public Delegate Add(Delegate handlerDelegate) { _eventInfo.AddEventHandler(_target, handlerDelegate); _pendingEvents.Add(handlerDelegate, this); return(handlerDelegate); }
/* * Adds a new event handler */ public Delegate Add(LuaFunction function) { Delegate handlerDelegate = CodeGeneration.Instance.GetDelegate(_eventInfo.EventHandlerType, function); _eventInfo.AddEventHandler(_target, handlerDelegate); _pendingEvents.Add(handlerDelegate, this); return(handlerDelegate); }
/* * Adds a new event handler */ public Delegate Add(LuaFunction function) { //CP: Fix by Ben Bryant for event handling with one parameter //link: http://luaforge.net/forum/message.php?msg_id=9266 Delegate handlerDelegate = CodeGeneration.Instance.GetDelegate(eventInfo.EventHandlerType, function); eventInfo.AddEventHandler(target, handlerDelegate); pendingEvents.Add(handlerDelegate, this); return(handlerDelegate); }
/* * Adds a new event handler */ public Delegate Add(LuaFunction function) { //CP: Fix by Ben Bryant for event handling with one parameter //link: http://luaforge.net/forum/message.php?msg_id=9266 Delegate handlerDelegate = CodeGeneration.Instance.GetDelegate(eventInfo.EventHandlerType, function); eventInfo.AddEventHandler(target, handlerDelegate); pendingEvents.Add(handlerDelegate, this); return(handlerDelegate); //MethodInfo mi = eventInfo.EventHandlerType.GetMethod("Invoke"); //ParameterInfo[] pi = mi.GetParameters(); //LuaEventHandler handler=CodeGeneration.Instance.GetEvent(pi[1].ParameterType,function); //Delegate handlerDelegate=Delegate.CreateDelegate(eventInfo.EventHandlerType,handler,"HandleEvent"); //eventInfo.AddEventHandler(target,handlerDelegate); //pendingEvents.Add(handlerDelegate, this); //return handlerDelegate; }