public static DialogResult ShowModal(String title, String message, bool animated, ReadyDelegate notifyReady, CancelDelegate deleg) { using (HUDForm instance = new HUDForm()) { // Don't use lock() here as we might dead lock otherwise. if (!Monitor.TryEnter(instanceLock)) { Application.DoEvents(); // See if we can let the application finish pending stuff first. if (!Monitor.TryEnter(instanceLock)) { return(DialogResult.Abort); // Still no lock possible? In this case we can only leave without showing the HUD form. } } currentInstance = instance; Monitor.Exit(instanceLock); instance.label1.Text = title; instance.label2.Text = message; instance.cancelDelegate = deleg; // Can happen the form is cancelled already while we are still doing the setup // (separate thread). if (instance.IsDisposed || instance.Disposing) { if (Monitor.TryEnter(instanceLock)) { currentInstance = null; Monitor.Exit(instanceLock); } return(DialogResult.Abort); } instance.Reshow(animated, true); // Need to set Visible back to false to avoid an exception in ShowDialog about an already // visible window. Doesn't usually have a visual effect. instance.Visible = false; if (notifyReady != null) { notifyReady(); } DialogResult result = DialogResult.Abort; if (!instance.IsDisposed && !instance.Disposing) { result = instance.ShowDialog(); } if (Monitor.TryEnter(instanceLock)) { instance.Dispose(); currentInstance = null; Monitor.Exit(instanceLock); } return(result); } }
/// <summary> /// Hide the HUD and return OK as dialog result. /// Always called in the context of the main thread with active lock. /// </summary> protected void DoFinish() { if (IsHandleCreated) { Hide(); } this.DialogResult = DialogResult.Abort; Dispose(); currentInstance = null; }
public static void Show(String title, String message, bool animated) { lock (instanceLock) // Hard lock here. Must never happen. { HUDForm instance = new HUDForm(); currentInstance = instance; instance.label1.Text = title; instance.label2.Text = message; instance.Reshow(animated, false); } }
/// <summary> /// Hide the HUD and return OK as dialog result. /// Always called in the context of the main thread with active lock. /// </summary> protected void DoFinish() { if (IsHandleCreated) Hide(); this.DialogResult = DialogResult.Abort; Dispose(); currentInstance = null; }
public static DialogResult ShowModal(String title, String message, bool animated, ReadyDelegate notifyReady, CancelDelegate deleg) { using (HUDForm instance = new HUDForm()) { // Don't use lock() here as we might dead lock otherwise. if (!Monitor.TryEnter(instanceLock)) { Application.DoEvents(); // See if we can let the application finish pending stuff first. if (!Monitor.TryEnter(instanceLock)) return DialogResult.Abort; // Still no lock possible? In this case we can only leave without showing the HUD form. } currentInstance = instance; Monitor.Exit(instanceLock); instance.label1.Text = title; instance.label2.Text = message; instance.cancelDelegate = deleg; // Can happen the form is cancelled already while we are still doing the setup // (separate thread). if (instance.IsDisposed || instance.Disposing) { if (Monitor.TryEnter(instanceLock)) { currentInstance = null; Monitor.Exit(instanceLock); } return DialogResult.Abort; } instance.Reshow(animated, true); // Need to set Visible back to false to avoid an exception in ShowDialog about an already // visible window. Doesn't usually have a visual effect. instance.Visible = false; if (notifyReady != null) notifyReady(); DialogResult result = DialogResult.Abort; if (!instance.IsDisposed && !instance.Disposing) result = instance.ShowDialog(); if (Monitor.TryEnter(instanceLock)) { instance.Dispose(); currentInstance = null; Monitor.Exit(instanceLock); } return result; } }