//public bool isNoLand;//着地無視 //public bool isLoop;//ループ //public bool isMuteki;//無敵状態 //public bool isCancel;//キャンセル可能状態 //public Dictionary<enSwitchCondition, string> switchCondition; public void InportMotion(MotionPassive motionPassive) { isLeft = motionPassive.isLeft; isBack = motionPassive.isBack; faceNo = motionPassive.faceNo; //isNoLand = motionPassive.isNoLand; //isLoop = motionPassive.isLoop; //isMuteki = motionPassive.isMuteki; //isCancel = motionPassive.isCancel; //if (switchCondition == null) switchCondition = new Dictionary<enSwitchCondition, string>(); //switchCondition[(enSwitchCondition)motionPassive.switchCondition] = motionPassive.switchId; }
public MotionTackPassive(int start, int span, MotionPassive data) : base(start, span) { this.data = data; }