private void StateChange(object sender, Effect_STATEEventArgs e) { if (!e.Targets.Contains(m_ID)) { return; } int index = -1; for (int i = 0; i < e.Targets.Count; i++) { if (e.Targets[i] == m_ID) { if (e.TargetPlayerIDs[i] == m_playerID) { index = i; } else { return; } } } string eventInfo = GetMyString() + " enter/leave state:" + e.StateID; if (e.StateID == 1) { m_dead = true; } UtilLog.Log(eventInfo); m_EventInfoQueue.Enqueue(new EventInfo("State:" + e.StateID, Time.time)); }
public void Output() { UtilLog.Log("BattleReportTeam"); UtilLog.Log("TeamBlue:"); foreach (var team in TeamBlue) { UtilLog.Log(team.ToString()); } UtilLog.Log("TeamRed:"); foreach (var team in TeamRed) { UtilLog.Log(team.ToString()); } UtilLog.Log(); PassiveRound.Output(); UtilLog.Log(); PrepareRound.Output(); UtilLog.Log(); foreach (var battleItem in BattleRound) { battleItem.Output(); } }
private void ActiveSkill(object sender, ActiveSkillEventArgs e) { UtilLog.Log("UI ActiveSkill:" + e.ToString()); //FlyingText.text = e.SkillID.ToString(); //textFlying.StartFly(); }
private void BuffAuraDotValue(object sender, Effect_BuffAuraDotValueEventArgs e) { if (!e.Targets.Contains(m_ID)) { return; } int index = -1; for (int i = 0; i < e.Targets.Count; i++) { if (e.Targets[i] == m_ID) { if (e.TargetPlayerIDs[i] == m_playerID) { index = i; } else { return; } } } string eventInfo = string.Format("{0} got BuffAuraDotValue {1}({2}) EffectID:{3} EffectTypeID:{4} Skill:{5} eff:{6}", GetMyString(), e.ValueChange[index], e.ResultValue[index], e.EffectID, e.EffectTypeID, e.SkillID, e.effName); UtilLog.Log(eventInfo); m_EventInfoQueue.Enqueue(new EventInfo(e.effName + ":" + e.ValueChange[index] + "(" + e.ResultValue[index] + ")", Time.time)); }
private void BuffAuraDot(object sender, Effect_BuffAuraDotEventArgs e) { if (!e.Targets.Contains(m_ID)) { return; } int index = -1; for (int i = 0; i < e.Targets.Count; i++) { if (e.Targets[i] == m_ID) { if (e.TargetPlayerIDs[i] == m_playerID) { index = i; } else { return; } } } //string result = string.Format("{0} got {1}:{4} EffectID:{2} EffectTypeID:{3}", GetMyString(), e.eventType[index].ToString(), e.EffectID, e.EffectTypeID, e.BuffAuraDotID[index]); string eventInfo = (string.Format("{0} got {1}:{2} EffectID:{3} EffectTypeID:{4} Skill:{5} eff:{6}", GetMyString(), e.eventType[index].ToString(), e.BuffAuraDotID[index], e.EffectID, e.EffectTypeID, e.SkillID, e.effName)); UtilLog.Log(eventInfo); m_EventInfoQueue.Enqueue(new EventInfo(e.effName + " " + e.BuffAuraDotID[index], Time.time)); }
private void HurtOrCure(object sender, Effect_DamageCureEventArgs e) { if (!e.Targets.Contains(m_ID)) { return; } int index = -1; for (int i = 0; i < e.Targets.Count; i++) { if (e.Targets[i] == m_ID) { if (e.TargetPlayerIDs[i] == m_playerID) { index = i; } else { return; } } } hp -= e.HPChange[index]; if (hp != e.LeftHP[index]) { UtilLog.Log("HP mismatch with server, something wrong localHP:" + hp + " server:" + e.LeftHP[index]); } string eventInfo = string.Format("{0} got cure/hurt: {1}:{2} EffectID:{3} EffectTypeID:{4} Skill:{5} eff:{6}", GetMyString(), e.HPChange[index], e.LeftHP[index], e.EffectID, e.EffectTypeID, e.SkillID, e.effName); UtilLog.Log(eventInfo); m_EventInfoQueue.Enqueue(new EventInfo(e.effName, Time.time)); }
//public override string ToString() //{ // UtilLog.Log("RoundType:"+RoundType); // foreach ( var action in ActionList) // { // UtilLog.Log(); // } // return ""; //} public void Output() { UtilLog.Log("BattleRound RoundType:" + RoundType); foreach (var action in ActionList) { //Debug.Log(action.ToString()); action.Output(); } }
public void Output(string prefix) { UtilLog.Log("\t" + prefix); if (Effects != null) { foreach (var eff in Effects) { UtilLog.Log("\t\t" + eff.ToString()); } } }
