Пример #1
0
        private static void     SerializeComponentColors()
        {
            HierarchyEnhancerSettings settings = HQ.Settings.Get <HierarchyEnhancerSettings>();

            settings.componentData = NGHierarchyEnhancer.colors.ToArray();

            if (NGHierarchyEnhancer.instance != null)
            {
                NGHierarchyEnhancer.instance.Repaint();
            }
        }
Пример #2
0
        private static void     Preferences_SettingsChanged()
        {
            EditorApplication.hierarchyWindowItemOnGUI -= NGHierarchyEnhancer.DrawOverlay;

            if (HQ.Settings != null)
            {
                HierarchyEnhancerSettings settings = HQ.Settings.Get <HierarchyEnhancerSettings>();
                settings.InitializeLayers();
                if (settings.enable == true)
                {
                    EditorApplication.hierarchyWindowItemOnGUI += NGHierarchyEnhancer.DrawOverlay;
                }
            }
        }
Пример #3
0
        public override float   DrawHierarchy(Rect r, Object instance)
        {
            GameObject go = instance as GameObject;

            if (go == null)
            {
                return(r.x);
            }

            r.xMin = r.xMax - 20F;
            EditorGUI.BeginChangeCheck();
            EditorGUI.Toggle(r, go.activeSelf);
            if (EditorGUI.EndChangeCheck() == true)
            {
                HierarchyEnhancerSettings settings = HQ.Settings.Get <HierarchyEnhancerSettings>();
                if (settings.selectionHoldModifiers > 0 &&
                    ((int)Event.current.modifiers & ((int)settings.selectionHoldModifiers >> 1)) != 0)
                {
                    for (int i = 0; i < Selection.gameObjects.Length; i++)
                    {
                        if (Selection.gameObjects[i] == go ||
                            AssetDatabase.Contains(Selection.gameObjects[i]) == true)
                        {
                            continue;
                        }

                        if (Selection.gameObjects[i].activeSelf == go.activeSelf)
                        {
                            Undo.RecordObject(Selection.gameObjects[i], "Toggle Game Object");
                            Selection.gameObjects[i].SetActive(!go.activeSelf);
                        }
                    }
                }

                Undo.RecordObject(go, "Toggle Game Object");
                go.SetActive(!go.activeSelf);
            }

            EditorGUI.BeginChangeCheck();
            r.xMin = this.HandleAudioSources(r, go);
            r.xMin = this.HandleRenderers(r, go);
            r.xMin = this.HandleParticleSystems(r, go);
            if (EditorGUI.EndChangeCheck() == true)
            {
                Utility.RepaintEditorWindow(GameObjectMenu.inspectorWindowType);
            }

            return(r.xMin);
        }
Пример #4
0
        private static void     DrawOverlay(int instanceID, Rect selectionRect)
        {
            HierarchyEnhancerSettings settings = HQ.Settings.Get <HierarchyEnhancerSettings>();

            if ((NGHierarchyEnhancer.instance == null ||
                 // When an Object is destroyed, it returns null but is not null...
                 NGHierarchyEnhancer.instance.Equals(null) == true) &&
                NGHierarchyEnhancer.hierarchyType != null)
            {
                Object[] consoles = Resources.FindObjectsOfTypeAll(NGHierarchyEnhancer.hierarchyType);

                if (consoles.Length > 0)
                {
                    NGHierarchyEnhancer.instance = consoles[0] as EditorWindow;
                    NGHierarchyEnhancer.instance.wantsMouseMove = true;
                }
            }

            if (EditorWindow.mouseOverWindow == NGHierarchyEnhancer.instance)
            {
                // HACK Need to shift by one.
                // Ref Bug #720211_8cg6m8s7akdbf1r5
                if (settings.holdModifiers > 0)
                {
                    NGHierarchyEnhancer.holding = ((int)Event.current.modifiers & ((int)settings.holdModifiers)) == ((int)settings.holdModifiers);
                }
                if (settings.selectionHoldModifiers > 0)
                {
                    NGHierarchyEnhancer.selectionHolding = ((int)Event.current.modifiers & ((int)settings.selectionHoldModifiers)) == ((int)settings.selectionHoldModifiers);
                }
            }

            selectionRect.width += selectionRect.x;
            selectionRect.x      = 0F;

