w() публичный статический Метод

A warning to all those who cross me!
public static w ( string warning ) : void
warning string What it is that's got you so worked up
Результат void
Пример #1
0
        public void Render()
        {
            DateTime dtStart = DateTime.Now;

            Console.WriteLine("{0} milliseconds since last render.", (DateTime.Now - lastRender).TotalMilliseconds);
            lastRender = dtStart;

            //	Console.WriteLine(String.Format("{0:x} {1:x}", Engine.ReadMemory8(0x00), Engine.ReadMemory8(0x44)));
            // Draw tile table 1

            /*int count = 0;
             * for (int y = 0; y < 16; y++)
             *      for (int x = 0; x < 16; x++)
             *              DrawTile(Engine.Cartridge.CHRBanks[0], count++, x*8, y*8, 0);
             *              //DrawTileFromCache(Engine.PPU.CHRCache, count++, x, y, 0);
             *
             * // Draw tile table 2
             * for (int y = 0; y < 16; y++)
             *      for (int x = 0; x < 16; x++)
             *              DrawTile(Engine.Cartridge.CHRBanks[0], count++, 128 + (x*8), (y*8), 0);
             *              //DrawTileFromCache(Engine.PPU.CHRCache, count++, x, y, 0);
             */
            //	SwapBuffer();

            // Gl blah blah
            lock (RenderLockBlob)
            {
                int gerr = Gl.glGetError();
                if (gerr != 0)
                {
                    Log.w("glGetError():: " + Glu.gluErrorString(gerr));
                }

                // How inefficient is this?
                // (not rhetorical question, seriously -- does it matter?)
                int WindowWidth, WindowHeight;
                Glfw.glfwGetWindowSize(out WindowWidth, out WindowHeight);
                Gl.glViewport(0, 0, WindowWidth, WindowHeight);

                // clear background (no, really?)
                Gl.glClearColor(((float)backgroundColor.R) / 255f,
                                ((float)backgroundColor.G / 255f),
                                ((float)backgroundColor.B / 255f), ((float)backgroundColor.A / 255f));
                Gl.glClearDepth(double.MinValue);
                Gl.glClear(Gl.GL_COLOR_BUFFER_BIT | Gl.GL_DEPTH_BUFFER_BIT);

                // Set-up the modelview matrix again.
                Gl.glMatrixMode(Gl.GL_MODELVIEW);
                Gl.glLoadIdentity();

                // Think this does nothing.. used to be camera code
                Gl.glScalef(1f, 1f, 1f);
                Gl.glTranslatef(0f, 0f, 0f);
                Gl.glRotatef(0f, 0f, 0f, 1f);

                // DO RENDER HERE :)
                sortTexture(ref SprLowBuffer, ref SprLowPointer);
                sortTexture(ref BGBuffer, ref BGPointer);
                sortTexture(ref SprHighBuffer, ref SprHighPointer);
                renderScreen(SprLowPointer);
                renderScreen(BGPointer);
                renderScreen(SprHighPointer);

                // Finished, swap buffers
                Glfw.glfwSwapBuffers();
                Glfw.glfwPollEvents();

                // Debug
                DateTime dtEnd = DateTime.Now;
                //Console.WriteLine((dtEnd - dtStart).TotalMilliseconds.ToString() + "ms to render");
            }
        }
Пример #2
0
 /// <summary>
 /// A warning to all those who cross me!
 /// </summary>
 /// <param name="warning">What it is that's got you so worked up</param>
 /// <param name="format">Formatting shizz.</param>
 public static void w(string warning, params object[] format)
 {
     Log.w(String.Format(warning, format));
 }