private void addEnemy() { float x=0,z=0; float y = Constants.TERRAIN_HEIGHT; //while(y > .5 * Constants.TERRAIN_HEIGHT) //{ x = (float)(rnd.NextDouble() * Constants.FIELD_MAX_X_Z * 2 - Constants.FIELD_MAX_X_Z); z = (float)(rnd.NextDouble() * Constants.FIELD_MAX_X_Z * 2 - Constants.FIELD_MAX_X_Z); y = myGame.GetHeightAtPosition(x, z); //} Vector3 pos = new Vector3(x, y, z); Vector3 rot = new Vector3(0, (float)(rnd.NextDouble() * MathHelper.TwoPi), 0); MonsterUnit monsterUnit = new MonsterUnit(myGame, pos, rot, Constants.MONSTER_SCALE); Monster monster = new Monster(myGame, skinnedModel, monsterUnit); monsters.Add(monster); hpBillBoardSystem.monstersTextures.Add(HPBillboardSystem.getTexture(monster.health)); //billBoardSystem.monsters.Add(monster); }
private void addEnemy() { float x = 0, z = 0; float y = Constants.TERRAIN_HEIGHT; //while(y > .5 * Constants.TERRAIN_HEIGHT) //{ bool flag = true; while (flag) { x = (float)(rnd[0].NextDouble() * Constants.FIELD_MAX_X_Z * 2 - Constants.FIELD_MAX_X_Z); z = (float)(rnd[0].NextDouble() * Constants.FIELD_MAX_X_Z * 2 - Constants.FIELD_MAX_X_Z); //x = (float)(rnd[0].NextDouble() * 50); //z = (float)(rnd[0].NextDouble() * 50); if (Math.Abs(x - myGame.player.unit.position.X)>20 && Math.Abs(z-myGame.player.unit.position.Z)>20) flag = false; } y = myGame.GetHeightAtPosition(x, z); //} Vector3 pos = new Vector3(x, y, z); Vector3 rot = new Vector3(0, (float)(rnd[0].NextDouble() * MathHelper.TwoPi), 0); int choice = (int)(rnd[1].NextDouble() * 4); MonsterUnit monsterUnit = new MonsterUnit(myGame, pos, rot, Constants.MONSTER_SCALE, monsterConstants[choice]); Monster monster; //if(deadMonsters.Count == 0) monster = new Monster(myGame,new MonsterModel(myGame,skinnedModel[choice]) , monsterUnit); //else //{ // monster = deadMonsters[0]; // deadMonsters.RemoveAt(0); // monster.monsterUnit = monsterUnit; // monster.unit = monsterUnit; // monster.health = 100; // ((MonsterModel)monster.cModel).reinitialize(skinnedModel[choice]); //} monsters.Add(monster); hpBillBoardSystem.monstersTextures.Add(HPBillboardSystem.getTexture(monster.health)); //billBoardSystem.monsters.Add(monster); }