Пример #1
0
        public UserInterface(GraphicsDevice graphics)
        {
            Device         = graphics;
            spriteBatch    = new SpriteBatch(Device);
            buffer         = new List <Control>();
            actors         = new InputActorCollection();
            globalGestures = new Dictionary <Type, List <IGesturePair> >();
            enableInput    = true;
            visible        = true;
            drawOrder      = 100;
            enabled        = true;
            updateOrder    = 0;

            Root = new Control(this);
            Root.SetPoint(Points.TopLeft, 0, 0);
            Root.SetPoint(Points.BottomRight, 0, 0);
        }
Пример #2
0
        public UserInterface(GraphicsDevice graphics)
        {
            Device = graphics;
            _spriteBatch = new SpriteBatch(Device);
            _buffer = new List<Control>();
            _actors = new InputActorCollection();
            _globalGestures = new Dictionary<Type, List<IGesturePair>>();
            EnableInput = true;
            _visible = true;
            _drawOrder = 100;
            _enabled = true;
            _updateOrder = 0;

            Root = new Control(this);
            Root.SetPoint(Points.TopLeft, 0, 0);
            Root.SetPoint(Points.BottomRight, 0, 0);
        }