Пример #1
0
        static void Postfix(ref Quest __result)
        {
            if (!MultiplayerWorldComp.asyncTime)
            {
                return;
            }

            MultiplayerAsyncQuest.CacheQuest(__result);
        }
Пример #2
0
        static void Prefix(Quest __instance, ref MapAsyncTimeComp __state)
        {
            //Make sure quest is accepted and async time is enabled and there are parts to this quest
            if (__instance.State != QuestState.NotYetAccepted || !MultiplayerWorldComp.asyncTime || __instance.parts == null)
            {
                return;
            }

            __state = MultiplayerAsyncQuest.CacheQuest(__instance);
            __state?.PreContext();
        }
Пример #3
0
        static void Postfix(ref Quest __result)
        {
            if (Multiplayer.Client == null)
            {
                return;
            }
            if (!Multiplayer.GameComp.asyncTime)
            {
                return;
            }

            MultiplayerAsyncQuest.CacheQuest(__result);
        }
Пример #4
0
        static void Postfix()
        {
            if (!MultiplayerWorldComp.asyncTime)
            {
                return;
            }

            MultiplayerAsyncQuest.Reset();

            foreach (var quest in Find.QuestManager.QuestsListForReading)
            {
                MultiplayerAsyncQuest.CacheQuest(quest);
            }
        }