Пример #1
0
        public override void TakeDamage(Tools.Color damageColor = Tools.Color.None)
        {
            DamageCard damage = GameMaster.Instance.damageCardDeck.DrawCard();

            Debug.Log("Champion taking damage! " + damage.ToString());
            damage.ExecuteCard();
            if (damage.slottable)
            {
                damage.SlotDamageCard();
            }
            GameMaster.Instance.damageCardDeck.DiscardCard(damage);
            base.TakeDamage(damageColor);
        }
Пример #2
0
        private bool SlotDamageCard(int index, DamageCard card)
        {
            // If slot already has a damage card, discard the old one
            if (cards[index].Count > 0)
            {
                if (cards[index].PeekTop() is DamageCard)
                {
                    GameMaster.Instance.damageCardDeck.DiscardCard(cards[index].PopTop() as DamageCard);
                }
            }

            cards[index].AddTop(card);
            return(true);
        }
Пример #3
0
        void Update()
        {
            if (!inputEnabled)
            {
                return;
            }
            // Move single
            if (Input.GetKeyDown(KeyCode.RightArrow))
            {
                Move(Tools.Direction.East);
            }
            if (Input.GetKeyDown(KeyCode.LeftArrow))
            {
                Move(Tools.Direction.West);
            }
            if (Input.GetKeyDown(KeyCode.UpArrow))
            {
                Move(Tools.Direction.North);
            }
            if (Input.GetKeyDown(KeyCode.DownArrow))
            {
                Move(Tools.Direction.South);
            }

            // Move multiple
            if (Input.GetKeyDown(KeyCode.Keypad6))
            {
                MoveMultiple(Tools.Direction.East);
            }
            if (Input.GetKeyDown(KeyCode.Keypad4))
            {
                MoveMultiple(Tools.Direction.West);
            }
            if (Input.GetKeyDown(KeyCode.Keypad8))
            {
                MoveMultiple(Tools.Direction.North);
            }
            if (Input.GetKeyDown(KeyCode.Keypad2))
            {
                MoveMultiple(Tools.Direction.South);
            }

            // Turn
            if (Input.GetKeyDown(KeyCode.D))
            {
                Rotate(Tools.Direction.East);
            }
            if (Input.GetKeyDown(KeyCode.A))
            {
                Rotate(Tools.Direction.West);
            }
            if (Input.GetKeyDown(KeyCode.W))
            {
                Rotate(Tools.Direction.North);
            }
            if (Input.GetKeyDown(KeyCode.S))
            {
                Rotate(Tools.Direction.South);
            }

            // Complex commands
            if (Input.GetKeyDown(KeyCode.Alpha1))
            {
                MoveAndRotate(Tools.Direction.South, Tools.Direction.South, Tools.Direction.East);
            }

            if (Input.GetKeyDown(KeyCode.Alpha0))
            {
                DamageCard dmg = GameMaster.Instance.damageCardDeck.DrawCard();
                dmg.ExecuteCard();
                GameMaster.Instance.damageCardDeck.DiscardCard(dmg);
            }

            if (Input.GetKeyDown(KeyCode.Alpha3))
            {
                Card drawnDamage = GameMaster.Instance.damageCardDeck.DrawCard();
                GameMaster.Instance.currentPlayer.commandLine.SlotCard(2, drawnDamage);
                UIMaster.Instance.cardSlots[2].SlotCard(drawnDamage);
            }

            if (Input.GetKeyDown(KeyCode.KeypadMinus))
            {
                KillAllMinions();
            }
        }