// Use this for initialization void Start() { pg = GameObject.Find("GameManager").GetComponent<PlotGenerator>(); relationPanels = new GameObject[pg.number_of_characters]; debugPanel = GameObject.Find("DebugPanel"); displayRelationManager(false); }
// Use this for initialization public void setClock() { pg = GameObject.Find("GameManager").GetComponent<PlotGenerator>(); DateTime curTime = Timeline.convertTimeDateTime(pg.timeSteps); Debug.Log(curTime.Hour + ":" + curTime.Minute); float hourAngle = -360 * ((float)curTime.Hour/12); float minuteAngle = -360 * ((float)curTime.Minute/60); Debug.Log(hourAngle + ":" + minuteAngle); hourHand.localRotation = Quaternion.Euler(0, 0, hourAngle); minuteHand.localRotation = Quaternion.Euler(0, 0, minuteAngle); }
void Start() { running = false; logs = new List<NPCLog>(); plotGenerator = GetComponent<PlotGenerator>(); number_of_NPCs = plotGenerator.number_of_characters; for (int i = 0; i < number_of_NPCs; i++) { int column = i % (number_of_NPCs / 2); int row = 0; if (i >= number_of_NPCs / 2) row = 1; Rect rect = new Rect( column * (Screen.width / (number_of_NPCs / 2)), row * (Screen.height / 2), Screen.width / (number_of_NPCs / 2), Screen.height / 2); NPCLog log = new NPCLog(plotGenerator.npcs[i], rect); logs.Add(log); plotGenerator.npcs[i].log = log; } }
void Start() { changedByUIManager = false; pg = GameObject.Find("GameManager").GetComponent<PlotGenerator>(); }
// Use this for initialization void Start() { //references pg = GameObject.Find("GameManager").GetComponent<PlotGenerator>(); animation = GetComponent<PlayerAnimation>(); conversationScript = GameObject.Find("GameManager").GetComponent<ConversationScript>(); inventoryManager = GameObject.Find("GameManager").GetComponent<InventoryManager>(); box = GetComponent<BoxCollider2D>(); lastDirection = "up"; facing = null; }
// Use this for initialization void Start() { pg = gameObject.GetComponent<PlotGenerator>(); }
void Awake() { pg = GameObject.Find("GameManager").GetComponent<PlotGenerator>(); boardManager = GameObject.Find("GameManager").GetComponent<BoardManager>(); histories = new List<History>(); DontDestroyOnLoad(transform.gameObject); }
void Start() { pg = gameObject.GetComponent<PlotGenerator>(); uiManager = gameObject.GetComponent<UIManager>(); audioSource = gameObject.GetComponent<AudioSource>(); letterSound = Resources.Load<AudioClip>("Audio/text-letter"); //Load gameobjects textPanel = GameObject.Find("Text Panel"); TextArea = GameObject.Find("Text Area").GetComponent<Text>(); responseArea = GameObject.Find("Response Area").GetComponent<Text>(); nameText = GameObject.Find("Name Text").GetComponent<Text>(); state = conversationState.none; responses = new List<string>(); dialogueQueue = new Queue<string>(); testimonyQueue = new Queue<Testimony>(); }
// Use this for initialization void Start() { pg = GameObject.Find("GameManager").GetComponent<PlotGenerator>(); timelineText = GameObject.Find("TimelineText"); GameObject.Find("NameText").GetComponent<Text>().text = PlotGenerator.chosenNPC.getFullName(); StartCoroutine(RevealEvent()); }