protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); texStar = Content.Load <Texture2D>("star"); texBall = Content.Load <Texture2D>("ball"); ballSprite = new SpriteObject(texBall, Vector2(200, 0), new Vector2(10.0f, 0.0f)); // create two sprites starSprite = new SpriteObject(texStar, Vector2.Zero, new Vector2(10.0f, 10.0f)); }
Vector2 starPosition = Vector2.Zero; Vector2 ballPosition = new Vector2(200, 0); Vector2 starSpeed = new Vector2(10.0f, 10.0f); Vector2 ballSpeed = new Vector2(10.0f, 0.0f); protected override void LoadContent( ) { spriteBatch = new SpriteBatch(GraphicsDevice); texStar = Content.Load <Texture2D> ("star"); texBall = Content.Load <Texture2D> ("ball"); ballSprite = new SpriteObject(texBall, Vector2(200, 0), new Vector2(10.0f, 0.0f)); starSprite = new SpriteObject(texStar, Vector2.Zero, new Vector2(10.0f, 10.0f)); }