000 / Game.Timer.Interval)); wave3.AddMonsters(new ImmuneMonster(new GameCell(3.0), 150, 10, 3.0), 25); wave3.LinkedImage = new BitmapImage(new Uri("/images/monster3.png", UriKind.Relative)); wave3.Info = "3. Эти монстры устойчивы к заморозке"; MonsterWave wave4 = new MonsterWave(new RegularWaveStrategy(5000 / Game.Timer.Interval)); wave4.AddMonsters(new DarkMonster(new GameCell(2.0), 1000.0, 75.0, 10.0), 1); wave4.LinkedImage = new BitmapImage(new Uri("/images/monster4.png", UriKind.Relative)); wave4.Info = "4. Это - босс, у него много жизней"; MonsterWave wave5 = new MonsterWave(new RegularWaveStrategy(1000 / Game.Timer.Interval)); wave5.AddMonsters(new SimpleMonster(new GameCell(3.0), 200, 15), 15); wave5.LinkedImage = new BitmapImage(new Uri("/images/monster2.png", UriKind.Relative)); wave5.Info = "5. Усиленные монстры"; MonsterWave wave6 = new MonsterWave(new RegularWaveStrategy(1000 / Game.Timer.Interval)); wave6.AddMonsters(new ImmuneMonster(new GameCell(3.0), 300, 15, 4.0), 10); wave6.LinkedImage = new BitmapImage(new Uri("/images/monster3.png", UriKind.Relative)); wave6.Info = "6. Устойчивые усиленные монстры"; MonsterWave wave7 = new MonsterWave(new RegularWaveStrategy(800 / Game.Timer.Interval)); wave7.AddMonsters(new SimpleMonster(new GameCell(3.0), 350, 15), 30); wave7.LinkedImage = new BitmapImage(new Uri("/images/monster2.png", UriKind.Relative)); wave7.Info = "7. Большое нашествие"; MonsterWave wave8 = new MonsterWave(new RegularWaveStrategy(5000 / Game.Timer.Interval)); wave8.AddMonsters(new DarkMonster(new GameCell(2.0), 3000.0, 150.0, 30.0), 2); wave8.LinkedImage = new BitmapImage(new Uri("/images/monster4.png", UriKind.Relative)); wave8.Info = "8. Заключительная босс-волна"; Level1.AddWave(wave1, 20); Level1.AddWave(wave2, 20); Level1.AddWave(wave3, 50); Level1.AddWave(wave4, 40); Level1.AddWave(wave5, 20); Level1.AddWave(wave6, 20); Level1.AddWave(wave7, 30); Level1.AddWave(wave8, 30); } #endregion #region Level2 { Level2 = new GameLevel("Professional"); MonsterWave wave1 = new MonsterWave(new RegularWaveStrategy(1000 / Game.Timer.Interval)); wave1.AddMonsters(new SimpleMonster(new GameCell(3.0), 80, 8.0), 15); wave1.LinkedImage = new BitmapImage(new Uri("/images/monster2.png", UriKind.Relative)); wave1.Info = "1. Запасайтесь деньгами"; MonsterWave wave2 = new MonsterWave(new RegularWaveStrategy(1800 / Game.Timer.Interval)); wave2.AddMonsters(new ImmuneMonster(new GameCell(3.0), 120, 10.0), 10); wave2.LinkedImage = new BitmapImage(new Uri("/images/monster3.png", UriKind.Relative)); wave2.Info = "2. Готовтесь =)"; MonsterWave wave3 = new MonsterWave(new GroupWaveStrategy()); wave3.AddMonsters(new SimpleMonster(new GameCell(3.0), 100, 13.0, 2.0), 8); wave3.LinkedImage = new BitmapImage(new Uri("/images/monster2.png", UriKind.Relative)); wave3.Info = "3. Are you ready?"; MonsterWave wave4 = new MonsterWave(new RegularWaveStrategy(3500 / Game.Timer.Interval)); wave4.AddMonsters(new DarkMonster(new GameCell(3.0), 666, 50.0, 5.0), 5); wave4.LinkedImage = new BitmapImage(new