public LevelOneModel(string word, TimeModel timer, double percentage = 0.25) { this._percentage = percentage; this._guesses = creatDeafultGuesses(word); this._word = word; this._wordLetters = getWordLetters(word.ToLower()); // to show the letters to the player this._timeOver = false; this._timer = timer; this._timer.start(); }
public BaseLevelModel(string word, TimeModel timer, double percentage, int score) { _score = score; _percentage = percentage; _guesses = creatDeafultGuesses(word); _word = word; // to show the letters to the player _timer = timer; _timer.TimeOver += timeIsOver; _timer.start(); }
public LevelOneModel(string word, TimeModel timer, double percentage, int score) : base(word, timer, percentage, score) { _wordLetters = getWordLetters(word.ToLower()); }