void OnEventPlayDamageText(DamageTextInfo info) { DamageText text = PopDamageText(); text.StartTexting(info); }
void OnEventEndDamageText(DamageText text) { m_textList.Add(text); }
void OnEventPlayDamageText(DamageTextInfo info) { DamageText text = PopDamageText(); text.StartTexting(info); }
void OnEventEndDamageText(DamageText text) { m_textList.Add(text); }