Пример #1
0
        public Material GetModifiedMaterial(Material baseMaterial)
        {
            if (!MaskEnabled())
            {
                return(baseMaterial);
            }

            var rootSortCanvas = MaskUtilities.FindRootSortOverriedCanvas(transform);
            var stencilDepth   = MaskUtilities.GetStencilDepth(transform, rootSortCanvas);

            if (stencilDepth > 8)
            {
                Debug.LogWarning("Mask 层级不能超过8层,在同一个canvas下");
                return(baseMaterial);
            }

            int desiredStencilBit = 1 << stencilDepth;

            // 第一个Mask
            if (desiredStencilBit == 0)
            {
                // 重新创建一个裁剪材质
                var maskMaterial = StencilMaterial.Add(baseMaterial, 1, StencilOp.Replace, CompareFunction.Always, m_ShowMaskGraphic ? ColorWriteMask.All : 0);
                StencilMaterial.Remove(m_MaskMaterial);
                m_MaskMaterial = maskMaterial;
                // 重新创建一个清理模板值得材质
                var unmaskMaterial = StencilMaterial.Add(baseMaterial, 1, StencilOp.Zero, CompareFunction.Always, 0);
                StencilMaterial.Remove(m_UnmaskMaterial);
                m_UnmaskMaterial = unmaskMaterial;
                // TODO WG 不清楚具体现实逻辑
                graphic.canvasRenderer.popMaterialCount = 1;
                graphic.canvasRenderer.SetPopMaterial(m_UnmaskMaterial, 0);

                return(m_MaskMaterial);
            }

            // 不是第一个Mask
            var maskMaterial2 = StencilMaterial.Add(baseMaterial, desiredStencilBit | (desiredStencilBit - 1), StencilOp.Replace, CompareFunction.Equal, m_ShowMaskGraphic ? ColorWriteMask.All : 0, desiredStencilBit - 1, desiredStencilBit | (desiredStencilBit - 1));

            StencilMaterial.Remove(m_MaskMaterial);
            m_MaskMaterial = maskMaterial2;

            // TODO WG 不清楚具体现实逻辑
            graphic.canvasRenderer.hasPopInstruction = true;
            var unmaskMaterial2 = StencilMaterial.Add(baseMaterial, desiredStencilBit - 1, StencilOp.Replace, CompareFunction.Equal, 0, desiredStencilBit - 1, desiredStencilBit | (desiredStencilBit - 1));

            StencilMaterial.Remove(m_UnmaskMaterial);
            m_UnmaskMaterial = unmaskMaterial2;
            graphic.canvasRenderer.popMaterialCount = 1;
            graphic.canvasRenderer.SetPopMaterial(m_UnmaskMaterial, 0);

            return(m_MaskMaterial);
        }
        public Material GetModifiedMaterial(Material baseMaterial)
        {
            var toUse = baseMaterial;

            if (m_ShouldRecalculateStencil)
            {
                var rootCanvas = MaskUtilities.FindRootSortOverriedCanvas(transform);
                m_StencilValue             = MaskUtilities.GetStencilDepth(transform, rootCanvas);
                m_ShouldRecalculateStencil = false;
            }

            Mask maskComponent = GetComponent <Mask>();

            if (m_StencilValue > 0 && (maskComponent == null || !maskComponent.IsActive()))
            {
                var maskMat = StencilMaterial.Add(toUse, (1 << m_StencilValue) - 1, StencilOp.Keep, CompareFunction.Equal, ColorWriteMask.All, (1 << m_StencilValue) - 1, 0);
                StencilMaterial.Remove(m_MaskMaterial);
                m_MaskMaterial = maskMat;
                toUse          = m_MaskMaterial;
            }
            return(toUse);
        }