public void RunQueue()
        {
            lock (queue)
            {
                if (queue.Count > 0)
                {
                    foreach (Action a in queue)
                    {
                        tempQueue.Enqueue(a);
                    }
                    queue.Clear();
                }
            }

            try
            {
                while (tempQueue.Count > 0)
                {
                    tempQueue.Dequeue().Invoke();
                }
            }
            catch (Exception e)
            {
                MpLog.Log($"Exception while executing action queue: {e}");
            }
        }
        public void OnDisconnected(IConnection conn, MpDisconnectReason reason)
        {
            if (conn.State == ConnectionStateEnum.Disconnected)
            {
                return;
            }

            ServerPlayer player = conn.serverPlayer;

            players.Remove(player);

            if (player.IsPlaying)
            {
                if (!players.Any(p => p.FactionId == player.FactionId))
                {
                    byte[] data = ByteWriter.GetBytes(player.FactionId);
                    SendCommand(CommandType.FactionOffline, ScheduledCommand.NoFaction, ScheduledCommand.Global, data);
                }

                SendNotification("MpPlayerDisconnected", conn.username);
                SendChat($"{conn.username} has left.");

                SendToAll(Packets.Server_PlayerList, new object[] { (byte)PlayerListAction.Remove, player.id });
            }

            conn.State = ConnectionStateEnum.Disconnected;

            MpLog.Log($"Disconnected ({reason}): {conn}");
        }
        public IdBlock NextIdBlock(int blockSize = 30000)
        {
            int blockStart = nextUniqueId;

            nextUniqueId = nextUniqueId + blockSize;
            MpLog.Log($"New id block {blockStart} of size {blockSize}");

            return(new IdBlock(blockStart, blockSize));
        }
 public void HandleReceive(ByteReader data, bool reliable)
 {
     try
     {
         conn.HandleReceive(data, reliable);
     }
     catch (Exception e)
     {
         MpLog.Error($"Error handling packet by {conn}: {e}");
         Disconnect($"Receive error: {e.GetType().Name}: {e.Message}");
     }
 }
        public ServerPlayer OnConnected(IConnection conn)
        {
            if (conn.serverPlayer != null)
            {
                MpLog.Error($"Connection {conn} already has a server player");
            }

            conn.serverPlayer = new ServerPlayer(nextPlayerId++, conn);
            players.Add(conn.serverPlayer);
            MpLog.Log($"New connection: {conn}");

            return(conn.serverPlayer);
        }
Пример #6
0
        private void SendWorldData()
        {
            int factionId = MultiplayerServer.instance.coopFactionId;

            MultiplayerServer.instance.playerFactions[connection.username] = factionId;

            /*if (!MultiplayerServer.instance.playerFactions.TryGetValue(connection.Username, out int factionId))
             * {
             *  factionId = MultiplayerServer.instance.nextUniqueId++;
             *  MultiplayerServer.instance.playerFactions[connection.Username] = factionId;
             *
             *  byte[] extra = ByteWriter.GetBytes(factionId);
             *  MultiplayerServer.instance.SendCommand(CommandType.SETUP_FACTION, ScheduledCommand.NoFaction, ScheduledCommand.Global, extra);
             * }*/

            if (Server.PlayingPlayers.Count(p => p.FactionId == factionId) == 1)
            {
                byte[] extra = ByteWriter.GetBytes(factionId);
                MultiplayerServer.instance.SendCommand(CommandType.FactionOnline, ScheduledCommand.NoFaction, ScheduledCommand.Global, extra);
            }

            ByteWriter writer = new ByteWriter();

            writer.WriteInt32(factionId);
            writer.WriteInt32(MultiplayerServer.instance.gameTimer);
            writer.WritePrefixedBytes(MultiplayerServer.instance.savedGame);

            writer.WriteInt32(MultiplayerServer.instance.mapCmds.Count);

            foreach (var kv in MultiplayerServer.instance.mapCmds)
            {
                int mapId = kv.Key;

                //MultiplayerServer.instance.SendCommand(CommandType.CreateMapFactionData, ScheduledCommand.NoFaction, mapId, ByteWriter.GetBytes(factionId));

                List <byte[]> mapCmds = kv.Value;

                writer.WriteInt32(mapId);

                writer.WriteInt32(mapCmds.Count);
                foreach (var arr in mapCmds)
                {
                    writer.WritePrefixedBytes(arr);
                }
            }

            writer.WriteInt32(MultiplayerServer.instance.mapData.Count);

            foreach (var kv in MultiplayerServer.instance.mapData)
            {
                int    mapId   = kv.Key;
                byte[] mapData = kv.Value;

                writer.WriteInt32(mapId);
                writer.WritePrefixedBytes(mapData);
            }

            connection.State = ConnectionStateEnum.ServerPlaying;

            byte[] packetData = writer.ToArray();
            connection.SendFragmented(Packets.Server_WorldData, packetData);

            Player.SendPlayerList();

            MpLog.Log("World response sent: " + packetData.Length);
        }