Пример #1
0
        private void createMapNpcs()
        {
            if (SelfRole.s_bStandaloneScene)
            {
                return;
            }

            joinWorldInfo jinfo = this.g_mgr.g_netM.getObject(OBJECT_NAME.DATA_JOIN_WORLD)
                                  as joinWorldInfo;

            Variant pinfo = jinfo.mainPlayerInfo;

            uint mapid = jinfo.mapid;


            Variant conf = (
                this.g_mgr.g_gameConfM.getObject(OBJECT_NAME.CONF_SERVER_MAP)
                as SvrMapConfig
                ).getSingleMapConf(mapid);

            if (conf == null || !conf.ContainsKey("n"))
            {
                return;
            }

            Variant npcs = conf["n"];

            foreach (Variant n in npcs._arr)
            {
                int     nid = int.Parse(n["nid"]);
                Variant npc = (
                    this.g_mgr.g_gameConfM.getObject(OBJECT_NAME.CONF_SERVER_NPC)
                    as SvrNPCConfig
                    ).get_npc_data(nid);

                if (npc == null)
                {
                    //DebugTrace.print( "map[ "+mapid+" ] npc[ "+nid +" ] no data ERR!" );
                    continue;
                }
                LGAvatarNpc ct = new LGAvatarNpc(this.g_mgr);
                _npcs[nid.ToString()] = ct;

                if (npc.ContainsKey("defdid"))
                {
                    ct.dialogId = npc["defdid"];
                }

                Variant info = new Variant();
                info["x"]   = n["x"]._int / GameConstant.GEZI_TRANS_UNITYPOS;
                info["y"]   = n["y"]._int / GameConstant.GEZI_TRANS_UNITYPOS;
                info["nid"] = n["nid"];

                info["name"]   = npc["name"];
                info["octOri"] = n["r"];

                ct.initData(info);
                ct.init();
            }
        }
Пример #2
0
        public void enter_lvl(Variant data)
        {
            debug.Log("SCENE_LEVEL ---- 收到服务器创建完副本的消息,开始准备资源播放剧情,地图ID为" + data["mapid"]);
            Variant variant = SvrLevelConfig.instacne.get_level_data(data["ltpid"]);
            bool    flag    = variant != null;

            if (flag)
            {
                joinWorldInfo joinWorldInfo = this.g_mgr.g_netM.getObject("DATA_JOIN_WORLD") as joinWorldInfo;
                joinWorldInfo.m_data["mpid"] = variant["map"][0]["id"];
                MapModel.getInstance().curLevelId = data["ltpid"]._uint;
                InterfaceMgr.doCommandByLua("MapModel:getInstance().getcurLevelId", "model/MapModel", new object[]
                {
                    data["ltpid"]._uint
                });
                MapModel.getInstance().curDiff = data["diff_lvl"]._uint;
                GRMap.LEVEL_PLOT_ID = data["ltpid"]._int;
                debug.Log("!!sendRPC(PKG_NAME.C2S_ENTER_LVL_RES, data)2!!");
                base.sendRPC(242u, data);
                LGLoadResource._instance.m_nLoaded_MapID = -1;
            }
            else
            {
                MapModel.getInstance().curLevelId = 0u;
                InterfaceMgr.doCommandByLua("MapModel:getInstance().getcurLevelId", "model/MapModel", new object[]
                {
                    0
                });
                debug.Log("!!sendRPC(PKG_NAME.C2S_ENTER_LVL_RES, data)2!!");
                base.sendRPC(242u, data);
                LGLoadResource._instance.m_nLoaded_MapID = -1;
            }
        }
Пример #3
0
        private Variant refreshMapInfo()
        {
            joinWorldInfo joinWorldInfo  = this.g_mgr.g_netM.getObject("DATA_JOIN_WORLD") as joinWorldInfo;
            Variant       mainPlayerInfo = joinWorldInfo.mainPlayerInfo;

            this._currMapid = joinWorldInfo.mapid;
            Variant value   = this.currMapLocalConf();
            Variant variant = this.currMapSvrConf();
            bool    flag    = variant != null;

            if (flag)
            {
                this._tile_size    = variant["tile_size"];
                this.m_unMapWidth  = variant["width"];
                this.m_unMapHeight = variant["height"];
                this._globaMapW    = variant["width"] * this._tile_size;
                this._globaMapH    = variant["height"] * this._tile_size;
            }
            Variant variant2 = new Variant();
            Variant variant3 = new Variant();

            variant2["param"]  = variant3;
            variant3["width"]  = this._globaMapW;
            variant3["height"] = this._globaMapH;
            Variant variant4 = new Variant();

            variant4["localConf"] = value;
            variant4["conf"]      = variant;
            variant4["mapid"]     = this._currMapid;
            variant4["tmpLinks"]  = this._tmpLinks;
            return(variant4);
        }
        public void enter_lvl(Variant data)
        {
            debug.Log("SCENE_LEVEL ---- 收到服务器创建完副本的消息,开始准备资源播放剧情,地图ID为" + data["mapid"]);
            //debug.Log(data.dump());

            //jason请求进入副本,要加载副本所有的相关的资源
            //通过level_id 来找到mapid ,预先加载好地图

            //sendData["mapid"] = curmapid;
            //sendData["ltpid"] = ltpid;


            Variant xml = SvrLevelConfig.instacne.get_level_data(data["ltpid"]);

            if (xml != null)
            {
                joinWorldInfo jinfo = this.g_mgr.g_netM.getObject(OBJECT_NAME.DATA_JOIN_WORLD) as joinWorldInfo;

                //这里的mapid是对应gconf中的mapid
                jinfo.m_data["mpid"] = xml["map"][0]["id"];