Uri("/images/monster4.png", UriKind.Relative)); wave4.Info = "4. Волна боссов"; MonsterWave wave5 = new MonsterWave(new RegularWaveStrategy(1000 / Game.Timer.Interval)); wave5.AddMonsters(new ImmuneMonster(new GameCell(3.0), 150, 15.0, 4.0), 10); wave5.LinkedImage = new BitmapImage(new Uri("/images/monster3.png", UriKind.Relative)); wave5.Info = "5-я волна"; MonsterWave wave6 = new MonsterWave(new RegularWaveStrategy(1000 / Game.Timer.Interval)); wave6.AddMonsters(new ImmuneMonster(new GameCell(3.0), 200, 17.0, 7.0), 10); wave6.LinkedImage = new BitmapImage(new Uri("/images/monster3.png", UriKind.Relative)); wave6.Info = "6-я волна"; MonsterWave wave7 = new MonsterWave(new RegularWaveStrategy(1000 / Game.Timer.Interval)); wave7.AddMonsters(new ImmuneMonster(new GameCell(3.0), 250, 18.0, 10.0), 10); wave7.LinkedImage = new BitmapImage(new Uri("/images/monster3.png", UriKind.Relative)); wave7.Info = "7-я волна"; MonsterWave wave8 = new MonsterWave(new RegularWaveStrategy(1000 / Game.Timer.Interval)); wave8.AddMonsters(new ImmuneMonster(new GameCell(3.0), 300, 20.0, 9.0), 10); wave8.LinkedImage = new BitmapImage(new Uri("/images/monster3.png", UriKind.Relative)); wave8.Info = "8-я волна"; MonsterWave wave9 = new MonsterWave(new RegularWaveStrategy(250 / Game.Timer.Interval)); wave9.AddMonsters(new SimpleMonster(new GameCell(3.0), 300, 20.0, 9.0), 60); wave9.LinkedImage = new BitmapImage(new Uri("/images/monster2.png", UriKind.Relative)); wave9.Info = "9. БОЛЬШОЕ нашествие"; MonsterWave wave10 = new MonsterWave(new GroupWaveStrategy()); wave10.AddMonsters(new ImmuneMonster(new GameCell(3.0), 400, 15.0, 15.0), 30); wave10.LinkedImage = new BitmapImage(new Uri("/images/monster3.png", UriKind.Relative)); wave10.Info = "10. БОЛЬШАЯ группа монстров"; MonsterWave wave11 = new MonsterWave(new RegularWaveStrategy(5000 / Game.Timer.Interval)); wave11.AddMonsters(new DarkMonster(new GameCell(3.0), 10000, 100.0, 20.0), 5); wave11.LinkedImage = new BitmapImage(new Uri("/images/monster4.png", UriKind.Relative)); wave11.Info = "11. Несколько боссов"; Level2.AddWave(wave1, 18); Level2.AddWave(wave2, 18); Level2.AddWave(wave3, 18); Level2.AddWave(wave4, 18); Level2.AddWave(wave5, 12); Level2.AddWave(wave6, 12); Level2.AddWave(wave7, 12); Level2.AddWave(wave8, 12); Level2.AddWave(wave9, 40); Level2.AddWave(wave10, 40); Level2.AddWave(wave11, 60); } #endregion #region Level3 { Level3 = new GameLevel("Godlike"); MonsterWave wave1 = new MonsterWave(new RegularWaveStrategy(1200 / Game.Timer.Interval)); wave1.AddMonsters(new SimpleMonster(new GameCell(3.5), 80, 10.0), 10); wave1.LinkedImage = new BitmapImage(new Uri("/images/monster2.png", UriKind.Relative)); wave1.Info = "1-я волна"; MonsterWave wave2 = new MonsterWave(new RegularWaveStrategy(1800 / Game.Timer.Interval)); wave2.AddMonsters(new ImmuneMonster(new GameCell(4.0), 140, 12.0, 3.0), 10); wave2.LinkedImage = new BitmapImage(new Uri("/images/monster3.png", UriKind.Relative)); wave2.Info = "2-я волна"; MonsterWave wave3 = new MonsterWave(new