Пример #1
0
 public void OnToggleMouseCursorDisplay()
 {
     system.showMouseCursor = !system.showMouseCursor;
     system.UpdateCursor();
 }
Пример #2
0
        public override void OnInspectorGUI()
        {
            //DrawDefaultInspector();
            serializedObject.Update();

            //EditorGUI.BeginChangeCheck();

            EditorGUILayout.Space();
            EditorGUILayout.LabelField("Initialization File", EditorStyles.boldLabel);
            EditorStyles.label.wordWrap = true;
            EditorGUILayout.BeginVertical(EditorStyles.helpBox);
            EditorGUILayout.Space();
            EditorGUILayout.LabelField("Leave empty if you do not want to initialize with an initial calibration file.");
            myScript.defaultCalibrationFile = EditorGUILayout.TextField("Startup Calibration File", myScript.defaultCalibrationFile);
            myScript.configFileName         = EditorGUILayout.TextField("Config File Name", myScript.configFileName);

            EditorGUILayout.Space();
            EditorGUILayout.EndVertical();
            EditorGUILayout.Space();

            EditorGUILayout.LabelField("File IO", EditorStyles.boldLabel);
            EditorGUILayout.BeginHorizontal();

            if (GUILayout.Button("Load Calibration"))
            {
                string[] filters = { "JSON Calibration File", "json" };
                string   path    = EditorUtility.OpenFilePanelWithFilters("Load Calibration", "", filters);
                myScript.LoadCalibration(path);
            }

            if (GUILayout.Button("Save Calibration"))
            {
                string path = EditorUtility.SaveFilePanelInProject(
                    "Save Calibration",
                    "projector_calibration.json",
                    "json",
                    "Enter a filename for the calibration file");
                myScript.SaveCalibration(path);

                AssetDatabase.Refresh();
            }
            EditorGUILayout.EndHorizontal();

            EditorGUILayout.Space();
            GUIStyle foldoutStyle = new GUIStyle(EditorStyles.foldout);

            foldoutStyle.fontStyle = FontStyle.Bold;

            EditorGUILayout.LabelField("Visibility", EditorStyles.boldLabel);
            myScript.showMouseCursor       = EditorGUILayout.Toggle("Mouse Cursor", myScript.showMouseCursor);
            myScript.showProjectionWarpGUI = EditorGUILayout.Toggle("Projection Warp GUI", myScript.showProjectionWarpGUI);
            myScript.showIconLabels        = EditorGUILayout.Toggle("Icon Labels", myScript.showIconLabels);

            EditorGUILayout.Space();

            EditorGUILayout.LabelField("Projection Settings", EditorStyles.boldLabel);
            ProjectionWarpSystem.CameraArragement cameraArrangement = (ProjectionWarpSystem.CameraArragement)EditorGUILayout.EnumPopup("Arrangement", myScript.arrangement);
            myScript.arrangement = cameraArrangement;

            float orthographicSizeScale = 1f;

            switch (cameraArrangement)
            {
            case ProjectionWarpSystem.CameraArragement.HORIZONTAL_PERSPECTIVE:
            case ProjectionWarpSystem.CameraArragement.VERTICAL_PERSPECTIVE:
                break;

            case ProjectionWarpSystem.CameraArragement.HORIZONTAL_ORTHOGRAPHIC:
            case ProjectionWarpSystem.CameraArragement.VERTICAL_ORTHOGRAPHIC:
            default:
                orthographicSizeScale = EditorGUILayout.FloatField("Orthographic Size Scale", myScript.orthographicSizeScale);
                if (orthographicSizeScale <= 0f)
                {
                    orthographicSizeScale = 0.001f;
                }
                myScript.orthographicSizeScale = orthographicSizeScale;
                break;
            }


            Vector2 projectorResolution = EditorGUILayout.Vector2Field("Projector Resolution", myScript.renderTextureSize);

            if (projectorResolution.x < 1f)
            {
                projectorResolution.x = 1f;
            }
            else if (projectorResolution.x > 16384f)
            {
                projectorResolution.x = 16384f;
            }
            if (projectorResolution.y < 1f)
            {
                projectorResolution.y = 1f;
            }
            else if (projectorResolution.y > 16384f)
            {
                projectorResolution.y = 16384f;
            }

            myScript.renderTextureSize = projectorResolution;
            myScript.viewportSize      = projectorResolution.y / 200f;

            int xDivisions = EditorGUILayout.IntField("X Divisions", myScript.xDivisions);

            xDivisions          = Mathf.Clamp(xDivisions, 1, 100);
            myScript.xDivisions = xDivisions;

            int yDivisions = EditorGUILayout.IntField("Y Divisions", myScript.yDivisions);

            yDivisions          = Mathf.Clamp(yDivisions, 1, 100);
            myScript.yDivisions = yDivisions;

            int firstProjector = EditorGUILayout.IntSlider("First Projector", myScript.firstProjector, 1, 8);

            firstProjector          = Mathf.Clamp(firstProjector, 1, 8);
            myScript.firstProjector = firstProjector;

            int projectorCount = EditorGUILayout.IntSlider("Projector Count", myScript.projectorCount, 1, 8 - firstProjector + 1);

            projectorCount          = Mathf.Clamp(projectorCount, 1, 8 - firstProjector + 1);
            myScript.projectorCount = projectorCount;

            bool regenerateCamera = EditorGUILayout.Toggle("Regenerate Cameras", myScript.regenerateCamera);

            myScript.regenerateCamera = regenerateCamera;