private void ActiveSkill(object sender, ActiveSkillEventArgs e) { if (e.PlayerID != m_playerID || e.Caster != m_ID) //not me { return; } string eventInfo = GetMyString() + " cast ActiveSkill " + e.SkillID + " to " + e.GetTargetsString(); UtilLog.Log(eventInfo); m_EventInfoQueue.Enqueue(new EventInfo("ActiveSkill:" + e.SkillID, Time.time)); }
private void NormalAttack(object sender, ActiveSkillEventArgs e) { if (e.PlayerID != m_playerID || e.Caster != m_ID) //not me { return; } string eventInfo = GetMyString() + " NormalAttack to " + e.GetTargetsString(); UtilLog.Log(eventInfo); m_EventInfoQueue.Enqueue(new EventInfo("NormalAttack" + e.effName, Time.time)); }
private void EnterRound(object sender, RoundEventArgs e) { if (baseTimer < 0) { baseTimer = Time.time; } UtilLog.Log("UI EnterRound:" + e.RoundInfo); if (e.RoundInfo.Equals("BattleRound")) { m_RoundCounter++; RoundInfo.text = e.RoundInfo + " " + m_RoundCounter; } else { RoundInfo.text = e.RoundInfo; } }
void Start() { UtilLog.Log("ArenaWorld.Start"); string battleReportPath = ""; #if UNITY_EDITOR //always got below excpetion, dont know why //FileNotFoundException: Could not find file "/work/EventSystemProto/Assets/Data/result.json".; battleReportPath = Application.streamingAssetsPath + "/../Data/result.json"; //battleReportPath = "/work/EventSystemProto/Assets/Data/result.json"; //battleReportPath = Application.streamingAssetsPath + "/Assets/Data/result.json"; #elif UNITY_ANDROID battleReportPath = Application.persistentDataPath + "/../Data/result.json"; //判断路径内数据库是否存在 if (!File.Exists(appDBPath)) {
public void Output(string skillPre) { if (!string.IsNullOrEmpty(Caster) && SkillID != 0) { UtilLog.Log("\t" + skillPre + " caster:" + Caster + " skill:" + SkillID); } else { UtilLog.Log("\t" + skillPre + " caster:" + Caster); } if (Effects != null) { foreach (var eff in Effects) { UtilLog.Log("\t\t" + eff.ToString()); } } }
public void Output() { //Debug.Log("BattleRoundAction.Output"); if (RoundBegin != null && RoundBegin.Effects != null) { RoundBegin.Output("RoundBegin"); } if (BeforeAction != null) { //UtilLog.Log(); BeforeAction.Output("BeforeAction"); } if (DelayRound != null && DelayRound.Caster != null) { UtilLog.Log("\tdelayRound:" + DelayRound.ToString()); } if (NormalRangeLess != null && NormalRangeLess.Caster != null) { UtilLog.Log("\tNormalRangeLess:" + NormalRangeLess.ToString()); } if (ActiveSkill != null && ActiveSkill.Caster != null) { //System.Console.Write("\tActiveSkill "); ActiveSkill.Output("ActiveSkill"); } if (NormalAttack != null && NormalAttack.Caster != null) { //System.Console.Write("NormalAttack "); NormalAttack.Output("NormalAttack"); } if (RoundEnd != null && RoundEnd.Effects != null) { RoundEnd.Output("RoundEnd"); //UtilLog.Log(); } }
private void EnterRound(object sender, RoundEventArgs e) { UtilLog.Log("Scene EnterRound:" + e.RoundInfo); }
//sometimes no skillID in effect data; protected void ProduceEvents(List <N2.BattleRoundAction_Effect> effects, int skillIDFromParent) { //UtilLog.Log("ProduceEvents BattleRoundActionEffect "); foreach (N2.BattleRoundAction_Effect eff in effects) { //UtilLog.Log("working on eff:"+eff.ToString()); string effectStr = ""; int eventInteralType = EVENT_Effect_BuffAuraDot; ActiveSkillEventArgs args = null; if (!string.IsNullOrEmpty(eff.TypeName)) { effectStr = eff.TypeName; if (eff.AuraEffectType != null && eff.AuraEffectType.Count > 0 || eff.BuffEffectType != null && eff.BuffEffectType.Count > 0 || eff.DotEffectType != null && eff.DotEffectType.Count > 0 || eff.TypeName.Equals("ExitEffectType")) { args = new Effect_BuffAuraDotEventArgs(); eventInteralType = EVENT_Effect_BuffAuraDot; } else