Пример #1
0
 public override void init()
 {
     flytxt.instance = this;
     base.transform.SetAsFirstSibling();
     this.m_txtmap     = new Dictionary <int, List <string> >();
     this.m_gameobject = new Dictionary <int, List <GameObject> >();
     for (int i = 0; i < this.m_num.Length; i++)
     {
         List <string> value = new List <string>();
         this.m_txtmap.Add(i, value);
     }
     for (int j = 0; j < this.m_num.Length; j++)
     {
         List <GameObject> value2 = new List <GameObject>();
         this.m_gameobject.Add(j, value2);
     }
 }
Пример #2
0
        protected Dictionary <int, List <GameObject> > m_gameobject;                         //缓存的道具

        public override void init()
        {
            instance = this;
            transform.SetAsFirstSibling();
            m_txtmap     = new Dictionary <int, List <string> >();
            m_gameobject = new Dictionary <int, List <GameObject> >();
            for (int i = 0; i < m_num.Length; i++)
            {
                List <string> txtlist = new List <string>();
                m_txtmap.Add(i, txtlist);
            }
            for (int i = 0; i < m_num.Length; i++)
            {
                List <GameObject> glist = new List <GameObject>();
                m_gameobject.Add(i, glist);
            }
        }