Пример #1
0
        public static void LoadReplay(string name, bool toEnd = false, Action after = null)
        {
            var session = Multiplayer.session = new MultiplayerSession();

            session.client       = new ReplayConnection();
            session.client.State = ConnectionStateEnum.ClientPlaying;
            session.replay       = true;

            var replay = ForLoading(name);

            replay.LoadInfo();
            replay.LoadCurrentData(0);
            // todo ensure everything is read correctly

            session.myFactionId      = replay.info.playerFaction;
            session.replayTimerStart = replay.info.sections[0].start;

            int tickUntil = replay.info.sections[0].end;

            session.replayTimerEnd = tickUntil;
            TickPatch.tickUntil    = tickUntil;

            TickPatch.skipTo    = toEnd ? tickUntil : session.replayTimerStart;
            TickPatch.afterSkip = after;

            ClientJoiningState.ReloadGame(OnMainThread.cachedMapData.Keys.ToList());
        }
Пример #2
0
        public static void LoadReplay(FileInfo file, bool toEnd = false, Action after = null, Action cancel = null, string simTextKey = null)
        {
            var session = Multiplayer.session = new MultiplayerSession();

            session.client       = new ReplayConnection();
            session.client.State = ConnectionStateEnum.ClientPlaying;
            session.replay       = true;

            var replay = ForLoading(file);

            replay.LoadInfo();

            var sectionIndex = toEnd ? (replay.info.sections.Count - 1) : 0;

            replay.LoadCurrentData(sectionIndex);

            // todo ensure everything is read correctly

            session.myFactionId      = replay.info.playerFaction;
            session.replayTimerStart = replay.info.sections[sectionIndex].start;

            int tickUntil = replay.info.sections[sectionIndex].end;

            session.replayTimerEnd = tickUntil;
            TickPatch.tickUntil    = tickUntil;

            TickPatch.SkipTo(toEnd ? tickUntil : session.replayTimerStart, onFinish: after, onCancel: cancel, simTextKey: simTextKey);

            ClientJoiningState.ReloadGame(OnMainThread.cachedMapData.Keys.ToList());
        }
Пример #3
0
        public override void DoWindowContents(Rect inRect)
        {
            Text.Font = GameFont.Small;

            Text.Anchor = TextAnchor.UpperCenter;
            Widgets.Label(new Rect(0, 0, inRect.width, 40), $"{"MpDesynced".Translate()}\n{text}");
            Text.Anchor = TextAnchor.UpperLeft;

            float buttonWidth = 120 * 4 + 10 * 3;
            var   buttonRect  = new Rect((inRect.width - buttonWidth) / 2, 40, buttonWidth, 35);

            GUI.BeginGroup(buttonRect);

            float x = 0;

            if (Widgets.ButtonText(new Rect(x, 0, 120, 35), "MpTryResync".Translate()))
            {
                Multiplayer.session.resyncing = true;

                TickPatch.SkipTo(
                    toTickUntil: true,
                    onFinish: () =>
                {
                    Multiplayer.session.resyncing = false;
                    Multiplayer.Client.Send(Packets.Client_WorldReady);
                },
                    cancelButtonKey: "Quit",
                    onCancel: GenScene.GoToMainMenu
                    );

                Multiplayer.session.desynced = false;

                ClientJoiningState.ReloadGame(OnMainThread.cachedMapData.Keys.ToList(), false);
            }
            x += 120 + 10;

            if (Widgets.ButtonText(new Rect(x, 0, 120, 35), "Save".Translate()))
            {
                Find.WindowStack.Add(new Dialog_SaveReplay());
            }
            x += 120 + 10;

            if (Widgets.ButtonText(new Rect(x, 0, 120, 35), "MpChatButton".Translate()))
            {
                Find.WindowStack.Add(new ChatWindow()
                {
                    closeOnClickedOutside = true, absorbInputAroundWindow = true
                });
            }
            x += 120 + 10;

            if (Widgets.ButtonText(new Rect(x, 0, 120, 35), "Quit".Translate()))
            {
                MainMenuPatch.AskQuitToMainMenu();
            }

