Пример #1
0
 public CachedSound(string audioFileName)
 {
     using (var audioFileReader = new AudioFileReader(audioFileName))
     {
         WaveFormat = audioFileReader.WaveFormat;
         if (WaveFormat.SampleRate != 44100 || WaveFormat.Channels != 2)
         {
             using (var resampled = new ResamplerDmoStream(audioFileReader, WaveFormat.CreateIeeeFloatWaveFormat(44100, 2)))
             {
                 var resampledSampleProvider = resampled.ToSampleProvider();
                 WaveFormat = resampledSampleProvider.WaveFormat;
                 var wholeFile = new List<float>((int) (resampled.Length));
                 var readBuffer = new float[resampled.WaveFormat.SampleRate * resampled.WaveFormat.Channels];
                 int samplesRead;
                 while ((samplesRead = resampledSampleProvider.Read(readBuffer, 0, readBuffer.Length)) > 0)
                 {
                     wholeFile.AddRange(readBuffer.Take(samplesRead));
                 }
                 AudioData = wholeFile.ToArray();
             }
         }
         else
         {
             var wholeFile = new List<float>((int) (audioFileReader.Length / 4));
             var readBuffer = new float[audioFileReader.WaveFormat.SampleRate * audioFileReader.WaveFormat.Channels];
             int samplesRead;
             while ((samplesRead = audioFileReader.Read(readBuffer, 0, readBuffer.Length)) > 0)
             {
                 wholeFile.AddRange(readBuffer.Take(samplesRead));
             }
             AudioData = wholeFile.ToArray();
         }
     }
 }
Пример #2
0
 public void CanCreateResamplerStream()
 {
     //using (WaveFileReader reader = new WaveFileReader("C:\\Users\\Mark\\Recording\\REAPER\\ideas-2008-05-17.wav"))
     using (WaveStream reader = new NullWaveStream(new WaveFormat(44100,16,1),1000 ))
     {
         using (ResamplerDmoStream resampler = new ResamplerDmoStream(reader, WaveFormat.CreateIeeeFloatWaveFormat(48000,2)))
         {
             Assert.Greater(resampler.Length, reader.Length, "Length");
             Assert.AreEqual(0, reader.Position, "Position");
             Assert.AreEqual(0, resampler.Position, "Position");            
         }
     }
 }
Пример #3
0
 public void CanReadABlockFromResamplerStream()
 {
     //using (WaveFileReader reader = new WaveFileReader("C:\\Users\\Mark\\Recording\\REAPER\\ideas-2008-05-17.wav"))
     WaveFormat inputFormat = new WaveFormat(44100, 16, 1);
     using (WaveStream reader = new NullWaveStream(inputFormat, inputFormat.AverageBytesPerSecond * 20))
     {
         using (ResamplerDmoStream resampler = new ResamplerDmoStream(reader, WaveFormat.CreateIeeeFloatWaveFormat(48000, 2)))
         {
             // try to read 10 ms;
             int bytesToRead = resampler.WaveFormat.AverageBytesPerSecond / 100;
             byte[] buffer = new byte[bytesToRead];
             int count = resampler.Read(buffer, 0, bytesToRead);
             Assert.That(count > 0, "Bytes Read");
         }
     }
 }
Пример #4
0
 private void ResampleAWholeStream(WaveFormat inputFormat, WaveFormat outputFormat)
 {
     using (WaveStream reader = new NullWaveStream(inputFormat, inputFormat.AverageBytesPerSecond * 20))
     {
         using (ResamplerDmoStream resampler = new ResamplerDmoStream(reader, outputFormat))
         {
             // try to read 10 ms;
             int bytesToRead = resampler.WaveFormat.AverageBytesPerSecond / 100;
             byte[] buffer = new byte[bytesToRead];
             int count;
             int total = 0;
             do
             {
                 count = resampler.Read(buffer, 0, bytesToRead);
                 total += count;
                 //Assert.AreEqual(count, bytesToRead, "Bytes Read");
             } while (count > 0);
             //Debug.WriteLine(String.Format("Converted input length {0} to {1}", reader.Length, total));
         }
     }
 }
Пример #5
0
        private void PlayThread()
        {
            ResamplerDmoStream resamplerDmoStream = null;
            IWaveProvider      playbackProvider   = this.sourceProvider;
            Exception          exception          = null;

            try
            {
                if (this.dmoResamplerNeeded)
                {
                    resamplerDmoStream = new ResamplerDmoStream(sourceProvider, outputFormat);
                    playbackProvider   = resamplerDmoStream;
                }

