UpdateAxesPositions() публичный Метод

Updates the PlotSurface2D axes to compensate for the legend.
public UpdateAxesPositions ( PhysicalAxis pXAxis1, PhysicalAxis pYAxis1, PhysicalAxis pXAxis2, PhysicalAxis pYAxis2, ArrayList plots, float scale, int padding, Xwt.Rectangle bounds, Point &position ) : void
pXAxis1 PhysicalAxis the bottom x axis
pYAxis1 PhysicalAxis the left y axis
pXAxis2 PhysicalAxis the top x axis
pYAxis2 PhysicalAxis the right y axis
plots System.Collections.ArrayList list of plots.
scale float scale parameter (for text and other)
padding int padding around plot within bounds.
bounds Xwt.Rectangle graphics surface bounds
position Point legend position
Результат void
Пример #1
0
        /// <summary>
        /// Draw the the PlotSurface2D and all contents [axes, drawables, and legend] on the
        /// supplied graphics surface.
        /// </summary>
        /// <param name="g">The graphics surface on which to draw.</param>
        /// <param name="bounds">A bounding box on this surface that denotes the area on the
        /// surface to confine drawing to.</param>
        public void Draw(Graphics g, Rectangle bounds)
        {
            // determine font sizes and tick scale factor.
            float scale = DetermineScaleFactor(bounds.Width, bounds.Height);

            // if there is nothing to plot, return.
            if (drawables_.Count == 0)
            {
                // draw title
                float x_center = (bounds.Left + bounds.Right) / 2.0f;
                float y_center = (bounds.Top + bounds.Bottom) / 2.0f;
                Font  scaled_font;
                if (AutoScaleTitle)
                {
                    scaled_font = Utils.ScaleFont(titleFont_, scale);
                }
                else
                {
                    scaled_font = titleFont_;
                }
                g.DrawString(title_, scaled_font, titleBrush_, new PointF(x_center, y_center), titleDrawFormat_);

                return;
            }

            // determine the [non physical] axes to draw based on the axis properties set.
            Axis xAxis1 = null;
            Axis xAxis2 = null;
            Axis yAxis1 = null;
            Axis yAxis2 = null;

            DetermineAxesToDraw(out xAxis1, out xAxis2, out yAxis1, out yAxis2);

            // apply scale factor to axes as desired.

            if (xAxis1.AutoScaleTicks)
            {
                xAxis1.TickScale = scale;
            }
            if (xAxis1.AutoScaleText)
            {
                xAxis1.FontScale = scale;
            }
            if (yAxis1.AutoScaleTicks)
            {
                yAxis1.TickScale = scale;
            }
            if (yAxis1.AutoScaleText)
            {
                yAxis1.FontScale = scale;
            }
            if (xAxis2.AutoScaleTicks)
            {
                xAxis2.TickScale = scale;
            }
            if (xAxis2.AutoScaleText)
            {
                xAxis2.FontScale = scale;
            }
            if (yAxis2.AutoScaleTicks)
            {
                yAxis2.TickScale = scale;
            }
            if (yAxis2.AutoScaleText)
            {
                yAxis2.FontScale = scale;
            }

            // determine the default physical positioning of those axes.
            PhysicalAxis pXAxis1 = null;
            PhysicalAxis pYAxis1 = null;
            PhysicalAxis pXAxis2 = null;
            PhysicalAxis pYAxis2 = null;

            DeterminePhysicalAxesToDraw(
                bounds, xAxis1, xAxis2, yAxis1, yAxis2,
                out pXAxis1, out pXAxis2, out pYAxis1, out pYAxis2);

            float oldXAxis2Height = pXAxis2.PhysicalMin.Y;

            // Apply axes constraints
            for (int i = 0; i < axesConstraints_.Count; ++i)
            {
                ((AxesConstraint)axesConstraints_[i]).ApplyConstraint(
                    pXAxis1, pYAxis1, pXAxis2, pYAxis2);
            }

            /////////////////////////////////////////////////////////////////////////
            // draw legend if have one.
            // Note: this will update axes if necessary.

            Point legendPosition = new Point(0, 0);

            if (legend_ != null)
            {
                legend_.UpdateAxesPositions(
                    pXAxis1, pYAxis1, pXAxis2, pYAxis2,
                    drawables_, scale, padding_, bounds,
                    out legendPosition);
            }

            float newXAxis2Height = pXAxis2.PhysicalMin.Y;

            float titleExtraOffset = oldXAxis2Height - newXAxis2Height;

            // now we are ready to define the bounding box for the plot area (to use in clipping
            // operations.
            plotAreaBoundingBoxCache_ = new Rectangle(
                Math.Min(pXAxis1.PhysicalMin.X, pXAxis1.PhysicalMax.X),
                Math.Min(pYAxis1.PhysicalMax.Y, pYAxis1.PhysicalMin.Y),
                Math.Abs(pXAxis1.PhysicalMax.X - pXAxis1.PhysicalMin.X + 1),
                Math.Abs(pYAxis1.PhysicalMin.Y - pYAxis1.PhysicalMax.Y + 1)
                );
            bbXAxis1Cache_ = pXAxis1.GetBoundingBox();
            bbXAxis2Cache_ = pXAxis2.GetBoundingBox();
            bbYAxis1Cache_ = pYAxis1.GetBoundingBox();
            bbYAxis2Cache_ = pYAxis2.GetBoundingBox();

