protected override void ParseMessage(IncomingMessage inMessage) { base.ParseMessage(inMessage); particleOid = inMessage.ReadInt64(); timeToImpact = inMessage.ReadInt32(); timestamp = inMessage.ReadTimestamp(); location = inMessage.ReadIntVector(); }
protected override void ParseMessage(IncomingMessage inMessage) { name = inMessage.ReadString(); points = new List<Vector3>(); int numPoints = inMessage.ReadInt32(); for (int i = 0; i < numPoints; ++i) { IntVector3 point = inMessage.ReadIntVector(); points.Add(point.ToVector3()); } try { halfWidth = inMessage.ReadInt32(); } catch (System.IO.EndOfStreamException) { log.Warn("Got old style road message"); // ignore this - it means we got an old style message halfWidth = -1; // Use default } }
protected override void ParseMessage(IncomingMessage inMessage) { base.ParseMessage(inMessage); name = inMessage.ReadString(); location = inMessage.ReadIntVector(); orientation = inMessage.ReadQuaternion(); scale = inMessage.ReadVector(); objectType = (ObjectNodeType)inMessage.ReadInt32(); followTerrain = inMessage.ReadBool(); try { direction = inMessage.ReadVector(); lastInterp = inMessage.ReadTimestamp(); } catch (System.IO.EndOfStreamException) { // ignore this - it means we got an old style response } }
protected override void ParseMessage(IncomingMessage inMessage) { base.ParseMessage(inMessage); lightType = (LightNodeType)inMessage.ReadInt32(); name = inMessage.ReadString(); diffuse = inMessage.ReadColor(); specular = inMessage.ReadColor(); attenuationRange = inMessage.ReadSingle(); attenuationConstant = inMessage.ReadSingle(); attenuationLinear = inMessage.ReadSingle(); attenuationQuadratic = inMessage.ReadSingle(); switch (lightType) { case LightNodeType.Point: location = inMessage.ReadIntVector(); break; case LightNodeType.Directional: orientation = inMessage.ReadQuaternion(); break; case LightNodeType.Spotlight: location = inMessage.ReadIntVector(); orientation = inMessage.ReadQuaternion(); spotlightInnerAngle = inMessage.ReadSingle(); spotlightOuterAngle = inMessage.ReadSingle(); spotlightFalloff = inMessage.ReadSingle(); break; default: throw new Exception("Invalid light node type: " + lightType); } }
protected override void ParseMessage(IncomingMessage inMessage) { startTime = inMessage.ReadTimestamp(); interpKind = inMessage.ReadString(); speed = inMessage.ReadSingle(); terrainString = inMessage.ReadString(); int count = inMessage.ReadInt32(); pathPoints = new List<Vector3>(); for (int i=0; i<count; i++) pathPoints.Add(inMessage.ReadIntVector().ToVector3()); }
protected override void ParseMessage(IncomingMessage inMessage) { base.ParseMessage(inMessage); direction = inMessage.ReadVector(); location = inMessage.ReadIntVector(); }