if (eff.Damage != null && eff.Damage.Count > 0 || eff.Recover != null && eff.Recover.Count > 0) { args = new Effect_DamageCureEventArgs(); eventInteralType = EVENT_Effect_DamageCure; } else if (eff.Value != null && eff.Value.Count > 0 || eff.ResultValue != null && eff.ResultValue.Count > 0) { //todo need more check on data args = new Effect_BuffAuraDotValueEventArgs(); eventInteralType = EVENT_Effect_BuffAuraDotValue; } else { UtilLog.Log("Effect neither damge/cure nor buffAuraDot"); } } else if (!string.IsNullOrEmpty(eff.StateName)) { effectStr = eff.StateName; args = new Effect_STATEEventArgs(); eventInteralType = EVENT_Effect_State; } else { UtilLog.Log("Effect neither typename, nore statename"); } args.effName = effectStr; if (eff.Caster != null) { args.Caster = int.Parse(eff.GetCasterID()); } //sometimes no skillID in effect data; if (eff.SkillID == 0) { args.SkillID = skillIDFromParent; } else { args.SkillID = eff.SkillID; } args.EffectID = eff.EffectID; args.EffectTypeID = eff.EffectTypeID; if (eventInteralType == EVENT_Effect_BuffAuraDot) { Effect_BuffAuraDotEventArgs buffAuraDotArgs = args as Effect_BuffAuraDotEventArgs; } else if (eventInteralType == EVENT_Effect_State) { Effect_STATEEventArgs stateArgs = args as Effect_STATEEventArgs; stateArgs.StateID = eff.StateID; } //pattern = reportFromationTable.GetEffectStatePattern(effectStr); if (eff.Targets != null && eff.Targets.Count > 0) { for (int i = 0; i < eff.Targets.Count; i++) { if (eventInteralType == EVENT_Effect_DamageCure) { Effect_DamageCureEventArgs dmgCureArgs = args as Effect_DamageCureEventArgs; if (eff.Damage != null) { dmgCureArgs.HPChange.Add(eff.Damage[i]); } else if (eff.Recover != null) { dmgCureArgs.HPChange.Add(eff.Recover[i]); } if (eff.LeftHP != null) { dmgCureArgs.LeftHP.Add(eff.LeftHP[i]); } } else if (eventInteralType == EVENT_Effect_BuffAuraDot) { Effect_BuffAuraDotEventArgs buffAuraDotArgs = args as Effect_BuffAuraDotEventArgs; if (eff.AuraEffectType != null && eff.AuraEffectType.Count > 0) { //UtilLog.Log("auraEffect has size " + eff.AuraEffectType.Count +" ,we're index:" + i); buffAuraDotArgs.eventType.Add(BuffAuraDot_TYPE.Aura); buffAuraDotArgs.BuffAuraDotID.Add(eff.AuraEffectType[i]); } else if (eff.BuffEffectType != null && eff.BuffEffectType.Count > 0) { buffAuraDotArgs.eventType.Add(BuffAuraDot_TYPE.Buff); buffAuraDotArgs.BuffAuraDotID.Add(eff.BuffEffectType[i]); } else if (eff.DotEffectType != null && eff.DotEffectType.Count > 0) { buffAuraDotArgs.eventType.Add(BuffAuraDot_TYPE.Dot); buffAuraDotArgs.BuffAuraDotID.Add(eff.DotEffectType[i]); } else if (eff.RemoveEffectTypeID != null && eff.RemoveEffectTypeID.Count > 0) { buffAuraDotArgs.eventType.Add(BuffAuraDot_TYPE.RemoveEffect); buffAuraDotArgs.BuffAuraDotID.Add(eff.RemoveEffectTypeID[i]); } else if (eff.TypeName.Equals("ExitEffectType")) { buffAuraDotArgs.eventType.Add(BuffAuraDot_TYPE.RemoveEffect); buffAuraDotArgs.BuffAuraDotID.Add(eff.EffectTypeID); } //aura/dot/buff has no value } else if (eventInteralType == EVENT_Effect_BuffAuraDotValue) { Effect_BuffAuraDotValueEventArgs buffAuraDotArgs = args as Effect_BuffAuraDotValueEventArgs; if (eff.Value != null) { buffAuraDotArgs.ValueChange.Add(eff.Value[i]); } if (eff.ResultValue != null) { buffAuraDotArgs.ResultValue.Add(eff.ResultValue[i]); } if (eff.Result != null && eff.Result.Count > 0) { buffAuraDotArgs.bUsePercent = (eff.Result[0] == 0); } } args.TargetPlayerIDs.Add(int.Parse(BattleReport.UnPackPlayerID(eff.Targets[i]))); args.Targets.Add(int.Parse(BattleReport.UnPackID(eff.Targets[i]))); } } m_eventQueue.Enqueue(new EventItem(m_timer.NextTimeStampEffect(), eventInteralType, args)); //UtilLog.Log(m_eventQueue.Last().ToString()); } }