/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape)) { Exit(); } _stopwatch.Restart(); World.Update(gameTime.ElapsedGameTime.TotalMilliseconds); _updateTime = _stopwatch.Elapsed.TotalMilliseconds; base.Update(gameTime); }