            GUI.EndGroup();
        }
Пример #4
0
        static void DrawTimelineWindow()
        {
            if (Multiplayer.Client == null)
            {
                return;
            }

            Rect rect = new Rect(0, 30f, UI.screenWidth - TimelineMargin * 2, TimelineHeight);

            Widgets.DrawBoxSolid(rect, new Color(0.6f, 0.6f, 0.6f, 0.8f));

            int timerStart = Multiplayer.session.replayTimerStart >= 0 ? Multiplayer.session.replayTimerStart : OnMainThread.cachedAtTime;
            int timerEnd   = Multiplayer.session.replayTimerEnd >= 0 ? Multiplayer.session.replayTimerEnd : TickPatch.tickUntil;
            int timeLen    = timerEnd - timerStart;

            Widgets.DrawLine(new Vector2(rect.xMin + 2f, rect.yMin), new Vector2(rect.xMin + 2f, rect.yMax), Color.white, 4f);
            Widgets.DrawLine(new Vector2(rect.xMax - 2f, rect.yMin), new Vector2(rect.xMax - 2f, rect.yMax), Color.white, 4f);

            float progress  = (TickPatch.Timer - timerStart) / (float)timeLen;
            float progressX = rect.xMin + progress * rect.width;

            Widgets.DrawLine(new Vector2(progressX, rect.yMin), new Vector2(progressX, rect.yMax), Color.green, 7f);

            float       mouseX     = Event.current.mousePosition.x;
            ReplayEvent mouseEvent = null;

            foreach (var ev in Multiplayer.session.events)
            {
                if (ev.time < timerStart || ev.time > timerEnd)
                {
                    continue;
                }

                var pointX = rect.xMin + (ev.time - timerStart) / (float)timeLen * rect.width;

                //GUI.DrawTexture(new Rect(pointX - 12f, rect.yMin - 24f, 24f, 24f), texture);
                Widgets.DrawLine(new Vector2(pointX, rect.yMin), new Vector2(pointX, rect.yMax), ev.color, 5f);

                if (Mouse.IsOver(rect) && Math.Abs(mouseX - pointX) < 10)
                {
                    mouseX     = pointX;
                    mouseEvent = ev;
                }
            }

            if (Mouse.IsOver(rect))
            {
                float mouseProgress = (mouseX - rect.xMin) / rect.width;
                int   mouseTimer    = timerStart + (int)(timeLen * mouseProgress);

                Widgets.DrawLine(new Vector2(mouseX, rect.yMin), new Vector2(mouseX, rect.yMax), Color.blue, 3f);

                if (Event.current.type == EventType.MouseUp)
                {
                    TickPatch.skipTo = mouseTimer;

                    if (mouseTimer < TickPatch.Timer)
                    {
                        ClientJoiningState.ReloadGame(OnMainThread.cachedMapData.Keys.ToList(), false);
                    }
                }

                if (Event.current.isMouse)
                {
                    Event.current.Use();
                }

                string tooltip = $"Tick {mouseTimer}";
                if (mouseEvent != null)
                {
                    tooltip = $"{mouseEvent.name}\n{tooltip}";
                }

                TooltipHandler.TipRegion(rect, new TipSignal(tooltip, 215462143));
                // No delay between the mouseover and showing
                if (TooltipHandler.activeTips.TryGetValue(215462143, out ActiveTip tip))
                {
                    tip.firstTriggerTime = 0;
                }
            }

            if (TickPatch.skipTo >= 0)
            {
                float pct     = (TickPatch.skipTo - timerStart) / (float)timeLen;
                float skipToX = rect.xMin + rect.width * pct;
                Widgets.DrawLine(new Vector2(skipToX, rect.yMin), new Vector2(skipToX, rect.yMax), Color.yellow, 4f);
            }
        }
Пример #5
0
        static void DrawTimelineWindow()
        {
            Rect rect = new Rect(0, 30f, UI.screenWidth - TimelineMargin * 2, TimelineHeight);