            // Fill in the background.
            if (plotBackColor_ != null)
            {
                g.FillRectangle(
                    new System.Drawing.SolidBrush((Color)plotBackColor_),
                    (Rectangle)plotAreaBoundingBoxCache_);
            }
            else if (plotBackBrush_ != null)
            {
                g.FillRectangle(
                    plotBackBrush_.Get((Rectangle)plotAreaBoundingBoxCache_),
                    (Rectangle)plotAreaBoundingBoxCache_);
            }
            else if (plotBackImage_ != null)
            {
                g.DrawImage(
                    Utils.TiledImage(plotBackImage_, new Size(
                                         ((Rectangle)plotAreaBoundingBoxCache_).Width,
                                         ((Rectangle)plotAreaBoundingBoxCache_).Height)),
                    (Rectangle)plotAreaBoundingBoxCache_);
            }

            // draw title
            float xt = (pXAxis2.PhysicalMax.X + pXAxis2.PhysicalMin.X) / 2.0f;
            float yt = bounds.Top + padding_ - titleExtraOffset;
            Font  scaledFont;

            if (AutoScaleTitle)
            {
                scaledFont = Utils.ScaleFont(titleFont_, scale);
            }
            else
            {
                scaledFont = titleFont_;
            }
            g.DrawString(title_, scaledFont, titleBrush_, new PointF(xt, yt), titleDrawFormat_);

            //count number of new lines in title.
            int nlCount = 0;

            for (int i = 0; i < title_.Length; ++i)
            {
                if (title_[i] == '\n')
                {
                    nlCount += 1;
                }
            }

            SizeF s = g.MeasureString(title_, scaledFont);

            bbTitleCache_ = new Rectangle((int)(xt - s.Width / 2), (int)(yt), (int)(s.Width), (int)(s.Height) * (nlCount + 1));

            // draw drawables..
            System.Drawing.Drawing2D.SmoothingMode smoothSave = g.SmoothingMode;

            g.SmoothingMode = smoothingMode_;

            bool legendDrawn = false;

            for (int i_o = 0; i_o < ordering_.Count; ++i_o)
            {
                int    i      = (int)ordering_.GetByIndex(i_o);
                double zOrder = (double)ordering_.GetKey(i_o);
                if (zOrder > legendZOrder_)
                {
                    // draw legend.
                    if (!legendDrawn && legend_ != null)
                    {
                        legend_.Draw(g, legendPosition, drawables_, scale);
                        legendDrawn = true;
                    }
                }

                IDrawable     drawable = (IDrawable)drawables_[i];
                XAxisPosition xap      = (XAxisPosition)xAxisPositions_[i];
                YAxisPosition yap      = (YAxisPosition)yAxisPositions_[i];

                PhysicalAxis drawXAxis;
                PhysicalAxis drawYAxis;

                if (xap == XAxisPosition.Bottom)
                {
                    drawXAxis = pXAxis1;
                }
                else
                {
                    drawXAxis = pXAxis2;
                }

                if (yap == YAxisPosition.Left)
                {
                    drawYAxis = pYAxis1;
                }
                else
                {
                    drawYAxis = pYAxis2;
                }

                // set the clipping region.. (necessary for zoom)
                g.Clip = new Region((Rectangle)plotAreaBoundingBoxCache_);
                // plot.
                drawable.Draw(g, drawXAxis, drawYAxis);
                // reset it..
                g.ResetClip();
            }

            if (!legendDrawn && legend_ != null)
            {
                legend_.Draw(g, legendPosition, drawables_, scale);
            }

            // cache the physical axes we used on this draw;
            pXAxis1Cache_ = pXAxis1;
            pYAxis1Cache_ = pYAxis1;
            pXAxis2Cache_ = pXAxis2;
            pYAxis2Cache_ = pYAxis2;

            g.SmoothingMode = smoothSave;

            // now draw axes.
            Rectangle axisBounds;

            pXAxis1.Draw(g, out axisBounds);
            pXAxis2.Draw(g, out axisBounds);
            pYAxis1.Draw(g, out axisBounds);
            pYAxis2.Draw(g, out axisBounds);

#if DEBUG_BOUNDING_BOXES
            g.DrawRectangle(new Pen(Color.Orange), (Rectangle)bbXAxis1Cache_);
            g.DrawRectangle(new Pen(Color.Orange), (Rectangle)bbXAxis2Cache_);
            g.DrawRectangle(new Pen(Color.Orange), (Rectangle)bbYAxis1Cache_);
            g.DrawRectangle(new Pen(Color.Orange), (Rectangle)bbYAxis2Cache_);
            g.DrawRectangle(new Pen(Color.Red, 5.0F), (Rectangle)plotAreaBoundingBoxCache_);
            //if(this.ShowLegend)g.DrawRectangle( new Pen(Color.Chocolate, 3.0F), (Rectangle) bbLegendCache_);
            g.DrawRectangle(new Pen(Color.DeepPink, 2.0F), (Rectangle)bbTitleCache_);
#endif
        }