            EditorGUILayout.Space();
            EditorGUILayout.LabelField("Distances", EditorStyles.boldLabel);

            float near = EditorGUILayout.FloatField("Near", myScript.near);

            if (near <= 0f)
            {
                near = 0.001f;
            }
            myScript.near = near;

            float far = EditorGUILayout.FloatField("Far", myScript.far);

            if (far <= near)
            {
                far = near + 0.001f;
            }
            myScript.far = far;

            float overlap = 0f;

            float projectionCameraSpace = 0f;

            if (myScript.projectorCount > 1)
            {
                switch (cameraArrangement)
                {
                case ProjectionWarpSystem.CameraArragement.HORIZONTAL_ORTHOGRAPHIC:
                    overlap          = EditorGUILayout.FloatField("Overlap", myScript.overlap.x);
                    overlap          = Mathf.Clamp(overlap, 0f, projectorResolution.x / 100f);
                    myScript.overlap = new Vector2(overlap, 0f);
                    break;

                case ProjectionWarpSystem.CameraArragement.VERTICAL_ORTHOGRAPHIC:
                    overlap          = EditorGUILayout.FloatField("Overlap", myScript.overlap.y);
                    overlap          = Mathf.Clamp(overlap, 0f, projectorResolution.y / 100f);
                    myScript.overlap = new Vector2(0f, overlap);
                    break;

                case ProjectionWarpSystem.CameraArragement.HORIZONTAL_PERSPECTIVE:
                    overlap          = EditorGUILayout.FloatField("Overlap", myScript.overlap.x);
                    overlap          = Mathf.Clamp(overlap, 0f, myScript.fieldOfView - (myScript.fieldOfView / myScript.sourceCameras.Count));
                    myScript.overlap = new Vector2(overlap, 0f);
                    break;

                case ProjectionWarpSystem.CameraArragement.VERTICAL_PERSPECTIVE:
                    overlap          = EditorGUILayout.FloatField("Overlap", myScript.overlap.y);
                    overlap          = Mathf.Clamp(overlap, 0f, myScript.fieldOfView - (myScript.fieldOfView / myScript.sourceCameras.Count));
                    myScript.overlap = new Vector2(0f, overlap);
                    break;

                default:
                    break;
                }

                projectionCameraSpace = EditorGUILayout.FloatField("Projection Camera Space", myScript.projectionCameraSpace);
                if (projectionCameraSpace < 0)
                {
                    projectionCameraSpace = 0f;
                }
                myScript.projectionCameraSpace = projectionCameraSpace;
            }
            else
            {
                myScript.overlap = Vector2.zero;
            }


            float fieldOfView = 0f;

            switch (cameraArrangement)
            {
            case ProjectionWarpSystem.CameraArragement.HORIZONTAL_PERSPECTIVE:
            case ProjectionWarpSystem.CameraArragement.VERTICAL_PERSPECTIVE:
                fieldOfView          = EditorGUILayout.FloatField("Field Of View", myScript.fieldOfView);
                myScript.fieldOfView = fieldOfView;
                break;

            default:
                break;
            }


            EditorGUILayout.Space();
            EditorGUILayout.LabelField("Edit Mode (Single Mesh)", EditorStyles.boldLabel);

            int selectedMesh = EditorGUILayout.IntSlider("Selected Mesh", myScript.selectedMesh, -1, projectorCount - 1);

            selectedMesh          = Mathf.Clamp(selectedMesh, -1, projectorCount - 1);
            myScript.selectedMesh = selectedMesh;

            if (selectedMesh >= 0)
            {
                EditorGUILayout.BeginVertical(EditorStyles.helpBox);
                EditorGUILayout.Space();
                EditorGUILayout.LabelField("Visibility", EditorStyles.boldLabel);

                bool showGrid = EditorGUILayout.Toggle("Show Grid", myScript.projectionCameras[myScript.selectedMesh].showGrid);
                if (showGrid)
                {
                    myScript.projectionCameras[myScript.selectedMesh].ShowBaseGrid();
                }
                else
                {
                    myScript.projectionCameras[myScript.selectedMesh].HideBaseGrid();
                }

                bool showSelectedGrid = EditorGUILayout.Toggle("Show Selected Grid", myScript.projectionCameras[myScript.selectedMesh].showSelectedGrid);
                if (showSelectedGrid)
                {
                    myScript.projectionCameras[myScript.selectedMesh].ShowSelectedGrid();
                }
                else
                {
                    myScript.projectionCameras[myScript.selectedMesh].HideSelectedGrid();
                }

                bool showControlPoints = EditorGUILayout.Toggle("Show Control Points", myScript.projectionCameras[myScript.selectedMesh].showControlPoints);
                if (showControlPoints)
                {
                    myScript.projectionCameras[myScript.selectedMesh].ShowControlPoints();
                }
                else
                {
                    myScript.projectionCameras[myScript.selectedMesh].HideControlPoints();
                }

                bool showSelectedControlPoints = EditorGUILayout.Toggle("Show Selected Control Points", myScript.projectionCameras[myScript.selectedMesh].showSelectedControlPoints);
                if (showSelectedControlPoints)
                {
                    myScript.projectionCameras[myScript.selectedMesh].ShowSelectedControlPoints();
                }
                else
                {
                    myScript.projectionCameras[myScript.selectedMesh].HideSelectedControlPoints();
                }

