Пример #1
0
        private void SetOneDirPackingTagAndAssetBundle(string dirName)
        {
            this.dictionary.Clear();
            List <string> paths = EditorResHelper.GetAllPath($"Assets/Bundles/{dirName}", true);

            foreach (string path in paths)
            {
                string        path1    = path.Replace('\\', '/');
                GameObject    go       = AssetDatabase.LoadAssetAtPath <GameObject>(path1);
                AssetImporter importer = AssetImporter.GetAtPath(path1);
                importer.assetBundleName = $"{go.name}.unity3d";

                UnityEngine.Object[] objects = EditorUtility.CollectDependencies(new UnityEngine.Object[] { go });
                foreach (UnityEngine.Object o in objects)
                {
                    string pt        = AssetDatabase.GetAssetPath(o);
                    string extension = Path.GetExtension(pt);
                    if (extension == ".cs" || extension == ".dll")
                    {
                        continue;
                    }
                    if (pt.Contains("Resources"))
                    {
                        continue;
                    }
                    if (pt == path1)
                    {
                        continue;
                    }

                    // 不存在则记录下来
                    if (!this.dictionary.ContainsKey(pt))
                    {
                        Log.Info($"{path1}----{pt}");
                        BundleInfo bundleInfo = new BundleInfo();
                        bundleInfo.ParentPaths.Add(path1);
                        this.dictionary.Add(pt, bundleInfo);

                        AssetImporter   importer3        = AssetImporter.GetAtPath(pt);
                        TextureImporter textureImporter3 = importer3 as TextureImporter;
                        if (textureImporter3 != null)
                        {
                            textureImporter3.spritePackingTag = go.name;
                        }

                        continue;
                    }

                    // 依赖的父亲不一样
                    BundleInfo info = this.dictionary[pt];
                    if (info.ParentPaths.Contains(path1))
                    {
                        continue;
                    }
                    info.ParentPaths.Add(path1);

                    AssetImporter importer2 = AssetImporter.GetAtPath(pt);
                    if (importer2 == null)
                    {
                        continue;
                    }

                    if (importer2.assetBundleName != "")
                    {
                        continue;
                    }


                    importer2.assetBundleName = $"{dirName}share.unity3d";
                    Log.Warning($"{importer2.assetBundleName}: {pt} {info.ParentPaths.ListToString()}");

                    TextureImporter textureImporter = importer2 as TextureImporter;
                    if (textureImporter != null)
                    {
                        textureImporter.spritePackingTag = $"{dirName}share";
                    }
                }
            }
        }