                // fill a whole buffer
                bufferFrameCount = audioClient.BufferSize;
                bytesPerFrame    = outputFormat.Channels * outputFormat.BitsPerSample / 8;
                readBuffer       = new byte[bufferFrameCount * bytesPerFrame];
                FillBuffer(playbackProvider, bufferFrameCount);

                // Create WaitHandle for sync
                WaitHandle[] waitHandles = new WaitHandle[] { frameEventWaitHandle };

                audioClient.Start();

                while (playbackState != PlaybackState.Stopped)
                {
                    // If using Event Sync, Wait for notification from AudioClient or Sleep half latency
                    int indexHandle = 0;
                    if (isUsingEventSync)
                    {
                        indexHandle = WaitHandle.WaitAny(waitHandles, 3 * latencyMilliseconds, false);
                    }
                    else
                    {
                        Thread.Sleep(latencyMilliseconds / 2);
                    }

                    // If still playing and notification is ok
                    if (playbackState == PlaybackState.Playing && indexHandle != WaitHandle.WaitTimeout)
                    {
                        // See how much buffer space is available.
                        int numFramesPadding = 0;
                        if (isUsingEventSync)
                        {
                            // In exclusive mode, always ask the max = bufferFrameCount = audioClient.BufferSize
                            numFramesPadding = (shareMode == AudioClientShareMode.Shared) ? audioClient.CurrentPadding : 0;
                        }
                        else
                        {
                            numFramesPadding = audioClient.CurrentPadding;
                        }
                        int numFramesAvailable = bufferFrameCount - numFramesPadding;
                        if (numFramesAvailable > 0)
                        {
                            FillBuffer(playbackProvider, numFramesAvailable);
                        }
                    }
                }
                Thread.Sleep(latencyMilliseconds / 2);
                audioClient.Stop();
                if (playbackState == PlaybackState.Stopped)
                {
                    audioClient.Reset();
                }
            }
            catch (Exception e)
            {
                exception = e;
            }
            finally
            {
                if (resamplerDmoStream != null)
                {
                    resamplerDmoStream.Dispose();
                }
                RaisePlaybackStopped(exception);
            }
        }
Пример #6
0
        private void PlayThread()
        {
            ResamplerDmoStream resamplerDmoStream = null;
            IWaveProvider playbackProvider = this.sourceProvider;
            Exception exception = null;
            try
            {
                if (this.dmoResamplerNeeded)
                {
                    resamplerDmoStream = new ResamplerDmoStream(sourceProvider, outputFormat);
                    playbackProvider = resamplerDmoStream;
                }

                // fill a whole buffer
                bufferFrameCount = audioClient.BufferSize;
                bytesPerFrame = outputFormat.Channels * outputFormat.BitsPerSample / 8;
                readBuffer = new byte[bufferFrameCount * bytesPerFrame];
                FillBuffer(playbackProvider, bufferFrameCount);

                // Create WaitHandle for sync
                WaitHandle[] waitHandles = new WaitHandle[] { frameEventWaitHandle };

                audioClient.Start();

                while (playbackState != PlaybackState.Stopped)
                {
                    // If using Event Sync, Wait for notification from AudioClient or Sleep half latency
                    int indexHandle = 0;
                    if (isUsingEventSync)
                    {
                        indexHandle = WaitHandle.WaitAny(waitHandles, 3 * latencyMilliseconds, false);
                    }
                    else
                    {
                        Thread.Sleep(latencyMilliseconds / 2);
                    }

                    // If still playing and notification is ok
                    if (playbackState == PlaybackState.Playing && indexHandle != WaitHandle.WaitTimeout)
                    {
                        // See how much buffer space is available.
                        int numFramesPadding = 0;
                        if (isUsingEventSync)
                        {
                            // In exclusive mode, always ask the max = bufferFrameCount = audioClient.BufferSize
                            numFramesPadding = (shareMode == AudioClientShareMode.Shared) ? audioClient.CurrentPadding : 0;
                        }
                        else
                        {
                            numFramesPadding = audioClient.CurrentPadding;
                        }
                        int numFramesAvailable = bufferFrameCount - numFramesPadding;
                        if (numFramesAvailable > 0)
                        {
                            FillBuffer(playbackProvider, numFramesAvailable);
                        }
                    }
                }
                Thread.Sleep(latencyMilliseconds / 2);
                audioClient.Stop();
                if (playbackState == PlaybackState.Stopped)
                {
                    audioClient.Reset();
                }
            }
            catch (Exception e)
            {
                exception = e;
            }
            finally
            {
                if (resamplerDmoStream != null)
                {
                    resamplerDmoStream.Dispose();
                }
                RaisePlaybackStopped(exception);
            }
        }
Пример #7
0
        /// <summary>
        /// Dispose
        /// </summary>
        public void Dispose()
        {
            if (audioClient != null)
            {
                Stop();

                audioClient.Dispose();
                audioClient = null;
                renderClient = null;
            }
            if (resamplerDmoStream != null)
            {
                resamplerDmoStream.Dispose();
                resamplerDmoStream = null;
            }