                EditorGUILayout.Space();
                EditorGUILayout.LabelField("Fade Controls", EditorStyles.boldLabel);
                float topFadeRange = EditorGUILayout.FloatField("Top Fade Range", myScript.projectionCameras[myScript.selectedMesh].topFadeRange);
                topFadeRange = Mathf.Clamp(topFadeRange, 0f, 1f);
                myScript.projectionCameras[myScript.selectedMesh].topFadeRange = topFadeRange;

                float topFadeChoke = EditorGUILayout.FloatField("Top Fade Choke", myScript.projectionCameras[myScript.selectedMesh].topFadeChoke);
                topFadeChoke = Mathf.Clamp(topFadeChoke, 0f, 1f);
                myScript.projectionCameras[myScript.selectedMesh].topFadeChoke = topFadeChoke;

                float bottomFadeRange = EditorGUILayout.FloatField("Bottom Fade Range", myScript.projectionCameras[myScript.selectedMesh].bottomFadeRange);
                bottomFadeRange = Mathf.Clamp(bottomFadeRange, 0f, 1f);
                myScript.projectionCameras[myScript.selectedMesh].bottomFadeRange = bottomFadeRange;

                float bottomFadeChoke = EditorGUILayout.FloatField("Bottom Fade Choke", myScript.projectionCameras[myScript.selectedMesh].bottomFadeChoke);
                bottomFadeChoke = Mathf.Clamp(bottomFadeChoke, 0f, 1f);
                myScript.projectionCameras[myScript.selectedMesh].bottomFadeChoke = bottomFadeChoke;

                float leftFadeRange = EditorGUILayout.FloatField("Left Fade Range", myScript.projectionCameras[myScript.selectedMesh].leftFadeRange);
                leftFadeRange = Mathf.Clamp(leftFadeRange, 0f, 1f);
                myScript.projectionCameras[myScript.selectedMesh].leftFadeRange = leftFadeRange;

                float leftFadeChoke = EditorGUILayout.FloatField("Left Fade Choke", myScript.projectionCameras[myScript.selectedMesh].leftFadeChoke);
                leftFadeChoke = Mathf.Clamp(leftFadeChoke, 0f, 1f);
                myScript.projectionCameras[myScript.selectedMesh].leftFadeChoke = leftFadeChoke;

                float rightFadeRange = EditorGUILayout.FloatField("Right Fade Range", myScript.projectionCameras[myScript.selectedMesh].rightFadeRange);
                rightFadeRange = Mathf.Clamp(rightFadeRange, 0f, 1f);
                myScript.projectionCameras[myScript.selectedMesh].rightFadeRange = rightFadeRange;

                float rightFadeChoke = EditorGUILayout.FloatField("Right Fade Choke", myScript.projectionCameras[myScript.selectedMesh].rightFadeChoke);
                rightFadeChoke = Mathf.Clamp(rightFadeChoke, 0f, 1f);
                myScript.projectionCameras[myScript.selectedMesh].rightFadeChoke = rightFadeChoke;

                EditorGUILayout.Space();
                EditorGUILayout.LabelField("White Balance", EditorStyles.boldLabel);
                myScript.projectionCameras[myScript.selectedMesh].tint = EditorGUILayout.ColorField("Tint", myScript.projectionCameras[myScript.selectedMesh].tint);;


                myScript.projectionCameras[myScript.selectedMesh].UpdateBlend();

                EditorGUILayout.Space();
                EditorGUILayout.LabelField("Grid Controls", EditorStyles.boldLabel);
                int selectedVertex = EditorGUILayout.IntSlider("Selected Vertex", myScript.projectionCameras[selectedMesh].selectedVertex, -1, myScript.projectionCameras[selectedMesh].vertices.Length - 1);
                selectedVertex = Mathf.Clamp(selectedVertex, -1, myScript.projectionCameras[selectedMesh].vertices.Length - 1);
                myScript.projectionCameras[selectedMesh].selectedVertex = selectedVertex;

                EditorGUILayout.BeginVertical(EditorStyles.helpBox);
                myScript.projectionCameras[selectedMesh].editMode = (ProjectionMesh.MeshEditMode)EditorGUILayout.EnumPopup("Mesh Edit Mode", myScript.projectionCameras[selectedMesh].editMode);
                switch (myScript.projectionCameras[selectedMesh].editMode)
                {
                case ProjectionMesh.MeshEditMode.CORNERS:
                    EditorGUILayout.LabelField("Corner Offsets", EditorStyles.boldLabel);
                    for (int i = 0; i < 4; i++)
                    {
                        myScript.projectionCameras[myScript.selectedMesh].cornerOffset[i] = EditorGUILayout.Vector2Field("Corner Vertex " + i, myScript.projectionCameras[myScript.selectedMesh].cornerOffset[i]);
                    }
                    break;

