public abstract SetPropertyVector2 ( string strPropertyName, NFVector2 obj ) : bool | ||
strPropertyName | string | |
obj | NFVector2 | |
Результат | bool |
public override bool SetPropertyVector2(NFGUID self, string strPropertyName, NFVector2 objectValue) { if (mhtObject.ContainsKey(self)) { NFIObject xGameObject = (NFIObject)mhtObject[self]; return(xGameObject.SetPropertyVector2(strPropertyName, objectValue)); } return(false); }