        }
Пример #8
0
        /// <summary>
        /// Initialize for playing the specified wave stream
        /// </summary>
        /// <param name="waveProvider">IWaveProvider to play</param>
        public void Init(IWaveProvider waveProvider)
        {
            long latencyRefTimes = latencyMilliseconds * 10000;
            outputFormat = waveProvider.WaveFormat;
            // first attempt uses the WaveFormat from the WaveStream
            WaveFormatExtensible closestSampleRateFormat;
            if (!audioClient.IsFormatSupported(shareMode, outputFormat, out closestSampleRateFormat))
            {
                // Use closesSampleRateFormat (in sharedMode, it equals usualy to the audioClient.MixFormat)
                // See documentation : http://msdn.microsoft.com/en-us/library/ms678737(VS.85).aspx 
                // They say : "In shared mode, the audio engine always supports the mix format"
                // The MixFormat is more likely to be a WaveFormatExtensible.
                if (closestSampleRateFormat == null)
                {
                    WaveFormat correctSampleRateFormat = audioClient.MixFormat;

                    if (!audioClient.IsFormatSupported(shareMode, correctSampleRateFormat))
                    {
                        // Iterate from Worst to Best Format
                        WaveFormatExtensible[] bestToWorstFormats = {
                                                                        new WaveFormatExtensible(
                                                                            outputFormat.SampleRate, 32,
                                                                            outputFormat.Channels),
                                                                        new WaveFormatExtensible(
                                                                            outputFormat.SampleRate, 24,
                                                                            outputFormat.Channels),
                                                                        new WaveFormatExtensible(
                                                                            outputFormat.SampleRate, 16,
                                                                            outputFormat.Channels),
                                                                    };

                        // Check from best Format to worst format ( Float32, Int24, Int16 )
                        for (int i = 0; i < bestToWorstFormats.Length; i++)
                        {
                            correctSampleRateFormat = bestToWorstFormats[i];
                            if (audioClient.IsFormatSupported(shareMode, correctSampleRateFormat))
                            {
                                break;
                            }
                            correctSampleRateFormat = null;
                        }

                        // If still null, then test on the PCM16, 2 channels
                        if (correctSampleRateFormat == null)
                        {
                            // Last Last Last Chance (Thanks WASAPI)
                            correctSampleRateFormat = new WaveFormatExtensible(outputFormat.SampleRate, 16, 2);
                            if (!audioClient.IsFormatSupported(shareMode, correctSampleRateFormat))
                            {
                                throw new NotSupportedException("Can't find a supported format to use");
                            }
                        }
                    }
                    outputFormat = correctSampleRateFormat;
                }
                else
                {
                    outputFormat = closestSampleRateFormat;
                }

                // just check that we can make it.
                resamplerDmoStream = new ResamplerDmoStream(waveProvider, outputFormat);
                sourceProvider = resamplerDmoStream;
            }
            else
            {
                sourceProvider = waveProvider;
            }

            // Normal setup for both sharedMode
            audioClient.Initialize(shareMode, AudioClientStreamFlags.None, latencyRefTimes, 0,
                                    outputFormat, Guid.Empty);
            

            // Get the RenderClient
            renderClient = audioClient.AudioRenderClient;

            // set up the read buffer
            bufferFrameCount = audioClient.BufferSize;
            bytesPerFrame = outputFormat.Channels * outputFormat.BitsPerSample / 8;
            readBuffer = new byte[bufferFrameCount * bytesPerFrame];
        }
Пример #9
0
        private void PlayThread()
        {
            ResamplerDmoStream resamplerDmoStream = null;
            IWaveProvider      playbackProvider   = this.sourceProvider;
            Exception          e = null;