                case ProjectionMesh.MeshEditMode.ROWS:
                    /*
                     * EditorGUILayout.LabelField("Row Offsets", EditorStyles.boldLabel);
                     * for (int i = 0; i < myScript.yDivisions + 1; i++)
                     * {
                     *  myScript.projectionCameras[myScript.selectedMesh].rowOffset[i] = EditorGUILayout.Vector2Field("Row " + i, myScript.projectionCameras[myScript.selectedMesh].rowOffset[i]);
                     * }
                     */
                    EditorGUILayout.LabelField("Point Offsets", EditorStyles.boldLabel);
                    for (int i = 0; i < myScript.yDivisions + 1; i++)
                    {
                        for (int j = 0; j < myScript.xDivisions + 1; j++)
                        {
                            int index = (i * (myScript.xDivisions + 1)) + j;
                            myScript.projectionCameras[myScript.selectedMesh].pointOffset[index] = EditorGUILayout.Vector2Field("Point (" + i + "," + j + ")", myScript.projectionCameras[myScript.selectedMesh].pointOffset[index]);
                        }
                    }
                    break;

                case ProjectionMesh.MeshEditMode.COLUMNS:
                    /*
                     * EditorGUILayout.LabelField("Column Offsets", EditorStyles.boldLabel);
                     * for (int i = 0; i < myScript.xDivisions + 1; i++)
                     * {
                     *  myScript.projectionCameras[myScript.selectedMesh].columnOffset[i] = EditorGUILayout.Vector2Field("Column " + i, myScript.projectionCameras[myScript.selectedMesh].columnOffset[i]);
                     * }
                     */
                    EditorGUILayout.LabelField("Point Offsets", EditorStyles.boldLabel);
                    for (int i = 0; i < myScript.yDivisions + 1; i++)
                    {
                        for (int j = 0; j < myScript.xDivisions + 1; j++)
                        {
                            int index = (i * (myScript.xDivisions + 1)) + j;
                            myScript.projectionCameras[myScript.selectedMesh].pointOffset[index] = EditorGUILayout.Vector2Field("Point (" + i + "," + j + ")", myScript.projectionCameras[myScript.selectedMesh].pointOffset[index]);
                        }
                    }
                    break;

                case ProjectionMesh.MeshEditMode.POINTS:
                    EditorGUILayout.LabelField("Point Offsets", EditorStyles.boldLabel);
                    for (int i = 0; i < myScript.yDivisions + 1; i++)
                    {
                        for (int j = 0; j < myScript.xDivisions + 1; j++)
                        {
                            int index = (i * (myScript.xDivisions + 1)) + j;
                            myScript.projectionCameras[myScript.selectedMesh].pointOffset[index] = EditorGUILayout.Vector2Field("Point (" + i + "," + j + ")", myScript.projectionCameras[myScript.selectedMesh].pointOffset[index]);
                        }
                    }

                    break;

                default:
                    break;
                }
                EditorGUILayout.Space();
                EditorGUILayout.EndVertical();
                EditorGUILayout.Space();
                EditorGUILayout.EndVertical();
            }


            EditorGUILayout.Space();


            showReferenceGameObjects = EditorGUILayout.Foldout(showReferenceGameObjects, "Reference Game Objects", foldoutStyle);

            if (showReferenceGameObjects)
            {
                EditorGUILayout.BeginVertical(EditorStyles.helpBox);
                EditorGUILayout.Space();
                EditorGUILayout.LabelField("Do not unlink these references. If you accidentally unlink them, please revert the prefab or refer to the manual on how to relink them.");
                EditorGUILayout.Space();
                EditorGUILayout.EndVertical();

                myScript.sourceCamerasContainer     = (Transform)EditorGUILayout.ObjectField("Pano Cameras Controller", myScript.sourceCamerasContainer, typeof(Transform), true);
                myScript.projectionCamerasContainer = (Transform)EditorGUILayout.ObjectField("Projection Cameras Controller", myScript.projectionCamerasContainer, typeof(Transform), true);
                myScript.calibrationManager         = (CalibrationManager)EditorGUILayout.ObjectField("Calibration Manager", myScript.calibrationManager, typeof(CalibrationManager), true);
                myScript.notificationMessage        = (NotificationMessage)EditorGUILayout.ObjectField("Notification Message", myScript.notificationMessage, typeof(NotificationMessage), true);
                EditorGUILayout.Space();
            }

            /*
             * EditorGUILayout.Space();
             * showStats = EditorGUILayout.Foldout(showStats, "Stats");
             * if(showStats){
             *  string stats = "";
             *  stats+="Vertex Total: "+"\n";
             *  stats+="Triangle Total: "+"\n";
             *  EditorGUILayout.TextArea(stats);
             * }
             */
            /*
             * if (EditorGUI.EndChangeCheck())
             * {
             *  Undo.RecordObject(myScript, "Changed Camera Count");
             *  //Refresh();
             *
             * }
             */
            if (GUI.changed)
            {
                if (myScript.showIconLabels)
                {
                    myScript.calibrationManager.ShowIconLabels();
                }
                else
                {
                    myScript.calibrationManager.HideIconLabels();
                }

                string[] res = UnityStats.screenRes.Split('x');