            Widgets.DrawBoxSolid(rect, new Color(0.6f, 0.6f, 0.6f, 0.8f));

            int timerStart = Multiplayer.session.replayTimerStart >= 0 ?
                             Multiplayer.session.replayTimerStart : Multiplayer.session.dataSnapshot.cachedAtTime;

            int timerEnd = Multiplayer.session.replayTimerEnd >= 0 ?
                           Multiplayer.session.replayTimerEnd : TickPatch.tickUntil;

            int timeLen = timerEnd - timerStart;

            MpUI.DrawRotatedLine(new Vector2(rect.xMin + 2f, rect.center.y), TimelineHeight, 20f, 90f, Color.white);
            MpUI.DrawRotatedLine(new Vector2(rect.xMax - 2f, rect.center.y), TimelineHeight, 20f, 90f, Color.white);

            float progress  = (TickPatch.Timer - timerStart) / (float)timeLen;
            float progressX = rect.xMin + progress * rect.width;

            MpUI.DrawRotatedLine(new Vector2((int)progressX, rect.center.y), TimelineHeight, 20f, 90f, Color.green);

            float       mouseX     = Event.current.mousePosition.x;
            ReplayEvent mouseEvent = null;

            foreach (var ev in Multiplayer.session.events)
            {
                if (ev.time < timerStart || ev.time > timerEnd)
                {
                    continue;
                }

                var pointX = rect.xMin + (ev.time - timerStart) / (float)timeLen * rect.width;

                //GUI.DrawTexture(new Rect(pointX - 12f, rect.yMin - 24f, 24f, 24f), texture);
                MpUI.DrawRotatedLine(new Vector2(pointX, rect.center.y), TimelineHeight, 20f, 90f, ev.color);

                if (Mouse.IsOver(rect) && Math.Abs(mouseX - pointX) < 10)
                {
                    mouseX     = pointX;
                    mouseEvent = ev;
                }
            }

            if (Mouse.IsOver(rect))
            {
                float mouseProgress = (mouseX - rect.xMin) / rect.width;
                int   mouseTimer    = timerStart + (int)(timeLen * mouseProgress);

                MpUI.DrawRotatedLine(new Vector2(mouseX, rect.center.y), TimelineHeight, 15f, 90f, Color.blue);

                if (Event.current.type == EventType.MouseUp)
                {
                    TickPatch.SetSimulation(mouseTimer, canESC: true);

                    if (mouseTimer < TickPatch.Timer)
                    {
                        ClientJoiningState.ReloadGame(Multiplayer.session.dataSnapshot.mapData.Keys.ToList(), false, Multiplayer.GameComp.asyncTime);
                    }
                }

                if (Event.current.isMouse)
                {
                    Event.current.Use();
                }

                string tooltip = $"Tick {mouseTimer}";
                if (mouseEvent != null)
                {
                    tooltip = $"{mouseEvent.name}\n{tooltip}";
                }

                const int TickTipId = 215462143;

                TooltipHandler.TipRegion(rect, new TipSignal(tooltip, TickTipId));
                // Remove delay between the mouseover and showing
                if (TooltipHandler.activeTips.TryGetValue(TickTipId, out ActiveTip tip))
                {
                    tip.firstTriggerTime = 0;
                }
            }

            if (TickPatch.Simulating)
            {
                float pct         = (TickPatch.simulating.target.Value - timerStart) / (float)timeLen;
                float simulateToX = rect.xMin + rect.width * pct;
                MpUI.DrawRotatedLine(new Vector2(simulateToX, rect.center.y), TimelineHeight, 15f, 90f, Color.yellow);
            }
        }