RegularWaveStrategy(150 / Game.Timer.Interval)); wave3.AddMonsters(new SimpleMonster(new GameCell(3.5), 20, 15.0, 0.0), 30); wave3.LinkedImage = new BitmapImage(new Uri("/images/monster2.png", UriKind.Relative)); wave3.Info = "3. Нужна \"зелень\"? Держите!"; MonsterWave wave4 = new MonsterWave(new RegularWaveStrategy(1500 / Game.Timer.Interval)); wave4.AddMonsters(new ImmuneMonster(new GameCell(3.0), 150, 20.0, 10.0), 10); wave4.LinkedImage = new BitmapImage(new Uri("/images/monster3.png", UriKind.Relative)); wave4.Info = "4-я волна"; MonsterWave wave5 = new MonsterWave(new RegularWaveStrategy(1500 / Game.Timer.Interval)); wave5.AddMonsters(new ImmuneMonster(new GameCell(3.0), 200, 25.0, 15.0), 10); wave5.LinkedImage = new BitmapImage(new Uri("/images/monster3.png", UriKind.Relative)); wave5.Info = "5-я волна"; MonsterWave wave6 = new MonsterWave(new RegularWaveStrategy(1500 / Game.Timer.Interval)); wave6.AddMonsters(new ImmuneMonster(new GameCell(3.0), 250, 30.0, 20.0), 10); wave6.LinkedImage = new BitmapImage(new Uri("/images/monster3.png", UriKind.Relative)); wave6.Info = "6-я волна"; MonsterWave wave7 = new MonsterWave(new RegularWaveStrategy(1500 / Game.Timer.Interval)); wave7.AddMonsters(new ImmuneMonster(new GameCell(3.0), 300, 35.0, 25.0), 10); wave7.LinkedImage = new BitmapImage(new Uri("/images/monster3.png", UriKind.Relative)); wave7.Info = "7-я волна"; MonsterWave wave8 = new MonsterWave(new RegularWaveStrategy(1500 / Game.Timer.Interval)); wave8.AddMonsters(new ImmuneMonster(new GameCell(3.0), 350, 40.0, 30.0), 10); wave8.LinkedImage = new BitmapImage(new Uri("/images/monster3.png", UriKind.Relative)); wave8.Info = "8-я волна"; MonsterWave wave9 = new MonsterWave(new RegularWaveStrategy(4000 / Game.Timer.Interval)); wave9.AddMonsters(new DarkMonster(new GameCell(2.5), 5000, 500.0, 40.0), 3); wave9.LinkedImage = new BitmapImage(new Uri("/images/monster4.png", UriKind.Relative)); wave9.Info = "9-я волна"; MonsterWave wave10 = new MonsterWave(new RegularWaveStrategy(300 / Game.Timer.Interval)); wave10.AddMonsters(new SimpleMonster(new GameCell(3.0), 300, 15, 10.0), 100); wave10.LinkedImage = new BitmapImage(new Uri("/images/monster2.png", UriKind.Relative)); wave10.Info = "10. БОЛЬШОЕ нашествие"; MonsterWave wave11 = new MonsterWave(new GroupWaveStrategy()); wave11.AddMonsters(new ImmuneMonster(new GameCell(3.0), 360, 15, 20.0), 100); wave11.LinkedImage = new BitmapImage(new Uri("/images/monster3.png", UriKind.Relative)); wave11.Info = "11. ПОСЛЕДНЕЕ испытание"; Level3.AddWave(wave1, 20); Level3.AddWave(wave2, 20); Level3.AddWave(wave3, 20); Level3.AddWave(wave4, 20); Level3.AddWave(wave5, 20); Level3.AddWave(wave6, 20); Level3.AddWave(wave7, 20); Level3.AddWave(wave8, 20); Level3.AddWave(wave9, 50); Level3.AddWave(wave10, 60); Level3.AddWave(wave11, 30); } #endregion #endregion #region MainGameLevelList MainGameLevelList.Clear(); MainGameLevelList.Add(Level1); MainGameLevelList.Add(Level2); MainGameLevelList.Add(Level3); #endregion }
public LevelArg(GameLevel level) { Level = level; }