public void changeStateWithFade( StateManager.tGameState state, int clearStates, string level, float fadeTime, Color fadeColor) { this.state = state; this.clearStates = clearStates; this.type = tTransition.FadeIn; this.time = fadeTime; this.initialTime = this.time; this.level = level; this.color = fadeColor; }
private void initializeGame1() { switch (StartScreen.Difficulty) { case Constants.Difficulties.Novice: difficultyConstants = new NoviceConstants(); break; case Constants.Difficulties.Advanced: difficultyConstants = new AdvancedConstants(); break; case Constants.Difficulties.Xtreme: difficultyConstants = new XtremeConstants(); break; } //camera = new FreeCamera(this, new Vector3(0, 0, 0), 0, 0, 0 , 0); //camera = new FreeCamera(new Vector3(400, 600, 400), MathHelper.ToRadians(45), MathHelper.ToRadians(-30), GraphicsDevice); camera = new ChaseCamera(this, Constants.CAMERA_POSITION_THIRD_PERSON, Constants.CAMERA_TARGET_THIRD_PERSON, Vector3.Zero); //for (int i = 0; i < Constants.NUM_OF_TERRAINS; i++) //{ terrain = new Terrain(this, camera, Content.Load<Texture2D>("terrain"+currentLevel), Constants.TERRAIN_CELL_SIZE, Constants.TERRAIN_HEIGHT, Content.Load<Texture2D>("grass"), Constants.TERRAIN_TEXTURE_TILING, new Vector3(1, -1, 0)/*,new Vector2(i%2*-1,i/2*-1)*/); terrain.WeightMap = Content.Load<Texture2D>("weightMap"+currentLevel); terrain.RTexture = Content.Load<Texture2D>("sand"); terrain.GTexture = Content.Load<Texture2D>("rock"); terrain.BTexture = Content.Load<Texture2D>("snow"); terrain.DetailTexture = Content.Load<Texture2D>("noise_texture"); //} player = initializePlayer(); sky = intitializeSky(); initializeClouds(); initializeTrees(); //trees = initializeBillBoard(100, "tree_billboard", true, Constants.TREE_SIZE,true); grass = initializeBillBoard(300, "grass_billboard", false, Constants.GRASS_SIZE,false); weapon = new Weapon(this, player, Content.Load<Model>("model//WeaponMachineGun"), new Unit(this, Vector3.Zero, Vector3.Zero, Vector3.One)); bullets = new BulletsManager(this); scoreBoard = new ScoreBoard(this); monsters = new MonstersManager(this); firstAidManger = new FirstAidManager(this); //testing = new CDrawableComponent(this, new Unit(this, new Vector3(0,terrain.GetHeightAtPosition(0,0),0), // Vector3.Zero,new Vector3(5f)), // new CModel(this, Content.Load<Model>("firtree1"))); //waterMesh = new CModel(game.Content.Load<Model>("plane"), position, // Vector3.Zero, new Vector3(size.X, 1, size.Y), game.GraphicsDevice); water = new Water(this,Content.Load<Model>("plane"), new WaterUnit(this, new Vector3(0,Constants.WATER_HEIGHT,0), Vector3.Zero, new Vector3(10240,1,10240))); ((WaterUnit)water.unit).Objects.Add(sky); //((WaterUnit)water.unit).Objects.Add(terrain); stateManager = new StateManager(this); audioManager = new AudioManager(this); frameRateCounter = new FrameRateCounter(this); kinectManager = new KinectManager(this); //CDrawableComponent test = new CDrawableComponent(this, // new Unit(this, new Vector3(0, 80, 0), Vector3.Zero, Vector3.One * .5f), // new CModel(this, Content.Load<Model>(@"model/First Aid Kit2"))); //mediator.fireEvent(MyEvent.G_StartGame); }
private void initializeGame1() { switch (StartScreen.Difficulty) { case Constants.Difficulties.Novice: difficultyConstants = new NoviceConstants(); break ; case Constants.Difficulties.Advanced: difficultyConstants = new AdvancedConstants(); break; case Constants.Difficulties.Xtreme: difficultyConstants = new XtremeConstants(); break; } //camera = new FreeCamera(this, new Vector3(0, 0, 0), 0, 0, 0 , 0); //camera = new FreeCamera(new Vector3(400, 600, 400), MathHelper.ToRadians(45), MathHelper.ToRadians(-30), GraphicsDevice); camera = new ChaseCamera(this, Constants.CAMERA_POSITION, Constants.CAMERA_TARGET, Vector3.Zero); terrain = new Terrain(this, camera, Content.Load<Texture2D>("terrain"), Constants.TERRAIN_CELL_SIZE, Constants.TERRAIN_HEIGHT, Content.Load<Texture2D>("grass"), Constants.TERRAIN_TEXTURE_TILING, new Vector3(1, -1, 0)); player = initializePlayer(); sky = intitializeSky(); weapon = new Weapon(this, player, Content.Load<Model>("model//WeaponMachineGun"), new Unit(this, Vector3.Zero, Vector3.Zero, Vector3.One)); bullets = new BulletsManager(this); scoreBoard = new ScoreBoard(this); monsters = new MonstersManager(this); firstAidManger = new FirstAidManager(this); stateManager = new StateManager(this); audioManager = new AudioManager(this); //CDrawableComponent test = new CDrawableComponent(this, // new Unit(this, new Vector3(0, 80, 0), Vector3.Zero, Vector3.One * .5f), // new CModel(this, Content.Load<Model>(@"model/First Aid Kit2"))); }