public override IEnumerable <FiringIncident> MakeIntervalIncidents(IIncidentTarget target) { DebugLogger.Log("Make interval incidents"); yield return(new FiringIncident(IncidentDefOf.RaidEnemy, this, new IncidentParms { target = target, points = StorytellerUtility.DefaultThreatPointsNow(target) })); }
public MyMainClass(ModContentPack content) : base(content) { var host = "localhost"; var port = 26044; var server = new ModServer($"http://{host}:{port}/"); server.Start(); server.OnCommand += (sender, args) => DebugLogger.Log(args.Message); }
public StorytellerComp_Network() { DebugLogger.Log("StorytellerComp_Network constructor"); }