/// <summary> /// 読み込み処理 /// </summary> public override void Load(AssetBundleLoader loader) { base.Load(null); loader.LoadScenePaths(this.assetBundleName, this.onLoad); }
/// <summary> /// 読み込み処理 /// </summary> public virtual void Load(AssetBundleLoader loader) { this.status = Status.isLoading; }
/// <summary> /// 読み込み処理 /// </summary> public override void Load(AssetBundleLoader loader) { base.Load(null); loader.LoadSubAssets<T>(this.assetBundleName, this.assetName, this.onLoad); }