                //check to see if resolution matches, if not show warning message
                if (int.Parse(res[0]) != (int)projectorResolution.x ||
                    int.Parse(res[1]) != (int)projectorResolution.y)
                {
                    Debug.LogWarning("One of your Game windows set at " +
                                     int.Parse(res[0]) + "x" + int.Parse(res[1]) +
                                     " does not match the specified projector resolution " +
                                     (int)projectorResolution.x + "x" + (int)projectorResolution.y +
                                     ". Please update your Game window resolution or adjust your desired projector resolution to match.");
                }

                myScript.projectorCount = Mathf.Clamp(myScript.projectorCount, 1, MAX_CAMERAS);

                #region REBUILD CAMERA CONDITIONS
                //determine if critical things are changed
                bool rebuildCameras = false;

                //projection camera space changed
                if (prevOrthographicSizeScale != orthographicSizeScale)
                {
                    rebuildCameras = true;
                }

                //projection camera space changed
                if (prevProjectorResolution != projectorResolution)
                {
                    rebuildCameras = true;
                }

                //X/Y divisions changed
                if (prevXDivisions != xDivisions ||
                    prevYDivisions != yDivisions)
                {
                    rebuildCameras = true;
                }

                //Camera count changed
                if (prevCameraCount != projectorCount)
                {
                    rebuildCameras = true;
                }

                #endregion

                if (rebuildCameras)
                {
                    myScript.regenerateCamera = true;
                    myScript.DestroyCameras();
                    myScript.InitCameras();
                }


                //update selection and mesh vertex
                for (int i = 0; i < myScript.projectionCameras.Count; i++)
                {
                    myScript.projectionCameras[i].UpdateMeshVertices();
                    myScript.projectionCameras[i].UpdateSelectedLines();
                    myScript.projectionCameras[i].HighlightSelection();

                    myScript.targetDisplays[i] = i + myScript.firstProjector - 1;
                    myScript.sourceCameras[i].GetComponent <Camera>().targetDisplay = myScript.targetDisplays[i];
                    myScript.projectionCameras[i].transform.parent.GetComponent <Camera>().targetDisplay = myScript.targetDisplays[i];
                }


                myScript.UpdateCursor();
                myScript.UpdateProjectionWarpGUI();
                myScript.UpdateSourceCameras();
                myScript.UpdateProjectionCameras();

                //EditorUtility.SetDirty(myScript);

                //EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene());
            }

            prevProjectorResolution   = projectorResolution;
            prevXDivisions            = xDivisions;
            prevYDivisions            = yDivisions;
            prevCameraCount           = projectorCount;
            prevOrthographicSizeScale = orthographicSizeScale;

            serializedObject.ApplyModifiedProperties();
        }
Пример #3
0
        void Update()
        {
            //don't allow keyboard inputs when input field is focused
            CalibrationManager calibrationManager = system.calibrationManager;

            if (calibrationManager.topRangeInputField.isFocused ||
                calibrationManager.topChokeInputField.isFocused ||
                calibrationManager.bottomRangeInputField.isFocused ||
                calibrationManager.bottomChokeInputField.isFocused ||
                calibrationManager.leftRangeInputField.isFocused ||
                calibrationManager.leftChokeInputField.isFocused ||
                calibrationManager.rightRangeInputField.isFocused ||
                calibrationManager.rightChokeInputField.isFocused ||
                calibrationManager.redInputField.isFocused ||
                calibrationManager.greenInputField.isFocused ||
                calibrationManager.blueInputField.isFocused ||
                calibrationManager.filename.isFocused)
            {
                return;
            }


            ProjectionMesh mesh = system.GetCurrentProjectionCamera();

            #region Visibility Toggles

            if (Input.GetKeyDown(uiToggleKey))
            {
                system.showProjectionWarpGUI = !system.showProjectionWarpGUI;
                system.UpdateProjectionWarpGUI();
            }
            if (Input.GetKeyDown(mouseToggleKey))
            {
                system.showMouseCursor = !system.showMouseCursor;
                system.UpdateCursor();
            }
            if (Input.GetKeyDown(gridToggleKey))
            {
                if (mesh != null)
                {
                    mesh.ToggleBaseGrid();
                }
            }
            if (Input.GetKeyDown(selectedGridToggleKey))
            {
                if (mesh != null)
                {
                    mesh.ToggleSelectedGrid();
                }
            }
            if (Input.GetKeyDown(controlPointsToggleKey))
            {
                if (mesh != null)
                {
                    mesh.ToggleControlPoints();
                }
            }
            if (Input.GetKeyDown(selectedControlPointsToggleKey))
            {
                if (mesh != null)
                {
                    mesh.ToggleSelectedControlPoints();
                }
            }
            #endregion

