/// <summary> /// Opens MP3 from a stream rather than a file /// Will not dispose of this stream itself /// </summary> /// <param name="inputStream"></param> public Mp3FileReader(Stream inputStream) { int sampleRate; int bitRate; mp3Stream = inputStream; id3v2Tag = Id3v2Tag.ReadTag(mp3Stream); dataStartPosition = mp3Stream.Position; Mp3Frame mp3Frame = new Mp3Frame(mp3Stream); sampleRate = mp3Frame.SampleRate; frameLengthInBytes = mp3Frame.FrameLength; bitRate = mp3Frame.BitRate; xingHeader = XingHeader.LoadXingHeader(mp3Frame); this.length = mp3Stream.Length - dataStartPosition; // try for an ID3v1 tag as well mp3Stream.Position = mp3Stream.Length - 128; byte[] tag = new byte[128]; mp3Stream.Read(tag, 0, 3); if (tag[0] == 'T' && tag[1] == 'A' && tag[2] == 'G') { id3v1Tag = tag; this.length -= 128; } mp3Stream.Position = dataStartPosition; // TODO: choose more appropriately waveFormat = new Mp3WaveFormat(sampleRate, 2, frameLengthInBytes, bitRate); }
/// <summary> /// Reads an ID3v2 tag from a stream /// </summary> public static Id3v2Tag ReadTag(Stream input) { try { long start; long end; byte[] data; if (ReadId3v2Tag(out start, out end, out data, input)) { var ret = new Id3v2Tag(); ret.rawData = data; ret.tagStartPosition = start; ret.tagEndPosition = end; return ret; } //return new Id3v2Tag(input); else { return null; } } catch (FormatException) { return null; } }
/// <summary> /// Opens MP3 from a stream rather than a file /// Will not dispose of this stream itself /// </summary> /// <param name="inputStream">The incoming stream containing MP3 data</param> /// <param name="frameDecompressorBuilder">Factory method to build a frame decompressor</param> public Mp3FileReader(Stream inputStream, FrameDecompressorBuilder frameDecompressorBuilder) { // Calculated as a double to minimize rounding errors mp3Stream = inputStream; id3v2Tag = Id3v2Tag.ReadTag(mp3Stream); dataStartPosition = mp3Stream.Position; var mp3Frame = Mp3Frame.LoadFromStream(mp3Stream); sampleRate = mp3Frame.SampleRate; frameLengthInBytes = mp3Frame.FrameLength; double bitRate = mp3Frame.BitRate; xingHeader = XingHeader.LoadXingHeader(mp3Frame); // If the header exists, we can skip over it when decoding the rest of the file if (xingHeader != null) dataStartPosition = mp3Stream.Position; this.mp3DataLength = mp3Stream.Length - dataStartPosition; // try for an ID3v1 tag as well mp3Stream.Position = mp3Stream.Length - 128; byte[] tag = new byte[128]; mp3Stream.Read(tag, 0, 3); if (tag[0] == 'T' && tag[1] == 'A' && tag[2] == 'G') { id3v1Tag = tag; this.mp3DataLength -= 128; } mp3Stream.Position = dataStartPosition; // create a temporary MP3 format before we know the real bitrate this.Mp3WaveFormat = new Mp3WaveFormat(sampleRate, mp3Frame.ChannelMode == ChannelMode.Mono ? 1 : 2, frameLengthInBytes, (int)bitRate); CreateTableOfContents(); this.tocIndex = 0; // [Bit rate in Kilobits/sec] = [Length in kbits] / [time in seconds] // = [Length in bits ] / [time in milliseconds] // Note: in audio, 1 kilobit = 1000 bits. bitRate = (mp3DataLength * 8.0 / TotalSeconds()); mp3Stream.Position = dataStartPosition; // now we know the real bitrate we can create an accurate this.Mp3WaveFormat = new Mp3WaveFormat(sampleRate, mp3Frame.ChannelMode == ChannelMode.Mono ? 1 : 2, frameLengthInBytes, (int)bitRate); decompressor = frameDecompressorBuilder(Mp3WaveFormat); this.waveFormat = decompressor.OutputFormat; this.bytesPerSample = (decompressor.OutputFormat.BitsPerSample) / 8 * decompressor.OutputFormat.Channels; // no MP3 frames have more than 1152 samples in them // some MP3s I seem to get double this.decompressBuffer = new byte[1152 * bytesPerSample * 2]; }
