/// Shift the camera by the vertical offset public void Apply(InputShiftableCamera camera) { if (camera == null) { return; } camera.Value = Direction.Vertical; }
// Perform any one-time init actions private void Initialize(Rigidbody2D body, Camera camera) { _initialized = true; _shiftCamera = camera == null ? null : camera.gameObject.GetComponent <InputShiftableCamera>(); if (Config.Directions != null) { return; } var root = body.gameObject.transform; while (root.parent != null) { root = root.parent; } _.Log("Warning: No direction set for GenericMotion; selecting default: {0}", root); Config.Directions = root.gameObject; }