Пример #1
0
        //升级后刷新
        public void UpgradeHallows(int id, hallowsData data)
        {
            Text nameandlv = getComponentByPath <Text>("right_bg/have/panels/info/nameandlv");

            nameandlv.text = a3_BagModel.getInstance().getItemDataById((uint)data.item_id).item_name + "LV:" + data.lvl;
            show_attribute(id, data);
            divine_soul_nums();
            divine_soul_nums(data.lvl, data.exp);
        }
Пример #2
0
 //刷新属性
 void show_attribute(int id, hallowsData data)
 {
     for (int i = 0; i < lsts_attributes.Count; i++)
     {
         int   attribute_name  = A3_HallowsModel.getInstance().GetAttributeForQuality(data.h_s_d.quality)[i].Keys.ElementAt(0);//字典key的下标
         float attribute_value = A3_HallowsModel.getInstance().GetAttributeForQuality(data.h_s_d.quality)[i][attribute_name];
         lsts_attributes[i].GetComponent <Text>().text = Globle.getAttrAddById(attribute_name, (int)((attribute_value + attribute_value * data.lvl * 0.1f)) + 1);
     }
 }
Пример #3
0
 public A3_HallowsModel()
 {
     attributes = new  List <Dictionary <int, float> >();
     for (int i = 1; i < 10; i++)
     {
         hallowsData hd = new hallowsData();
         hd.id                  = i;
         hd.item_id             = 0;
         hd.lvl                 = 1;
         hd.exp                 = 0;
         now_hallows_dic[hd.id] = hd;
     }
 }
Пример #4
0
        //刷新信息
        void show_infos(int id, hallowsData data)
        {
            Dictionary <int, hallowsData> dic = A3_HallowsModel.getInstance().now_hallows();

            Text nameandlv = getComponentByPath <Text>("right_bg/have/panels/info/nameandlv");

            nameandlv.text = a3_BagModel.getInstance().getItemDataById((uint)data.item_id).item_name + "LV:" + data.lvl;


            GameObject iconf = getGameObjectByPath("right_bg/have/panels/info/icon/icon");

            iconf.GetComponent <Image>().sprite = GAMEAPI.ABUI_LoadSprite("icon_holic_skill_" + data.h_s_d.skill_id);
            //GameObject icon = IconImageMgr.getInstance().createA3ItemIcon((uint)data.h_s_d.skill_id);
            //icon.transform.SetParent(iconf.transform, false);


            Text skill_name = getComponentByPath <Text>("right_bg/have/panels/info/skill_name");

            skill_name.text = data.h_s_d.skill_name;

            Text des = getComponentByPath <Text>("right_bg/have/panels/info/skill_des");

            des.text = data.h_s_d.skill_des;
        }
Пример #5
0
        void onLoadHallows(Variant data)
        {
            debug.Log("受到圣器的协议:" + data.dump());
            int res = data["res"];

            switch (res)
            {
            case 1:    //其实是发了九个位置的信息,没发的就是默认等级(item_id是不是为0判断身上有没有穿东西)
                A3_HallowsModel.getInstance().soul_num = data["soul_num"];
                if (data["ware_lvl"].Count > 0)
                {
                    for (int i = 0; i < data["ware_lvl"].Count; i++)
                    {
                        hallowsData hd = new hallowsData();
                        hd.id      = data["ware_lvl"][i]["soul_type"]._int;
                        hd.item_id = data["ware_lvl"][i]["ware_tpid"]._int;
                        hd.lvl     = data["ware_lvl"][i]["soul_lvl"]._int;
                        hd.exp     = data["ware_lvl"][i]["soul_exp"]._int;
                        hallows_skill_data hsd = new hallows_skill_data();
                        if (hd.item_id != 0)
                        {
                            hsd      = A3_HallowsModel.getInstance().GetHallowsSkillData(hd.id, hd.item_id);
                            hd.h_s_d = hsd;
                        }
                        A3_HallowsModel.getInstance().now_hallows_dic[hd.id] = hd;
                    }
                }
                break;

            case 2:
                A3_HallowsModel.getInstance().soul_num = data["soul_num"];
                hallowsData hds = new hallowsData();
                hds.id      = data["soul_info"]["soul_type"]._int;
                hds.item_id = data["soul_info"]["ware_tpid"]._int;
                hds.lvl     = data["soul_info"]["soul_lvl"]._int;
                hds.exp     = data["soul_info"]["soul_exp"]._int;
                hallows_skill_data hsds = new hallows_skill_data();
                hsds      = A3_HallowsModel.getInstance().GetHallowsSkillData(hds.id, hds.item_id);
                hds.h_s_d = hsds;
                A3_HallowsModel.getInstance().now_hallows_dic[hds.id] = hds;
                if (a3_hallows.instance)
                {
                    a3_hallows.instance.UpgradeHallows(hds.id, hds);
                }
                break;

            case 3:
                A3_HallowsModel.getInstance().soul_num = data["soul_num"];
                if (a3_hallows.instance.AllCompose)
                {
                    a3_hallows.instance.DecomposeHallows();
                }
                else
                {
                    a3_hallows.instance.DecomposeHallows(a3_hallows.instance.this_tpid);
                }
                break;

            case 4:
                if (a3_hallows.instance)
                {
                    if (a3_hallows.instance.PutOrDown)
                    {
                        A3_HallowsModel.getInstance().now_hallows_dic[data["soul_type"]].item_id = data["ware_tpid"];
                        A3_HallowsModel.getInstance().now_hallows_dic[data["soul_type"]].h_s_d   = A3_HallowsModel.getInstance().GetHallowsSkillData(data["soul_type"], data["ware_tpid"]);
                        a3_hallows.instance.PutHallows(data["soul_type"], data["ware_tpid"]);
                    }
                    else
                    {
                        A3_HallowsModel.getInstance().now_hallows_dic[data["soul_type"]].item_id = 0;
                        a3_hallows.instance.DownHallows(data["soul_type"]);
                    }
                }


                break;

            case 10:
                if (data["tf"]._int == 0)
                {
                    //不显示
                    A3_HallowsModel.type_duihuan = 0;
                }
                else if (data["tf"]._int == 1)
                {
                    //显示
                    A3_HallowsModel.type_duihuan = 1;
                }
                break;

            default:
                Globle.err_output(res);
                return;
            }
        }