//---------------------------------------------------------------------MONO METHODS: void Awake() { velocitySmoother = new VelocityFilter(SmoothingWeight); velocitySmoother.Clear(transform.position); angularVelocitySmoother = new AngularVelocityFilter(AngularSmoothingWeight); angularVelocitySmoother.Clear(transform.rotation); }
//---------------------------------------------------------------------MONO METHODS: void Start() { surfacePointFilter = new VelocityFilter(SmoothingWeight); targetFilter = new VelocityFilter(SmoothingWeight); }