            Object obj;

            if (instanceID == NGHierarchyEnhancer.lastInstanceID)
            {
                obj = NGHierarchyEnhancer.lastObject;
            }
            else
            {
                obj = EditorUtility.InstanceIDToObject(instanceID);
                NGHierarchyEnhancer.lastInstanceID = instanceID;
                NGHierarchyEnhancer.lastObject     = obj;
                NGHierarchyEnhancer.lastBehaviours = null;
            }

            if (obj != null)
            {
                GameObject go = obj as GameObject;

                if (settings.layers != null &&
                    settings.layers.Length > go.layer &&
                    settings.layers[go.layer].a > 0F)
                {
                    EditorGUI.DrawRect(selectionRect, settings.layers[go.layer]);
                }

                if (settings.layersIcon != null &&
                    settings.layersIcon.Length > go.layer &&
                    settings.layersIcon[go.layer] != null)
                {
                    NGHierarchyEnhancer.ProcessIndentLevel(selectionRect.y, go);
                    GUI.DrawTexture(NGHierarchyEnhancer.indentRect, settings.layersIcon[go.layer], ScaleMode.ScaleToFit);
                }

                // Draw Component' color over layer's background color.
                go.GetComponents <Component>(cacheComponents);

                Rect r = selectionRect;

                if (settings.widthPerComponent > 0F)
                {
                    NGHierarchyEnhancer.ProcessIndentLevel(selectionRect.y, go);
                    r = NGHierarchyEnhancer.indentRect;

                    for (int i = 1; i < cacheComponents.Count; i++)                     // Skip Transform.
                    {
                        if (cacheComponents[i] == null)
                        {
                            continue;
                        }

                        bool drawn = false;
                        Type t     = cacheComponents[i].GetType();

                        if (settings.drawUnityComponents == true)
                        {
                            int k = 0;

                            r.width = 16F;

                            for (; k < NGHierarchyEnhancer.unityComponentData.Count; k++)
                            {
                                if (t == NGHierarchyEnhancer.unityComponentData[k].type)
                                {
                                    if (NGHierarchyEnhancer.unityComponentData[k].icon != null)
                                    {
                                        GUI.DrawTexture(r, NGHierarchyEnhancer.unityComponentData[k].icon);
                                        r.x  += r.width;
                                        drawn = true;
                                    }
                                    break;
                                }
                            }

                            if (k < NGHierarchyEnhancer.unityComponentData.Count)
                            {
                                if (drawn == true)
                                {
                                    continue;
                                }
                            }
                            else if (t.Assembly != typeof(Editor).Assembly)
                            {
                                NGHierarchyEnhancer.unityComponentData.Add(new HierarchyEnhancerSettings.ComponentColor()
                                {
                                    type = t, icon = EditorGUIUtility.ObjectContent(null, t).image
                                });
                            }
                        }

                        for (int j = 0; j < settings.componentData.Length; j++)
                        {
                            if (settings.componentData[j].type == null)
                            {
                                continue;
                            }

                            if (t == settings.componentData[j].type)
                            {
                                if (settings.componentData[j].icon != null)
                                {
                                    r.width = 16F;
                                    GUI.DrawTexture(r, settings.componentData[j].icon);
                                }
                                else
                                {
                                    r.width = settings.widthPerComponent;
                                    EditorGUI.DrawRect(r, settings.componentData[j].color);
                                }

                                r.x += r.width;
                                break;
                            }
                        }
                    }
                }
                else
                {
                    for (int j = 0; j < settings.componentData.Length; j++)
                    {
                        if (settings.componentData[j].type == null)
                        {
                            continue;
                        }

                        int i = 0;