/// <summary> /// Opens MP3 from a stream rather than a file /// Will not dispose of this stream itself /// </summary> /// <param name="inputStream">The incoming stream containing MP3 data</param> /// <param name="frameDecompressorBuilder">Factory method to build a frame decompressor</param> public Mp3FileReader(Stream inputStream, FrameDecompressorBuilder frameDecompressorBuilder) { // Calculated as a double to minimize rounding errors mp3Stream = inputStream; id3v2Tag = Id3v2Tag.ReadTag(mp3Stream); dataStartPosition = mp3Stream.Position; var firstFrame = Mp3Frame.LoadFromStream(mp3Stream); double bitRate = firstFrame.BitRate; xingHeader = XingHeader.LoadXingHeader(firstFrame); // If the header exists, we can skip over it when decoding the rest of the file if (xingHeader != null) dataStartPosition = mp3Stream.Position; // workaround for a longstanding issue with some files failing to load // because they report a spurious sample rate change var secondFrame = Mp3Frame.LoadFromStream(mp3Stream); if (secondFrame != null && (secondFrame.SampleRate != firstFrame.SampleRate || secondFrame.ChannelMode != firstFrame.ChannelMode)) { // assume that the first frame was some kind of VBR/LAME header that we failed to recognise properly dataStartPosition = secondFrame.FileOffset; // forget about the first frame, the second one is the first one we really care about firstFrame = secondFrame; } this.mp3DataLength = mp3Stream.Length - dataStartPosition; // try for an ID3v1 tag as well mp3Stream.Position = mp3Stream.Length - 128; byte[] tag = new byte[128]; mp3Stream.Read(tag, 0, 128); if (tag[0] == 'T' && tag[1] == 'A' && tag[2] == 'G') { id3v1Tag = tag; this.mp3DataLength -= 128; } mp3Stream.Position = dataStartPosition; // create a temporary MP3 format before we know the real bitrate this.Mp3WaveFormat = new Mp3WaveFormat(firstFrame.SampleRate, firstFrame.ChannelMode == ChannelMode.Mono ? 1 : 2, firstFrame.FrameLength, (int)bitRate); CreateTableOfContents(); this.tocIndex = 0; // [Bit rate in Kilobits/sec] = [Length in kbits] / [time in seconds] // = [Length in bits ] / [time in milliseconds] // Note: in audio, 1 kilobit = 1000 bits. bitRate = (mp3DataLength * 8.0 / TotalSeconds()); mp3Stream.Position = dataStartPosition; // now we know the real bitrate we can create an accurate this.Mp3WaveFormat = new Mp3WaveFormat(firstFrame.SampleRate, firstFrame.ChannelMode == ChannelMode.Mono ? 1 : 2, firstFrame.FrameLength, (int)bitRate); decompressor = frameDecompressorBuilder(Mp3WaveFormat); this.waveFormat = decompressor.OutputFormat; this.bytesPerSample = (decompressor.OutputFormat.BitsPerSample) / 8 * decompressor.OutputFormat.Channels; // no MP3 frames have more than 1152 samples in them // some MP3s I seem to get double this.decompressBuffer = new byte[1152 * bytesPerSample * 2]; }
private static byte[] CreateId3v2Frame(string key, string value) { if (string.IsNullOrEmpty(key)) { throw new ArgumentNullException("key"); } if (string.IsNullOrEmpty(value)) { throw new ArgumentNullException("value"); } if (key.Length != 4) { throw new ArgumentOutOfRangeException("key", "key " + key + " must be 4 characters long"); } byte[] array = new byte[] { byte.MaxValue, 254 }; byte[] array2 = new byte[3]; byte[] array3 = array2; byte[] array4 = new byte[2]; byte[] array5 = array4; byte[] array6; if (key == "COMM") { array6 = ByteArrayExtensions.Concat(new byte[][] { new byte[] { 1 }, array3, array5, array, Encoding.Unicode.GetBytes(value) }); } else { array6 = ByteArrayExtensions.Concat(new byte[][] { new byte[] { 1 }, array, Encoding.Unicode.GetBytes(value) }); } byte[][] array7 = new byte[4][]; array7[0] = Encoding.UTF8.GetBytes(key); array7[1] = Id3v2Tag.FrameSizeToBytes(array6.Length); byte[][] array8 = array7; int num = 2; byte[] array9 = new byte[2]; array8[num] = array9; array7[3] = array6; return(ByteArrayExtensions.Concat(array7)); }
