Пример #1
0
 public void actionsWindowGui(int windowID)
 {
     for (int i = 0; i < actionsList.Count; i++)             //Don't use "foreach" here to avoid nullpointer exception
     {
         MechJebModuleScriptAction actionItem = actionsList[i];
         if (!scriptModule.isMinifiedGUI() || actionItem.isStarted())
         {
             actionItem.WindowGUI(windowID);
         }
     }
     if (!this.scriptModule.isStarted() && !this.scriptModule.isAddActionDisabled())
     {
         this.actionsAddWindowGui(windowID);                 //Render Add action
     }
 }
Пример #2
0
        protected override void WindowGUI(int windowID)
        {
            GUILayout.BeginVertical();
            if (this.warmingUp)
            {
                GUILayout.Label("Warming up. Please wait... " + this.spendTime + "s");
            }
            else
            {
                GUILayout.BeginHorizontal();
                GUIStyle style2 = new GUIStyle(GUI.skin.button);
                if (!started && this.actionsList.Count > 0)
                {
                    style2.normal.textColor = Color.green;
                    if (GUILayout.Button("START", style2))
                    {
                        this.start();
                    }
                }
                else if (started)
                {
                    style2.normal.textColor = Color.red;
                    if (GUILayout.Button("STOP", style2))
                    {
                        this.stop();
                    }
                }
                if (this.actionsList.Count > 0)
                {
                    if (minifiedGUI)
                    {
                        if (GUILayout.Button("Full GUI"))
                        {
                            this.minifiedGUI = false;
                        }
                    }
                    else
                    {
                        if (GUILayout.Button("Compact GUI"))
                        {
                            this.minifiedGUI = true;
                        }
                    }
                }

                GUILayout.EndHorizontal();
                if (!this.minifiedGUI && !this.started)
                {
                    GUILayout.BeginHorizontal();
                    style2.normal.textColor = Color.white;
                    if (GUILayout.Button("Clear All", style2))
                    {
                        this.clearAll();
                    }
                    selectedSlot = GuiUtils.ComboBox.Box(selectedSlot, scriptsList.ToArray(), scriptsList);
                    if (deployScriptNameField)
                    {
                        scriptNames[selectedSlot] = GUILayout.TextField(scriptNames[selectedSlot], GUILayout.Width(120), GUILayout.ExpandWidth(false));
                        if (scriptNames[selectedSlot].Length > 20)                        //Limit the script name to 20 chars
                        {
                            scriptNames[selectedSlot] = scriptNames[selectedSlot].Substring(0, 20);
                        }
                        if (GUILayout.Button("<<"))
                        {
                            this.deployScriptNameField = false;
                            this.updateScriptsNames();
                            this.SaveScriptModuleConfig();
                        }
                    }
                    else
                    {
                        if (GUILayout.Button(">>"))
                        {
                            this.deployScriptNameField = true;
                        }
                    }
                    if (GUILayout.Button(GameDatabase.Instance.GetTexture("MechJeb2/Icons/delete", true), new GUILayoutOption[] { GUILayout.Width(20), GUILayout.Height(20) }))
                    {
                        if (!this.waitingDeletionConfirmation)
                        {
                            this.waitingDeletionConfirmation = true;
                            this.setFlashMessage("Warning: To confirm deletion of slot " + (selectedSlot + 1) + " - " + scriptNames[selectedSlot] + ", press again the delete button", 0);
                        }
                        else
                        {
                            this.DeleteConfig(this.selectedSlot, true);
                            scriptNames[selectedSlot] = "";
                            this.updateScriptsNames();
                            this.SaveScriptModuleConfig();
                        }
                    }

                    if (GUILayout.Button("Save", style2))
                    {
                        this.SaveConfig(this.selectedSlot, true);
                    }
                    if (GUILayout.Button("Load", style2))
                    {
                        this.LoadConfig(this.selectedSlot, true);
                    }
                    GUILayout.EndHorizontal();
                    if (this.flashMessage.Length > 0)
                    {
                        GUILayout.BeginHorizontal();
                        GUIStyle sflash = new GUIStyle(GUI.skin.label);
                        if (this.flashMessageType == 1)
                        {
                            sflash.normal.textColor = Color.red;
                        }
                        else
                        {
                            sflash.normal.textColor = Color.yellow;
                        }
                        GUILayout.Label(this.flashMessage, sflash);
                        GUILayout.EndHorizontal();
                    }
                    GUILayout.BeginHorizontal();
                    GUILayout.Label("Add action");
                    selectedActionIndex = GuiUtils.ComboBox.Box(selectedActionIndex, actionNames, this);
                    if (actionNames[selectedActionIndex].CompareTo("MODULE Ascent Autopilot") == 0 || actionNames[selectedActionIndex].CompareTo("MODULE Landing") == 0)
                    {
                        if (GUILayout.Button(GameDatabase.Instance.GetTexture("MechJeb2/Icons/view", true), GUILayout.ExpandWidth(false)))
                        {
                            if (actionNames[selectedActionIndex].CompareTo("MODULE Ascent Autopilot") == 0)
                            {
                                //Open the ascent module GUI
                                core.GetComputerModule <MechJebModuleAscentGuidance>().enabled = true;
                            }
                            if (actionNames[selectedActionIndex].CompareTo("MODULE Landing") == 0)
                            {
                                //Open the DockingGuidance module GUI
                                core.GetComputerModule <MechJebModuleLandingGuidance>().enabled = true;
                            }
                        }
                    }