                        for (; i < cacheComponents.Count; i++)
                        {
                            if (cacheComponents[i].GetType() == settings.componentData[j].type)
                            {
                                EditorGUI.DrawRect(r, settings.componentData[j].color);
                                break;
                            }
                        }

                        if (i < cacheComponents.Count)
                        {
                            break;
                        }
                    }
                }
            }

            if (NGHierarchyEnhancer.IsInSelection(obj) ||
                (selectionRect.Contains(Event.current.mousePosition) == true && NGHierarchyEnhancer.holding == false) ||
                (NGHierarchyEnhancer.holding == true && NGHierarchyEnhancer.lastInstanceId == instanceID))
            {
                if (NGHierarchyEnhancer.lastInstanceId != instanceID &&
                    NGHierarchyEnhancer.holding == false)
                {
                    NGHierarchyEnhancer.lastInstanceId = instanceID;
                    NGHierarchyEnhancer.menuOpen       = false;
                }

                if (Event.current.type == EventType.MouseMove)
                {
                    NGHierarchyEnhancer.instance.Repaint();
                }

                if (obj != null)
                {
                    float x     = selectionRect.x;
                    float width = selectionRect.width;

                    selectionRect.x    += selectionRect.width - 30F - settings.margin;
                    selectionRect.width = 30F;

                    if ((NGHierarchyEnhancer.selectionHolding == true && NGHierarchyEnhancer.IsInSelection(obj)) ||
                        NGHierarchyEnhancer.holding == true ||
                        selectionRect.Contains(Event.current.mousePosition) == true)
                    {
                        if (NGHierarchyEnhancer.menuOpen == false)
                        {
                            NGHierarchyEnhancer.menuOpen = true;
                            NGHierarchyEnhancer.instance.Repaint();
                        }
                    }

                    if (NGHierarchyEnhancer.menuOpen == false)
                    {
                        GUI.Button(selectionRect, "NG");
                    }
                    else
                    {
                        selectionRect.x     = 0F;
                        selectionRect.width = width + x - settings.margin;

                        EditorGUI.BeginChangeCheck();

                        // Draws DynamicObjectMenu first.

                        if (NGHierarchyEnhancer.objectMenus == null)
                        {
                            List <DynamicObjectMenu> menus = new List <DynamicObjectMenu>();

                            foreach (Type c in Utility.EachNGTSubClassesOf(typeof(DynamicObjectMenu)))
                            {
                                menus.Add(Activator.CreateInstance(c) as DynamicObjectMenu);
                            }

                            menus.Sort((a, b) => a.priority - b.priority);
                            NGHierarchyEnhancer.objectMenus = menus.ToArray();
                        }

                        for (int i = 0; i < NGHierarchyEnhancer.objectMenus.Length; i++)
                        {
                            // Shrink available width with new end point on X axis.
                            selectionRect.width = NGHierarchyEnhancer.objectMenus[i].DrawHierarchy(selectionRect, obj) - selectionRect.x;
                        }

                        if (EditorGUI.EndChangeCheck() == true)
                        {
                            Metrics.UseTool(12);                             // NGHierarchyEnhancer
                            NGChangeLogWindow.CheckLatestVersion(NGAssemblyInfo.Name);
                        }

                        // Then all sub-implementations.
                        GameObject gameObject = obj as GameObject;

                        if (gameObject != null)
                        {
                            Behaviour[] behaviours;

                            if (NGHierarchyEnhancer.lastBehaviours == null)
                            {
                                behaviours = gameObject.GetComponents <Behaviour>();
                                NGHierarchyEnhancer.lastBehaviours = behaviours;
                            }
                            else
                            {
                                behaviours = NGHierarchyEnhancer.lastBehaviours;
                            }

                            for (int i = 0; i < behaviours.Length; i++)
                            {
                                if (behaviours[i] == null)
                                {
                                    continue;
                                }

                                INGHierarchyEnhancerGUI drawer = behaviours[i] as INGHierarchyEnhancerGUI;

