Пример #1
0
        /// <summary>
        /// Dispose
        /// </summary>
        public void Dispose()
        {
            if (captureState == WasapiCaptureState.Disposed)
            {
                return;
            }

            try
            {
                StopRecording();

                NativeMethods.CloseHandle(hEvent);
                audioClient?.Dispose();
            }
            catch (Exception ex)
            {
                Debug.WriteLine("Exception disposing WasapiCaptureRT: " + ex.ToString());
            }

            hEvent      = IntPtr.Zero;
            audioClient = null;

            captureState = WasapiCaptureState.Disposed;
        }
Пример #2
0
        private async void PlayThread()
        {
            await Activate();

            var  playbackProvider = Init();
            bool isClientRunning  = false;

            try
            {
                if (this.resamplerNeeded)
                {
                    var resampler = new WdlResamplingSampleProvider(playbackProvider.ToSampleProvider(), outputFormat.SampleRate);
                    playbackProvider = new SampleToWaveProvider(resampler);
                }

                // fill a whole buffer
                bufferFrameCount = audioClient.BufferSize;
                bytesPerFrame    = outputFormat.Channels * outputFormat.BitsPerSample / 8;
                readBuffer       = new byte[bufferFrameCount * bytesPerFrame];
                FillBuffer(playbackProvider, bufferFrameCount);
                int timeout = 3 * latencyMilliseconds;

                while (playbackState != WasapiOutState.Disposed)
                {
                    if (playbackState != WasapiOutState.Playing)
                    {
                        playThreadEvent.WaitOne(500);
                    }

                    // If still playing and notification is ok
                    if (playbackState == WasapiOutState.Playing)
                    {
                        if (!isClientRunning)
                        {
                            audioClient.Start();
                            isClientRunning = true;
                        }
                        // If using Event Sync, Wait for notification from AudioClient or Sleep half latency
                        var r = NativeMethods.WaitForSingleObjectEx(frameEventWaitHandle, timeout, true);
                        if (r != 0)
                        {
                            throw new InvalidOperationException("Timed out waiting for event");
                        }
                        // See how much buffer space is available.
                        int numFramesPadding = 0;
                        // In exclusive mode, always ask the max = bufferFrameCount = audioClient.BufferSize
                        numFramesPadding = (shareMode == AudioClientShareMode.Shared) ? audioClient.CurrentPadding : 0;

                        int numFramesAvailable = bufferFrameCount - numFramesPadding;
                        if (numFramesAvailable > 0)
                        {
                            FillBuffer(playbackProvider, numFramesAvailable);
                        }
                    }

                    if (playbackState == WasapiOutState.Stopping)
                    {
                        // play the buffer out
                        while (audioClient.CurrentPadding > 0)
                        {
                            await Task.Delay(latencyMilliseconds / 2);
                        }
                        audioClient.Stop();
                        isClientRunning = false;
                        audioClient.Reset();
                        playbackState = WasapiOutState.Stopped;
                        RaisePlaybackStopped(null);
                    }
                    if (playbackState == WasapiOutState.Disposing)
                    {
                        audioClient.Stop();
                        isClientRunning = false;
                        audioClient.Reset();
                        playbackState = WasapiOutState.Disposed;
                        var disposablePlaybackProvider = playbackProvider as IDisposable;
                        if (disposablePlaybackProvider != null)
                        {
                            disposablePlaybackProvider.Dispose(); // do everything on this thread, even dispose in case it is Media Foundation
                        }
                        RaisePlaybackStopped(null);
                    }
                }
            }
            catch (Exception e)
            {
                RaisePlaybackStopped(e);
            }
            finally
            {
                audioClient.Dispose();
                audioClient  = null;
                renderClient = null;
                NativeMethods.CloseHandle(frameEventWaitHandle);
            }
        }