internal SimulationClock(GameTimeExt physicsGameTime) : this() { _physicsGameTime = physicsGameTime; }
public GameClockManager(GameTimeExt physicsGameTime) { SimulationClock = new SimulationClock(physicsGameTime); }
internal SimulationClock(GameTimeExt physicsGameTime) : this() { _physicsGameTime = physicsGameTime; }
public GameClockManager(GameTimeExt physicsGameTime) { SimulationClock = new SimulationClock(physicsGameTime); }