public List <Entity> CollideAll(BitTag tag) { #if DEBUG if (Scene == null) { throw new Exception("Can't collide check an Entity against a tag list when it is not a member of a Scene"); } #endif return(Collide.All(this, Scene[tag])); }
public List <Entity> CollideAll <T>(Vector2 at) where T : Entity { #if DEBUG if (Scene == null) { throw new Exception("Can't collide check an Entity against tracked Entities when it is not a member of a Scene"); } else if (!Scene.Tracker.Entities.ContainsKey(typeof(T))) { throw new Exception("Can't collide check an Entity against an untracked Entity type"); } #endif return(Collide.All(this, Scene.Tracker.Entities[typeof(T)], at)); }