                                if (drawer != null)
                                {
                                    selectionRect.width = drawer.OnHierarchyGUI(selectionRect) - selectionRect.x;
                                }
                            }
                        }
                    }
                }
            }
        }
Пример #5
0
        private static void     OnGUISettings()
        {
            if (HQ.Settings == null)
            {
                return;
            }

            HierarchyEnhancerSettings settings = HQ.Settings.Get <HierarchyEnhancerSettings>();

            EditorGUI.BeginChangeCheck();
            EditorGUILayout.Space();
            using (BgColorContentRestorer.Get(settings.enable == true ? Color.green : Color.red))
            {
                EditorGUILayout.BeginVertical("ButtonLeft");
                {
                    EditorGUILayout.BeginHorizontal();
                    {
                        settings.enable = NGEditorGUILayout.Switch(LC.G("Enable"), settings.enable);
                    }
                    EditorGUILayout.EndHorizontal();
                    EditorGUILayout.LabelField(LC.G("NGHierarchyEnhancer_EnableDescription"), GeneralStyles.WrapLabel);
                }
                EditorGUILayout.EndVertical();
            }

            if (EditorGUI.EndChangeCheck() == true)
            {
                if (settings.enable == false)
                {
                    EditorApplication.hierarchyWindowItemOnGUI -= NGHierarchyEnhancer.DrawOverlay;
                }
                else
                {
                    EditorApplication.hierarchyWindowItemOnGUI += NGHierarchyEnhancer.DrawOverlay;
                }
                HQ.InvalidateSettings();
            }

            EditorGUI.BeginChangeCheck();
            EditorGUILayout.Space();
            EditorGUILayout.LabelField(LC.G("NGHierarchyEnhancer_MarginDescription"), GeneralStyles.WrapLabel);
            settings.margin = EditorGUILayout.FloatField(LC.G("NGHierarchyEnhancer_Margin"), settings.margin);

            EditorGUILayout.Space();
            EditorGUILayout.LabelField(LC.G("NGHierarchyEnhancer_HoldModifiersDescription"), GeneralStyles.WrapLabel);
            settings.holdModifiers = (EventModifiers)EditorGUILayout.MaskField(new GUIContent(LC.G("NGHierarchyEnhancer_HoldModifiers")), (int)settings.holdModifiers, NGHierarchyEnhancer.eventModifierNames);

            EditorGUILayout.Space();
            EditorGUILayout.LabelField(LC.G("NGHierarchyEnhancer_SelectionHoldModifiersDescription"), GeneralStyles.WrapLabel);
            settings.selectionHoldModifiers = (EventModifiers)EditorGUILayout.MaskField(new GUIContent(LC.G("NGHierarchyEnhancer_SelectionHoldModifiers")), (int)settings.selectionHoldModifiers, NGHierarchyEnhancer.eventModifierNames);
            if (EditorGUI.EndChangeCheck() == true)
            {
                HQ.InvalidateSettings();
            }

            EditorGUI.BeginChangeCheck();
            EditorGUILayout.Space();
            EditorGUILayout.LabelField(LC.G("NGHierarchyEnhancer_LayersDescription"), GeneralStyles.WrapLabel);

            float maxLabelWidth = NGHierarchyEnhancer.width;

            for (int i = 0; i < HierarchyEnhancerSettings.TotalLayers; i++)
            {
                string layerName = LayerMask.LayerToName(i);

                if (layerName == string.Empty)
                {
                    layerName = "Layer " + i;
                }

                Utility.content.text = layerName;
                float width = GUI.skin.label.CalcSize(Utility.content).x;
                if (maxLabelWidth < width + 20F)                 // Add width for the icon.
                {
                    maxLabelWidth = width + 20F;
                }
            }

            using (LabelWidthRestorer.Get(maxLabelWidth))
            {
                for (int i = 0; i < HierarchyEnhancerSettings.TotalLayers; i++)
                {
                    string layerName = LayerMask.LayerToName(i);

                    if (layerName == string.Empty)
                    {
                        layerName = "Layer " + i;
                    }

