Пример #1
0
 public Room_GameGenie()
     : base()
 {
     gameGenie = new GameGenie();
     Items.Add(new MenuItem_EnableGameGenie());
     Items[Items.Count - 1].SpaceAfter = true;
     Items.Add(new MenuItem_AddCode(this));
     Items.Add(new MenuItem_RemoveCode(this));
     Items[Items.Count - 1].SpaceAfter = true;
     Items.Add(new MenuItem_CurrentCodeIndex());
     Items.Add(new MenuItem_TheCode(this));
     Items.Add(new MenuItem_Address());
     Items.Add(new MenuItem_Value());
     Items.Add(new MenuItem_Compare());
     Items[Items.Count - 1].SpaceAfter = true;
     Items.Add(new MenuItem_SaveFile(this));
     Items.Add(new MenuItem_LoadFile(this));
     Items[Items.Count - 1].SpaceAfter = true;
     Items.Add(new MenuItem_ApplySettings(this));
     Items.Add(new MenuItem_DiscardSettings());
 }
Пример #2
0
 public FormGameGenie()
 {
     InitializeComponent();
     if (!NesEmu.EmulationON)
     {
         MessageBox.Show(Program.ResourceManager.GetString("Message_NesIsOff"));
         Close();
         return;
     }
     gameGenie = new GameGenie();
     textBox2.SelectAll();
     //load list if found
     if (NesEmu.GameGenieCodes != null)
     {
         foreach (GameGenieCode code in NesEmu.GameGenieCodes)
         {
             listView1.Items.Add(code.Name);
             listView1.Items[listView1.Items.Count - 1].Checked = code.Enabled;
             listView1.Items[listView1.Items.Count - 1].SubItems.Add(code.Descreption);
         }
     }
     checkBox1.Checked = NesEmu.IsGameGenieActive;
 }
Пример #3
0
 public Dialog_AddGameGenieCode()
 {
     this.Build();
     gameGenie = new GameGenie();
 }
Пример #4
0
        public static void ActiveGameGenie()
        {
            if (!NesEmu.EmulationON)
            {    
                Program.VIDEO.WriteNotification("Game Genie can't be enabled while emulation is OFF.", 200, System.Drawing.Color.Red);
                return;
            }
            string filePath = Path.Combine(Settings.Folder_GameGenieCodes,
                                  Path.GetFileNameWithoutExtension(Program.CurrentGameFile) + ".ggc");
            if (File.Exists(filePath))
            {
                string[] lines = File.ReadAllLines(filePath);
                // Clear all
                if (lines.Length > 0)
                {
                    GameGenie gameGenie = new GameGenie();
                    List<GameGenieCode> codes = new List<GameGenieCode>();
                    // Add code by code
                    for (int i = 0; i < lines.Length; i++)
                    {
                        GameGenieCode newcode = new GameGenieCode();
                        newcode.Enabled = true; 
                        newcode.Name = lines[i];

                        if (lines[i].Length == 6)
                        {
                            newcode.Address = gameGenie.GetGGAddress(gameGenie.GetCodeAsHEX(lines[i]), 6) | 0x8000;
                            newcode.Value = gameGenie.GetGGValue(gameGenie.GetCodeAsHEX(lines[i]), 6);
                            newcode.IsCompare = false;
                        }
                        else
                        {
                            newcode.Address = gameGenie.GetGGAddress(gameGenie.GetCodeAsHEX(lines[i]), 8) | 0x8000;
                            newcode.Value = gameGenie.GetGGValue(gameGenie.GetCodeAsHEX(lines[i]), 8);
                            newcode.Compare = gameGenie.GetGGCompareValue(gameGenie.GetCodeAsHEX(lines[i]));
                            newcode.IsCompare = true;
                        }
                        codes.Add(newcode);
                    }
                    if (codes.Count > 0)
                    {
                        NesEmu.SetupGameGenie(true, codes.ToArray());
                        Program.VIDEO.WriteNotification("Game Genie File Loaded; Game Genie enabled.", 200, System.Drawing.Color.Lime);
                    }
                    else
                    {
                        Program.VIDEO.WriteNotification("There is no Game Genie code to load.", 200, System.Drawing.Color.Red);
                    }
                }
                else
                {    
                    Program.VIDEO.WriteNotification("Game Genie file is empty.", 200, System.Drawing.Color.Red);
                }
            }
            else
            {    
                Program.VIDEO.WriteNotification("Game Genie file is not found.", 200, System.Drawing.Color.Red);
            }
        }
Пример #5
0
 //ok
 private void button1_Click(object sender, EventArgs e)
 {
     if (listView1.Items.Count == 0)
     {
         MessageBox.Show(Program.ResourceManager.GetString("Message_ThereIsNoCodeInTheList"));
         return;
     }
     //Nes.Board.IsGameGenieActive = checkBox1.Checked;
     List<GameGenieCode> codes = new List<GameGenieCode>();
     gameGenie = new GameGenie();
     foreach (ListViewItem item in listView1.Items)
     {
         GameGenieCode code = new GameGenieCode();
         code.Enabled = item.Checked;
         code.Name = item.Text;
         code.Descreption = item.SubItems[1].Text;
         if (item.Text.Length == 6)
         {
             code.Address = gameGenie.GetGGAddress(gameGenie.GetCodeAsHEX(item.Text), 6) | 0x8000;
             code.Value = gameGenie.GetGGValue(gameGenie.GetCodeAsHEX(item.Text), 6);
             code.IsCompare = false;
         }
         else
         {
             code.Address = gameGenie.GetGGAddress(gameGenie.GetCodeAsHEX(item.Text), 8) | 0x8000;
             code.Value = gameGenie.GetGGValue(gameGenie.GetCodeAsHEX(item.Text), 8);
             code.Compare = gameGenie.GetGGCompareValue(gameGenie.GetCodeAsHEX(item.Text));
             code.IsCompare = true;
         }
         //add to active list
         codes.Add(code);
     }
     NesEmu.SetupGameGenie(checkBox1.Checked, codes.ToArray());
     this.Close();
 }
Пример #6
0
 public MenuItem_LoadFile(Room_GameGenie page)
     : base()
 {
     this.page = page;
     gameGenie = new GameGenie();
 }
Пример #7
0
 public MenuItem_ApplySettings(Room_GameGenie page)
     : base()
 {
     this.page = page;
     gameGenie = new GameGenie();
 }