            #region UI Toggles
            if (Input.GetKeyDown(helpKey))
            {
                system.calibrationManager.OnToggleHelp();
            }

            if (Input.GetKeyDown(noModeKey))
            {
                system.SetEditMode(ProjectionMesh.MeshEditMode.NONE);
            }
            else if (Input.GetKeyDown(cornerModeKey))
            {
                system.SetEditMode(ProjectionMesh.MeshEditMode.CORNERS);
            }
            else if (Input.GetKeyDown(rowModeKey))
            {
                system.SetEditMode(ProjectionMesh.MeshEditMode.ROWS);
            }
            else if (Input.GetKeyDown(columnModeKey))
            {
                system.SetEditMode(ProjectionMesh.MeshEditMode.COLUMNS);
            }
            else if (Input.GetKeyDown(pointModeKey))
            {
                system.SetEditMode(ProjectionMesh.MeshEditMode.POINTS);
            }

            if (Input.GetKeyDown(blendingModeKey))
            {
                system.calibrationManager.OnToggleBlend();
            }
            else if (Input.GetKeyDown(whiteBalanceModeKey))
            {
                system.calibrationManager.OnToggleWhiteBalance();
            }
            #endregion

            #region Projector Selection
            if (Input.GetKeyDown(projectorAKey) || Input.GetKeyDown(projectorAAltKey))
            {
                system.SelectProjector(0, true);
            }
            else if (Input.GetKeyDown(projectorBKey) || Input.GetKeyDown(projectorBAltKey))
            {
                system.SelectProjector(1, true);
            }
            else if (Input.GetKeyDown(projectorCKey) || Input.GetKeyDown(projectorCAltKey))
            {
                system.SelectProjector(2, true);
            }
            else if (Input.GetKeyDown(projectorDKey) || Input.GetKeyDown(projectorDAltKey))
            {
                system.SelectProjector(3, true);
            }
            else if (Input.GetKeyDown(projectorEKey) || Input.GetKeyDown(projectorEAltKey))
            {
                system.SelectProjector(4, true);
            }
            else if (Input.GetKeyDown(projectorFKey) || Input.GetKeyDown(projectorFAltKey))
            {
                system.SelectProjector(5, true);
            }
            else if (Input.GetKeyDown(projectorGKey) || Input.GetKeyDown(projectorGAltKey))
            {
                system.SelectProjector(6, true);
            }
            else if (Input.GetKeyDown(projectorHKey) || Input.GetKeyDown(projectorHAltKey))
            {
                system.SelectProjector(7, true);
            }

            #endregion

            #region Selection Activation
            if (mesh != null)
            {
                if (mesh.editMode != ProjectionMesh.MeshEditMode.NONE)
                {
                    if (Input.GetKeyDown(activateKey))
                    {
                        if (mesh.selectionActive)
                        {
                            mesh.DeactivateSelection();
                        }
                        else
                        {
                            mesh.ActivateSelection();
                        }
                    }
                }
            }

            #endregion

            #region Point Selection and Adjustment

            //corner indexes are at - 0, xDivisions, (xDivisions+1) * yDivisions, (xDivisions+1) * (yDivisions+1)-1
            float adjustmentScale = 0.1f;

            if ((Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl)) && (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift)))
            {
                adjustmentScale = 0.001f;
            }
            if (Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl))
            {
                adjustmentScale = 0.01f;
            }
            else if (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift))
            {
                adjustmentScale = 0.1f;
            }

            if (mesh != null)
            {
                switch (mesh.editMode)
                {
                case ProjectionMesh.MeshEditMode.CORNERS:
                    if (mesh.selectedVertex < 0)
                    {
                        mesh.selectedVertex = 0;
                    }

                    //navigate control point corners
                    if (!mesh.selectionActive)
                    {
                        if (Input.GetKeyDown(upKey))
                        {
                            if (mesh.selectedVertex > system.xDivisions)
                            {
                                mesh.selectedVertex -= ((system.xDivisions + 1) * system.yDivisions);
                            }
                        }
                        if (Input.GetKeyDown(downKey))
                        {
                            if (mesh.selectedVertex < system.xDivisions + 1)
                            {
                                mesh.selectedVertex += ((system.xDivisions + 1) * system.yDivisions);
                            }
                        }
                        if (Input.GetKeyDown(leftKey))
                        {
                            if (mesh.selectedVertex == system.xDivisions || mesh.selectedVertex == ((system.xDivisions + 1) * (system.yDivisions + 1) - 1))
                            {
                                mesh.selectedVertex -= system.xDivisions;
                            }
                        }
                        if (Input.GetKeyDown(rightKey))
                        {
                            if (mesh.selectedVertex == 0 || mesh.selectedVertex == ((system.xDivisions + 1) * system.yDivisions))
                            {
                                mesh.selectedVertex += system.xDivisions;
                            }
                        }
                    }

                    //move control points
                    else
                    {
                        int cornerIndex = -1;
                        if (mesh.selectedVertex == 0)
                        {
                            cornerIndex = 0;
                        }
                        else if (mesh.selectedVertex == mesh.xDivisions)
                        {
                            cornerIndex = 1;
                        }
                        else if (mesh.selectedVertex == ((mesh.xDivisions + 1) * mesh.yDivisions))
                        {
                            cornerIndex = 2;
                        }
                        else if (mesh.selectedVertex == ((mesh.xDivisions + 1) * (mesh.yDivisions + 1) - 1))
                        {
                            cornerIndex = 3;
                        }

                        Vector2 point = mesh.cornerOffset[cornerIndex];


