Наследование: global::ProtoBuf.IExtensible
Пример #1
0
        //发送心跳
        public void RequireHeartBeat()
        {
            NFMsg.ReqHeartBeat xData = new NFMsg.ReqHeartBeat();

            mxBody.SetLength(0);
            xData.WriteTo(mxBody);

            SendMsg((int)NFMsg.EGameMsgID.StsHeartBeat, mxBody);
        }
Пример #2
0
        //发送心跳
        public void RequireHeartBeat(NFrame.NFGUID objectID)
        {
            NFMsg.ReqHeartBeat xData = new NFMsg.ReqHeartBeat();

            mxBody.SetLength(0);
            mxSerializer.Serialize(mxBody, xData);

            SendMsg(objectID, NFMsg.EGameMsgID.EGMI_STS_HEART_BEAT, mxBody);
        }
Пример #3
0
    public void RequireHeartBeat(NFrame.NFGUID objectID)
    {
        NFMsg.ReqHeartBeat xData = new NFMsg.ReqHeartBeat();

        MemoryStream stream = new MemoryStream();

        Serializer.Serialize <NFMsg.ReqHeartBeat>(stream, xData);

        SendMsg(objectID, NFMsg.EGameMsgID.EGMI_STS_HEART_BEAT, stream);
    }
Пример #4
0
    public void RequireHeartBeat(NFCoreEx.NFIDENTID objectID)
    {
        NFMsg.ReqHeartBeat xData = new NFMsg.ReqHeartBeat();

        MemoryStream stream = new MemoryStream();
        Serializer.Serialize<NFMsg.ReqHeartBeat>(stream, xData);

        SendMsg(objectID, NFMsg.EGameMsgID.EGMI_STS_HEART_BEAT, stream);
    }