                /************修改有时进地图副本时游戏卡住的bug
                 * (调试下来是进副本的协议和播放剧情的模块逻辑冲突问题,解决方案:屏蔽掉剧情播放)***********/

                //LGLoadResource._instance.m_nLoaded_MapID = -1;
                //LGLoadResource._instance._onMapChgLoad();

                //MapModel.getInstance().curLevelId = data["ltpid"]._uint;
                //GRMap.LEVEL_PLOT_ID = data["ltpid"]._int;

                ////sendRPC(PKG_NAME.C2S_ENTER_LVL_RES, data);
                //GRMap.SetPoltOver_EnterLevel(delegate ()
                //{
                //    debug.Log("SCENE_LEVEL ---- 剧情播放完毕,进入地图" + jinfo.m_data["mpid"]);


                //    debug.Log("!!sendRPC(PKG_NAME.C2S_ENTER_LVL_RES, data)1!!" + " " + debug.count);
                //    sendRPC(PKG_NAME.C2S_ENTER_LVL_RES, data);
                //    LGLoadResource._instance.m_nLoaded_MapID = jinfo.m_data["mpid"];
                //});

                MapModel.getInstance().curLevelId = data["ltpid"]._uint;
                InterfaceMgr.doCommandByLua("MapModel:getInstance().getcurLevelId", "model/MapModel", data["ltpid"]._uint);
                MapModel.getInstance().curDiff = data["diff_lvl"]._uint;
                GRMap.LEVEL_PLOT_ID = data["ltpid"]._int;

                debug.Log("!!sendRPC(PKG_NAME.C2S_ENTER_LVL_RES, data)2!!");
                sendRPC(PKG_NAME.C2S_ENTER_LVL_RES, data);
                LGLoadResource._instance.m_nLoaded_MapID = -1;
            }
            else
            {
                MapModel.getInstance().curLevelId = 0;
                InterfaceMgr.doCommandByLua("MapModel:getInstance().getcurLevelId", "model/MapModel", 0);
                debug.Log("!!sendRPC(PKG_NAME.C2S_ENTER_LVL_RES, data)2!!");
                sendRPC(PKG_NAME.C2S_ENTER_LVL_RES, data);
                LGLoadResource._instance.m_nLoaded_MapID = -1;
            }
        }
Пример #5
0
        private Variant refreshMapInfo()
        {
            joinWorldInfo jinfo = this.g_mgr.g_netM.getObject(OBJECT_NAME.DATA_JOIN_WORLD) as joinWorldInfo;

            Variant pinfo = jinfo.mainPlayerInfo;

            _currMapid = jinfo.mapid;

            //todo map conf
            Variant localConf = currMapLocalConf();


            Variant conf = currMapSvrConf();

            if (conf != null)
            {
                _tile_size    = conf["tile_size"];
                m_unMapWidth  = conf["width"];
                m_unMapHeight = conf["height"];
                _globaMapW    = conf["width"] * _tile_size;
                _globaMapH    = conf["height"] * _tile_size;
            }

            //_pause = false;

            Variant mcale = new Variant();
            Variant param = new Variant();

            mcale["param"]  = param;
            param["width"]  = _globaMapW;
            param["height"] = _globaMapH;
            //gridData

            //short[] grd = (this.g_mgr.g_gameConfM as muCLientConfig).localGrd.grd;

            //_mapCalc.changeMap(mcale, grd);

            //refreshCameraParma();

            //      formatXY(pinfo["x"], pinfo["y"]);

            Variant einfo = new Variant();

            einfo["localConf"] = localConf;
            einfo["conf"]      = conf;
            einfo["mapid"]     = _currMapid;
            einfo["tmpLinks"]  = _tmpLinks;
            return(einfo);
        }
Пример #6
0
        private void createMapNpcs()
        {
            bool s_bStandaloneScene = SelfRole.s_bStandaloneScene;

            if (!s_bStandaloneScene)
            {
                joinWorldInfo joinWorldInfo  = this.g_mgr.g_netM.getObject("DATA_JOIN_WORLD") as joinWorldInfo;
                Variant       mainPlayerInfo = joinWorldInfo.mainPlayerInfo;
                uint          mapid          = joinWorldInfo.mapid;
                Variant       singleMapConf  = (this.g_mgr.g_gameConfM.getObject("SvrMap") as SvrMapConfig).getSingleMapConf(mapid);
                bool          flag           = singleMapConf == null || !singleMapConf.ContainsKey("n");
                if (!flag)
                {
                    Variant variant = singleMapConf["n"];
                    foreach (Variant current in variant._arr)
                    {
                        int     npcid    = int.Parse(current["nid"]);
                        Variant variant2 = (this.g_mgr.g_gameConfM.getObject("SvrNPC") as SvrNPCConfig).get_npc_data(npcid);
                        bool    flag2    = variant2 == null;
                        if (!flag2)
                        {
                            LGAvatarNpc lGAvatarNpc = new LGAvatarNpc(this.g_mgr);
                            this._npcs[npcid.ToString()] = lGAvatarNpc;
                            bool flag3 = variant2.ContainsKey("defdid");
                            if (flag3)
                            {
                                lGAvatarNpc.dialogId = variant2["defdid"];
                            }
                            Variant variant3 = new Variant();
                            variant3["x"]      = (float)current["x"]._int / 1.666f;
                            variant3["y"]      = (float)current["y"]._int / 1.666f;
                            variant3["nid"]    = current["nid"];
                            variant3["name"]   = variant2["name"];
                            variant3["octOri"] = current["r"];
                            lGAvatarNpc.initData(variant3);
                            lGAvatarNpc.init();
                        }
                    }
                }
            }
        }
Пример #7
0
 public joinWorldInfo(muNetCleint m) : base(m)
 {
     instance = this;
 }