Пример #1
0
        void LateUpdate()
        {
            GerstnerWavesJobs.UpdateHeights();

            if (!CheckInstance(false))
            {
                return;
            }

            var _e = grids.GetEnumerator();

            while (_e.MoveNext())
            {
                _e.Current.SetupMaterial();
            }
        }
Пример #2
0
        void LateUpdate()
        {
            GerstnerWavesJobs.UpdateHeights();

            if (!CheckInstance(false))
            {
                return;
            }

            var _e = grids.GetEnumerator();

            while (_e.MoveNext())
            {
                float scale = (0.5f * m_worldfftSize);

                _e.Current.SetupMaterial(m_map0, scale);
            }

            if (m_queueNode != null)
            {
                if (m_queueNode.Value != null && !m_queueNode.Value.IsCreated())
                {
                    if (Application.isPlaying)
                    {
                        ForceReload(true);
                    }

                    m_queueNode = null;
                    return;
                }

                m_queueNode = m_queueNode.Next;
            }
            else
            {
                m_queueNode = m_queueRTs.First;
            }

            PhysicsUpdate();
        }