                    EditorGUILayout.BeginHorizontal();

                    // (Label + icon) + color picker
                    Rect r = GUILayoutUtility.GetRect(maxLabelWidth + 40F, 16F, GUI.skin.label);

                    Utility.content.text = layerName;
                    float width = GUI.skin.label.CalcSize(Utility.content).x;

                    settings.layers[i] = EditorGUI.ColorField(r, layerName, settings.layers[i]);
                    r.width            = maxLabelWidth;
                    EditorGUI.DrawRect(r, settings.layers[i]);

                    if (settings.layersIcon[i] != null)
                    {
                        r.x    += width + 2F;                      // Little space before the icon.
                        r.width = 16F;
                        GUI.DrawTexture(r, settings.layersIcon[i], ScaleMode.ScaleToFit);
                    }

                    settings.layersIcon[i] = EditorGUILayout.ObjectField(settings.layersIcon[i], typeof(Texture2D), false) as Texture2D;
                    EditorGUILayout.EndHorizontal();
                }
            }

            if (EditorGUI.EndChangeCheck() == true)
            {
                HQ.InvalidateSettings();
                if (NGHierarchyEnhancer.instance != null)
                {
                    NGHierarchyEnhancer.instance.Repaint();
                }
            }

            EditorGUI.BeginChangeCheck();
            EditorGUILayout.LabelField(LC.G("NGHierarchyEnhancer_WidthPerComponentDescription"), GeneralStyles.WrapLabel);
            settings.widthPerComponent = EditorGUILayout.FloatField(LC.G("NGHierarchyEnhancer_WidthPerComponent"), settings.widthPerComponent);
            if (EditorGUI.EndChangeCheck() == true)
            {
                if (settings.widthPerComponent < -1F)
                {
                    settings.widthPerComponent = -1F;
                }

                HQ.InvalidateSettings();
                if (NGHierarchyEnhancer.instance != null)
                {
                    NGHierarchyEnhancer.instance.Repaint();
                }
            }

            EditorGUI.BeginChangeCheck();
            EditorGUILayout.Space();
            EditorGUILayout.LabelField(LC.G("NGHierarchyEnhancer_DrawUnityComponentsDescription"), GeneralStyles.WrapLabel);
            settings.drawUnityComponents = EditorGUILayout.Toggle(LC.G("NGHierarchyEnhancer_DrawUnityComponents"), settings.drawUnityComponents);
            if (EditorGUI.EndChangeCheck() == true)
            {
                HQ.InvalidateSettings();
                if (NGHierarchyEnhancer.instance != null)
                {
                    NGHierarchyEnhancer.instance.Repaint();
                }
            }

            EditorGUILayout.Space();
            EditorGUILayout.LabelField(LC.G("NGHierarchyEnhancer_ComponentColorsDescription"), GeneralStyles.WrapLabel);

            if (reorder == null)
            {
                NGHierarchyEnhancer.colors  = new List <HierarchyEnhancerSettings.ComponentColor>(settings.componentData);
                NGHierarchyEnhancer.reorder = new ReorderableList(NGHierarchyEnhancer.colors, typeof(HierarchyEnhancerSettings.ComponentColor), true, false, true, true);
                NGHierarchyEnhancer.reorder.headerHeight         = 0F;
                NGHierarchyEnhancer.reorder.drawElementCallback += NGHierarchyEnhancer.DrawComponentType;
                NGHierarchyEnhancer.reorder.onReorderCallback   += (r) => NGHierarchyEnhancer.SerializeComponentColors();
                NGHierarchyEnhancer.reorder.onRemoveCallback    += (r) => {
                    r.list.RemoveAt(r.index);
                    NGHierarchyEnhancer.SerializeComponentColors();
                };
                NGHierarchyEnhancer.reorder.onAddCallback += (r) => {
                    colors.Add(new HierarchyEnhancerSettings.ComponentColor());
                    NGHierarchyEnhancer.SerializeComponentColors();
                };
            }

            reorder.DoLayoutList();
        }