                        if (Input.GetKeyDown(upKey))
                        {
                            mesh.cornerOffset[cornerIndex] = new Vector2(point.x, point.y + (0.1f * adjustmentScale));
                        }
                        if (Input.GetKeyDown(downKey))
                        {
                            mesh.cornerOffset[cornerIndex] = new Vector2(point.x, point.y - (0.1f * adjustmentScale));
                        }
                        if (Input.GetKeyDown(leftKey))
                        {
                            mesh.cornerOffset[cornerIndex] = new Vector2(point.x - (0.1f * adjustmentScale), point.y);
                        }
                        if (Input.GetKeyDown(rightKey))
                        {
                            mesh.cornerOffset[cornerIndex] = new Vector2(point.x + (0.1f * adjustmentScale), point.y);
                        }
                        if (Input.GetKey(zeroOffsetKey))
                        {
                            mesh.cornerOffset[cornerIndex] = Vector2.zero;
                        }
                    }


                    break;

                case ProjectionMesh.MeshEditMode.ROWS:
                    if (mesh.selectedVertex < 0)
                    {
                        mesh.selectedVertex = 0;
                    }

                    //up and down selects row
                    if (!mesh.selectionActive)
                    {
                        if (Input.GetKeyDown(upKey))
                        {
                            if (mesh.selectedVertex > system.xDivisions)
                            {
                                mesh.selectedVertex -= (system.xDivisions + 1);
                            }
                        }
                        if (Input.GetKeyDown(downKey))
                        {
                            if (mesh.selectedVertex < ((system.xDivisions + 1) * system.yDivisions))
                            {
                                mesh.selectedVertex += (system.xDivisions + 1);
                            }
                        }
                    }

                    //move row around
                    else
                    {
                        //figured out which row is being moved
                        int rowIndex = -1;
                        rowIndex = (int)Mathf.Floor(mesh.selectedVertex / (mesh.xDivisions + 1));
                        Vector2 point;
                        int     index;

                        //Vector2 point = mesh.rowOffset[rowIndex];
                        if (Input.GetKeyDown(upKey))
                        {
                            for (var i = 0; i < mesh.xDivisions + 1; i++)
                            {
                                index = (rowIndex * (mesh.xDivisions + 1)) + i;
                                point = mesh.pointOffset[index];
                                mesh.pointOffset[index] = new Vector2(point.x, point.y + (0.1f * adjustmentScale));
                            }

                            //mesh.rowOffset[rowIndex] = new Vector2(point.x, point.y + (0.1f * adjustmentScale));
                        }
                        if (Input.GetKeyDown(downKey))
                        {
                            for (var i = 0; i < mesh.xDivisions + 1; i++)
                            {
                                index = (rowIndex * (mesh.xDivisions + 1)) + i;
                                point = mesh.pointOffset[index];
                                mesh.pointOffset[index] = new Vector2(point.x, point.y - (0.1f * adjustmentScale));
                            }
                            //mesh.rowOffset[rowIndex] = new Vector2(point.x, point.y - (0.1f * adjustmentScale));
                        }
                        if (Input.GetKeyDown(leftKey))
                        {
                            for (var i = 0; i < mesh.xDivisions + 1; i++)
                            {
                                index = (rowIndex * (mesh.xDivisions + 1)) + i;
                                point = mesh.pointOffset[index];
                                mesh.pointOffset[index] = new Vector2(point.x - (0.1f * adjustmentScale), point.y);
                            }
                            //mesh.rowOffset[rowIndex] = new Vector2(point.x - (0.1f * adjustmentScale), point.y);
                        }
                        if (Input.GetKeyDown(rightKey))
                        {
                            for (var i = 0; i < mesh.xDivisions + 1; i++)
                            {
                                index = (rowIndex * (mesh.xDivisions + 1)) + i;
                                point = mesh.pointOffset[index];
                                mesh.pointOffset[index] = new Vector2(point.x + (0.1f * adjustmentScale), point.y);
                            }
                            //mesh.rowOffset[rowIndex] = new Vector2(point.x + (0.1f * adjustmentScale), point.y);
                        }

                        if (Input.GetKey(zeroOffsetKey))
                        {
                            for (var i = 0; i < mesh.xDivisions + 1; i++)
                            {
                                index = (rowIndex * (mesh.xDivisions + 1)) + i;
                                mesh.pointOffset[index] = Vector2.zero;
                            }
                        }
                    }


                    break;

                case ProjectionMesh.MeshEditMode.COLUMNS:
                    if (mesh.selectedVertex < 0)
                    {
                        mesh.selectedVertex = 0;
                    }

                    //left and right selects column
                    if (!mesh.selectionActive)
                    {
                        if (Input.GetKeyDown(leftKey))
                        {
                            if (mesh.selectedVertex % (system.xDivisions + 1) != 0)
                            {
                                mesh.selectedVertex -= 1;
                            }
                        }
                        if (Input.GetKeyDown(rightKey))
                        {
                            if (mesh.selectedVertex % (system.xDivisions + 1) != system.xDivisions)
                            {
                                mesh.selectedVertex += 1;
                            }
                        }
                    }

                    //move column around
                    else
                    {
                        //figured out which column is being moved
                        int columnIndex = -1;
                        columnIndex = mesh.selectedVertex % (mesh.xDivisions + 1);
                        Vector2 point;
                        int     index;