            try
            {
                if (this.dmoResamplerNeeded)
                {
                    resamplerDmoStream = new ResamplerDmoStream(this.sourceProvider, this.outputFormat);
                    playbackProvider   = resamplerDmoStream;
                }
                this.bufferFrameCount = this.audioClient.BufferSize;
                this.bytesPerFrame    = this.outputFormat.Channels * this.outputFormat.BitsPerSample / 8;
                this.readBuffer       = new byte[this.bufferFrameCount * this.bytesPerFrame];
                this.FillBuffer(playbackProvider, this.bufferFrameCount);
                WaitHandle[] waitHandles = new WaitHandle[]
                {
                    this.frameEventWaitHandle
                };
                this.audioClient.Start();
                while (this.playbackState != PlaybackState.Stopped)
                {
                    int num = 0;
                    if (this.isUsingEventSync)
                    {
                        num = WaitHandle.WaitAny(waitHandles, 3 * this.latencyMilliseconds, false);
                    }
                    else
                    {
                        Thread.Sleep(this.latencyMilliseconds / 2);
                    }
                    if (this.playbackState == PlaybackState.Playing && num != 258)
                    {
                        int num2;
                        if (this.isUsingEventSync)
                        {
                            num2 = ((this.shareMode == AudioClientShareMode.Shared) ? this.audioClient.CurrentPadding : 0);
                        }
                        else
                        {
                            num2 = this.audioClient.CurrentPadding;
                        }
                        int num3 = this.bufferFrameCount - num2;
                        if (num3 > 10)
                        {
                            this.FillBuffer(playbackProvider, num3);
                        }
                    }
                }
                Thread.Sleep(this.latencyMilliseconds / 2);
                this.audioClient.Stop();
                if (this.playbackState == PlaybackState.Stopped)
                {
                    this.audioClient.Reset();
                }
            }
            catch (Exception ex)
            {
                e = ex;
            }
            finally
            {
                if (resamplerDmoStream != null)
                {
                    resamplerDmoStream.Dispose();
                }
                this.RaisePlaybackStopped(e);
            }
        }
Пример #10
0
        private void PlayThread()
        {
            ResamplerDmoStream resamplerDmoStream = null;
            IWaveProvider      playbackProvider   = sourceProvider;
            Exception          exception          = null;
            Stopwatch          sw = new Stopwatch();

            sw.Start();
            Thread.CurrentThread.Priority = ThreadPriority.Highest;
            var lastOutput = sw.ElapsedMilliseconds;

            try
            {
                if (dmoResamplerNeeded)
                {
                    resamplerDmoStream = new ResamplerDmoStream(sourceProvider, outputFormat);
                    playbackProvider   = resamplerDmoStream;
                }

                // fill a whole buffer
                bufferFrameCount = audioClient.BufferSize;
                bytesPerFrame    = outputFormat.Channels * outputFormat.BitsPerSample / 8;
                readBuffer       = new byte[bufferFrameCount * bytesPerFrame];
                FillBuffer(playbackProvider, bufferFrameCount);

                // Create WaitHandle for sync
                var waitHandles = new WaitHandle[] { frameEventWaitHandle };

                audioClient.Start();

                started = true;

                while (playbackState != PlaybackState.Stopped)
                {
                    // If using Event Sync, Wait for notification from AudioClient or Sleep half latency
                    int indexHandle = 0;
                    if (isUsingEventSync)
                    {
                        indexHandle = WaitHandle.WaitAny(waitHandles, 3 * latencyMilliseconds, false);
                    }
                    else
                    {
                        Thread.Sleep(latencyMilliseconds / 2);
                    }

                    var now = sw.ElapsedMilliseconds;
                    // If still playing and notification is ok
                    if (playbackState == PlaybackState.Playing && indexHandle != WaitHandle.WaitTimeout)
                    {
                        // See how much buffer space is available.
                        int numFramesPadding;
                        if (isUsingEventSync)
                        {
                            // In exclusive mode, always ask the max = bufferFrameCount = audioClient.BufferSize
                            numFramesPadding = (shareMode == AudioClientShareMode.Shared) ? audioClient.CurrentPadding : 0;
                        }
                        else
                        {
                            numFramesPadding = audioClient.CurrentPadding;
                        }
                        int numFramesAvailable = bufferFrameCount - numFramesPadding;
                        if (numFramesAvailable > 10) // see https://naudio.codeplex.com/workitem/16363
                        {
                            Console.WriteLine("time:" + now + ", count:" + numFramesAvailable);
                            FillBuffer(playbackProvider, numFramesAvailable);
                            Console.WriteLine("fill buffer time:" + now + ", count:" + numFramesAvailable);
                            lastOutput = now;
                        }
                        else
                        {
                            if (now - lastOutput > 15)
                            {
                                Console.WriteLine("not finished:" + (now - lastOutput) + ", CurrentPadding:" + audioClient.CurrentPadding);
                            }
                        }
                    }
                    if (now - lastOutput > 15)
                    {
                        Console.WriteLine();
                    }
                }
                Thread.Sleep(latencyMilliseconds / 2);
                audioClient.Stop();
                if (playbackState == PlaybackState.Stopped)
                {
                    audioClient.Reset();
                }
            }
            catch (Exception e)
            {
                exception = e;
            }
            finally
            {
                if (resamplerDmoStream != null)
                {
                    resamplerDmoStream.Dispose();
                }
                RaisePlaybackStopped(exception);
            }
        }