                    if (GUILayout.Button("Add"))
                    {
                        if (actionNames[selectedActionIndex].CompareTo("Timer") == 0)
                        {
                            this.addAction(new MechJebModuleScriptActionTimer(this, core));
                        }
                        else if (actionNames[selectedActionIndex].CompareTo("Decouple") == 0)
                        {
                            this.addAction(new MechJebModuleScriptActionUndock(this, core));
                        }
                        else if (actionNames[selectedActionIndex].CompareTo("Dock Shield") == 0)
                        {
                            this.addAction(new MechJebModuleScriptActionDockingShield(this, core));
                        }
                        else if (actionNames[selectedActionIndex].CompareTo("Staging") == 0)
                        {
                            this.addAction(new MechJebModuleScriptActionStaging(this, core));
                        }
                        else if (actionNames[selectedActionIndex].CompareTo("Target Dock") == 0)
                        {
                            this.addAction(new MechJebModuleScriptActionTargetDock(this, core));
                        }
                        else if (actionNames[selectedActionIndex].CompareTo("Target Body") == 0)
                        {
                            this.addAction(new MechJebModuleScriptActionTarget(this, core));
                        }
                        else if (actionNames[selectedActionIndex].CompareTo("Control From") == 0)
                        {
                            this.addAction(new MechJebModuleScriptActionControlFrom(this, core));
                        }
                        else if (actionNames[selectedActionIndex].CompareTo("Pause") == 0)
                        {
                            this.addAction(new MechJebModuleScriptActionPause(this, core));
                        }
                        else if (actionNames[selectedActionIndex].CompareTo("Crew Transfer") == 0)
                        {
                            this.addAction(new MechJebModuleScriptActionCrewTransfer(this, core));
                        }
                        else if (actionNames[selectedActionIndex].CompareTo("Quicksave") == 0)
                        {
                            this.addAction(new MechJebModuleScriptActionQuicksave(this, core));
                        }
                        else if (actionNames[selectedActionIndex].CompareTo("RCS") == 0)
                        {
                            this.addAction(new MechJebModuleScriptActionRCS(this, core));
                        }
                        else if (actionNames[selectedActionIndex].CompareTo("Switch Vessel") == 0)
                        {
                            this.addAction(new MechJebModuleScriptActionActiveVessel(this, core));
                        }
                        else if (actionNames[selectedActionIndex].CompareTo("Activate Engine") == 0)
                        {
                            this.addAction(new MechJebModuleScriptActionActivateEngine(this, core));
                        }
                        else if (actionNames[selectedActionIndex].CompareTo("SAS") == 0)
                        {
                            this.addAction(new MechJebModuleScriptActionSAS(this, core));
                        }
                        else if (actionNames[selectedActionIndex].CompareTo("Execute node") == 0)
                        {
                            this.addAction(new MechJebModuleScriptActionExecuteNode(this, core));
                        }
                        else if (actionNames[selectedActionIndex].CompareTo("Maneuver") == 0)
                        {
                            this.addAction(new MechJebModuleScriptActionManoeuver(this, core));
                        }
                        else if (actionNames[selectedActionIndex].CompareTo("Node tolerance") == 0)
                        {
                            this.addAction(new MechJebModuleScriptActionTolerance(this, core));
                        }
                        else if (actionNames[selectedActionIndex].CompareTo("Warp") == 0)
                        {
                            this.addAction(new MechJebModuleScriptActionWarp(this, core));
                        }
                        else if (actionNames[selectedActionIndex].CompareTo("Wait for") == 0)
                        {
                            this.addAction(new MechJebModuleScriptActionWaitFor(this, core));
                        }
                        else if (actionNames[selectedActionIndex].CompareTo("Action Group") == 0)
                        {
                            this.addAction(new MechJebModuleScriptActionActionGroup(this, core));
                        }
                        else if (actionNames[selectedActionIndex].CompareTo("Load Script") == 0)
                        {
                            this.addAction(new MechJebModuleScriptActionLoadScript(this, core));
                        }
                        else if (actionNames[selectedActionIndex].CompareTo("MODULE Ascent Autopilot") == 0)
                        {
                            this.addAction(new MechJebModuleScriptActionAscent(this, core));
                        }
                        else if (actionNames[selectedActionIndex].CompareTo("MODULE Docking Autopilot") == 0)
                        {
                            this.addAction(new MechJebModuleScriptActionDockingAutopilot(this, core));
                        }
                        else if (actionNames[selectedActionIndex].CompareTo("MODULE Landing") == 0)
                        {
                            this.addAction(new MechJebModuleScriptActionLanding(this, core));
                        }
                        else if (actionNames[selectedActionIndex].CompareTo("MODULE Rendezvous") == 0)
                        {
                            this.addAction(new MechJebModuleScriptActionRendezvous(this, core));
                        }
                        else if (actionNames[selectedActionIndex].CompareTo("MODULE Rendezvous Autopilot") == 0)
                        {
                            this.addAction(new MechJebModuleScriptActionRendezvousAP(this, core));
                        }
                        else if (actionNames[selectedActionIndex].CompareTo("[IR Sequencer] Sequence") == 0)
                        {
                            this.addAction(new MechJebModuleScriptActionIRSequencer(this, core));
                        }
                        else if (actionNames[selectedActionIndex].CompareTo("[kOS] Command") == 0)
                        {
                            this.addAction(new MechJebModuleScriptActionKos(this, core));
                        }
                    }
                    GUILayout.EndHorizontal();
                }
                for (int i = 0; i < actionsList.Count; i++)                 //Don't use "foreach" here to avoid nullpointer exception
                {
                    MechJebModuleScriptAction actionItem = actionsList[i];
                    if (!this.minifiedGUI || actionItem.isStarted())
                    {
                        actionItem.WindowGUI(windowID);
                    }
                }
            }
            GUILayout.EndVertical();
            base.WindowGUI(windowID);
        }