                        if (Input.GetKeyDown(upKey))
                        {
                            for (var i = 0; i < mesh.yDivisions + 1; i++)
                            {
                                index = (i * (mesh.xDivisions + 1)) + columnIndex;
                                point = mesh.pointOffset[index];
                                mesh.pointOffset[index] = new Vector2(point.x, point.y + (0.1f * adjustmentScale));
                            }
                            //mesh.columnOffset[columnIndex] = new Vector2(point.x, point.y + (0.1f * adjustmentScale));
                        }
                        if (Input.GetKeyDown(downKey))
                        {
                            for (var i = 0; i < mesh.yDivisions + 1; i++)
                            {
                                index = (i * (mesh.xDivisions + 1)) + columnIndex;
                                point = mesh.pointOffset[index];
                                mesh.pointOffset[index] = new Vector2(point.x, point.y - (0.1f * adjustmentScale));
                            }
                            //mesh.columnOffset[columnIndex] = new Vector2(point.x, point.y - (0.1f * adjustmentScale));
                        }
                        if (Input.GetKeyDown(leftKey))
                        {
                            for (var i = 0; i < mesh.yDivisions + 1; i++)
                            {
                                index = (i * (mesh.xDivisions + 1)) + columnIndex;
                                point = mesh.pointOffset[index];
                                mesh.pointOffset[index] = new Vector2(point.x - (0.1f * adjustmentScale), point.y);
                            }
                            //mesh.columnOffset[columnIndex] = new Vector2(point.x - (0.1f * adjustmentScale), point.y);
                        }
                        if (Input.GetKeyDown(rightKey))
                        {
                            for (var i = 0; i < mesh.yDivisions + 1; i++)
                            {
                                index = (i * (mesh.xDivisions + 1)) + columnIndex;
                                point = mesh.pointOffset[index];
                                mesh.pointOffset[index] = new Vector2(point.x + (0.1f * adjustmentScale), point.y);
                            }
                            //mesh.columnOffset[columnIndex] = new Vector2(point.x + (0.1f * adjustmentScale), point.y);
                        }
                        if (Input.GetKey(zeroOffsetKey))
                        {
                            for (var i = 0; i < mesh.yDivisions + 1; i++)
                            {
                                index = (i * (mesh.xDivisions + 1)) + columnIndex;
                                mesh.pointOffset[index] = Vector2.zero;
                            }
                        }
                    }



                    break;

                case ProjectionMesh.MeshEditMode.POINTS:
                    if (mesh.selectedVertex < 0)
                    {
                        mesh.selectedVertex = 0;
                    }

                    if (!mesh.selectionActive)
                    {
                        if (Input.GetKeyDown(upKey))
                        {
                            if (mesh.selectedVertex > system.xDivisions)
                            {
                                mesh.selectedVertex -= (system.xDivisions + 1);
                            }
                        }
                        if (Input.GetKeyDown(downKey))
                        {
                            if (mesh.selectedVertex < ((system.xDivisions + 1) * system.yDivisions))
                            {
                                mesh.selectedVertex += (system.xDivisions + 1);
                            }
                        }
                        if (Input.GetKeyDown(leftKey))
                        {
                            if (mesh.selectedVertex % (system.xDivisions + 1) != 0)
                            {
                                mesh.selectedVertex -= 1;
                            }
                        }
                        if (Input.GetKeyDown(rightKey))
                        {
                            if (mesh.selectedVertex % (system.xDivisions + 1) != system.xDivisions)
                            {
                                mesh.selectedVertex += 1;
                            }
                        }
                    }
                    else
                    {
                        //figured out which row is being moved

                        Vector2 point = mesh.pointOffset[mesh.selectedVertex];

                        if (Input.GetKeyDown(upKey))
                        {
                            mesh.pointOffset[mesh.selectedVertex] = new Vector2(point.x, point.y + (0.1f * adjustmentScale));
                        }
                        if (Input.GetKeyDown(downKey))
                        {
                            mesh.pointOffset[mesh.selectedVertex] = new Vector2(point.x, point.y - (0.1f * adjustmentScale));
                        }
                        if (Input.GetKeyDown(leftKey))
                        {
                            mesh.pointOffset[mesh.selectedVertex] = new Vector2(point.x - (0.1f * adjustmentScale), point.y);
                        }
                        if (Input.GetKeyDown(rightKey))
                        {
                            mesh.pointOffset[mesh.selectedVertex] = new Vector2(point.x + (0.1f * adjustmentScale), point.y);
                        }
                        if (Input.GetKey(zeroOffsetKey))
                        {
                            mesh.pointOffset[mesh.selectedVertex] = Vector2.zero;
                        }
                    }

                    break;

                default:
                case ProjectionMesh.MeshEditMode.NONE:
                    break;
                }
            }


            #endregion

            if (Input.anyKeyDown)
            {
                //only rebuild when keys have been pressed
                if (mesh != null)
                {
                    mesh.UpdateMeshVertices();
                    mesh.CreateBaseGridLines();
                    mesh.HighlightSelection();
                    mesh.UpdateSelectedLines();
                }
            }
        }