public static Id3v2Tag Create(IEnumerable <KeyValuePair <string, string> > tags) { return(Id3v2Tag.ReadTag(Id3v2Tag.CreateId3v2TagStream(tags))); }
/// <summary> /// Opens MP3 from a stream rather than a file /// Will not dispose of this stream itself /// </summary> /// <param name="inputStream">The incoming stream containing MP3 data</param> /// <param name="frameDecompressorBuilder">Factory method to build a frame decompressor</param> public Mp3FileReader(Stream inputStream, FrameDecompressorBuilder frameDecompressorBuilder) { if (inputStream == null) { throw new ArgumentNullException("inputStream"); } try { mp3Stream = inputStream; id3v2Tag = Id3v2Tag.ReadTag(mp3Stream); dataStartPosition = mp3Stream.Position; var firstFrame = Mp3Frame.LoadFromStream(mp3Stream); if (firstFrame == null) { throw new InvalidDataException("Invalid MP3 file - no MP3 Frames Detected"); } double bitRate = firstFrame.BitRate; xingHeader = XingHeader.LoadXingHeader(firstFrame); // If the header exists, we can skip over it when decoding the rest of the file if (xingHeader != null) { dataStartPosition = mp3Stream.Position; } // workaround for a longstanding issue with some files failing to load // because they report a spurious sample rate change var secondFrame = Mp3Frame.LoadFromStream(mp3Stream); if (secondFrame != null && (secondFrame.SampleRate != firstFrame.SampleRate || secondFrame.ChannelMode != firstFrame.ChannelMode)) { // assume that the first frame was some kind of VBR/LAME header that we failed to recognise properly dataStartPosition = secondFrame.FileOffset; // forget about the first frame, the second one is the first one we really care about firstFrame = secondFrame; } this.mp3DataLength = mp3Stream.Length - dataStartPosition; // try for an ID3v1 tag as well mp3Stream.Position = mp3Stream.Length - 128; byte[] tag = new byte[128]; mp3Stream.Read(tag, 0, 128); if (tag[0] == 'T' && tag[1] == 'A' && tag[2] == 'G') { id3v1Tag = tag; this.mp3DataLength -= 128; } mp3Stream.Position = dataStartPosition; // create a temporary MP3 format before we know the real bitrate this.Mp3WaveFormat = new Mp3WaveFormat(firstFrame.SampleRate, firstFrame.ChannelMode == ChannelMode.Mono ? 1 : 2, firstFrame.FrameLength, (int)bitRate); CreateTableOfContents(); this.tocIndex = 0; // [Bit rate in Kilobits/sec] = [Length in kbits] / [time in seconds] // = [Length in bits ] / [time in milliseconds] // Note: in audio, 1 kilobit = 1000 bits. // Calculated as a double to minimize rounding errors bitRate = (mp3DataLength * 8.0 / TotalSeconds()); mp3Stream.Position = dataStartPosition; // now we know the real bitrate we can create an accurate MP3 WaveFormat this.Mp3WaveFormat = new Mp3WaveFormat(firstFrame.SampleRate, firstFrame.ChannelMode == ChannelMode.Mono ? 1 : 2, firstFrame.FrameLength, (int)bitRate); decompressor = frameDecompressorBuilder(Mp3WaveFormat); this.waveFormat = decompressor.OutputFormat; this.bytesPerSample = (decompressor.OutputFormat.BitsPerSample) / 8 * decompressor.OutputFormat.Channels; // no MP3 frames have more than 1152 samples in them this.bytesPerDecodedFrame = 1152 * bytesPerSample; // some MP3s I seem to get double this.decompressBuffer = new byte[this.bytesPerDecodedFrame * 2]; } catch (Exception) { if (ownInputStream) { inputStream.Dispose(); } throw; } }