Пример #1
0
        public void RequireConnectWorld(int nWorldID)
        {
            NFMsg.ReqConnectWorld xData = new NFMsg.ReqConnectWorld();
            xData.world_id = nWorldID;

            MemoryStream stream = new MemoryStream();

            xData.WriteTo(stream);

            mNetModule.SendToServerByPB(NFMsg.EGameMsgID.EGMI_REQ_CONNECT_WORLD, stream);
        }
Пример #2
0
        public void RequireConnectWorld(int nWorldID)
        {
            NFMsg.ReqConnectWorld xData = new NFMsg.ReqConnectWorld();
            xData.world_id = nWorldID;
            xData.login_id = 0;
            xData.account  = ByteString.CopyFromUtf8("");
            xData.sender   = new Ident();

            mxBody.SetLength(0);
            xData.WriteTo(mxBody);

            mNetModule.SendMsg(NFMsg.EGameMsgID.EGMI_REQ_CONNECT_WORLD, mxBody);
        }
Пример #3
0
        public void RequireConnectWorld(int nWorldID)
        {
            NFMsg.ReqConnectWorld xData = new NFMsg.ReqConnectWorld();
            xData.WorldId = nWorldID;
            xData.LoginId = 0;
            xData.Account = ByteString.CopyFromUtf8("");
            xData.Sender  = new Ident();

            mxBody.SetLength(0);
            xData.WriteTo(mxBody);

            mNetModule.SendMsg((int)NFMsg.EGameMsgID.ReqConnectWorld, mxBody);
        }