Пример #1
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 /// <summary>Get a translation equivalent to "Usage: stop_emote".</summary>
 public static string Command_StopEmote_Usage()
 {
     return(I18n.GetByKey("command.stop_emote.usage"));
 }
Пример #2
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 /// <summary>Get a translation equivalent to "Stop any emote being played by an NPC.".</summary>
 public static string Command_StopEmoteNpc()
 {
     return(I18n.GetByKey("command.stop_emote_npc"));
 }
Пример #3
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 /// <summary>Get a translation equivalent to "Usage: play_emote_npc &lt;name&gt; &lt;value&gt;\n- name: a string representing the npc name.\n- value: a integer representing the animation id.".</summary>
 public static string Command_PlayEmoteNpc_Usage()
 {
     return(I18n.GetByKey("command.play_emote_npc.usage"));
 }
Пример #4
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 /// <summary>Get a translation equivalent to "Usage: play_emote_animal &lt;name&gt; &lt;value&gt;\n- name: a string representing the farm animal name.\n- value: a integer representing the animation id.".</summary>
 public static string Command_PlayEmoteAnimal_Usage()
 {
     return(I18n.GetByKey("command.play_emote_animal.usage"));
 }
Пример #5
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 /// <summary>Get a translation equivalent to "Emotes".</summary>
 public static string Menu_EmotesButton_HoverText()
 {
     return(I18n.GetByKey("menu.emotes-button.hover-text"));
 }
Пример #6
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 /// <summary>Get a translation equivalent to "Play the emote animation with the passed id.".</summary>
 public static string Command_PlayEmote()
 {
     return(I18n.GetByKey("command.play_emote"));
 }
Пример #7
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 /// <summary>Get a translation equivalent to "Permission denied. You dont have enough permissions to run this command.".</summary>
 public static string Command_PermissionsDenied()
 {
     return(I18n.GetByKey("command.permissions_denied"));
 }
Пример #8
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 /// <summary>Get a translation equivalent to "Missing parameters.".</summary>
 public static string Command_MissingParameters()
 {
     return(I18n.GetByKey("command.missing_parameters"));
 }
Пример #9
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 /// <summary>Get a translation equivalent to "Usage: multiplayer_emotes".</summary>
 public static string Command_MultiplayerEmotes_Usage()
 {
     return(I18n.GetByKey("command.multiplayer_emotes.usage"));
 }
Пример #10
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 /// <summary>Get a translation equivalent to "Usage: stop_all_emotes".</summary>
 public static string Command_StopAllEmotes_Usage()
 {
     return(I18n.GetByKey("command.stop_all_emotes.usage"));
 }
Пример #11
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 /// <summary>Get a translation equivalent to "Stop any emote being played by a farm animal.".</summary>
 public static string Command_StopEmoteAnimal()
 {
     return(I18n.GetByKey("command.stop_emote_animal"));
 }