Пример #1
0
        public void initXml()
        {
            this.skillHitXmls = new Dictionary <uint, SkillHitedXml>();
            SXML sXML = XMLMgr.instance.GetSXML("skill.hited", null);
            bool flag = sXML == null;

            if (flag)
            {
                Debug.Log("config [skill.hited] is missing");
            }
            else
            {
                do
                {
                    SkillHitedXml skillHitedXml = new SkillHitedXml();
                    string[]      array         = sXML.getString("rim_Color").Split(new string[]
                    {
                        ","
                    }, StringSplitOptions.None);
                    bool flag2 = array.Length == 3;
                    if (flag2)
                    {
                        Color rimColor = new Color(float.Parse(array[0]), float.Parse(array[1]), float.Parse(array[2]));
                        array = sXML.getString("main_Color").Split(new string[]
                        {
                            ","
                        }, StringSplitOptions.None);
                        bool flag3 = array.Length == 3;
                        if (flag3)
                        {
                            Color mainColor = new Color(float.Parse(array[0]), float.Parse(array[1]), float.Parse(array[2]));
                            skillHitedXml.rimColor  = rimColor;
                            skillHitedXml.mainColor = mainColor;
                            this.skillHitXmls[sXML.getUint("id")] = skillHitedXml;
                        }
                    }
                }while (sXML.nextOne());
                this.skillXMl = new Dictionary <uint, SkillXmlData>();
                sXML          = XMLMgr.instance.GetSXML("skill.skill", null);
                do
                {
                    uint         @uint        = sXML.getUint("id");
                    SkillXmlData skillXmlData = default(SkillXmlData);
                    skillXmlData.id          = @uint;
                    skillXmlData.skill_name  = sXML.getString("skill_name");
                    skillXmlData.eff         = sXML.getString("eff");
                    skillXmlData.eff_female  = sXML.getString("eff_female");
                    skillXmlData.target_type = sXML.getInt("skill_targettype");
                    SXML node = sXML.GetNode("jump", null);
                    skillXmlData.useJump = false;
                    skillXmlData.hitfall = (sXML.getInt("hitfall") == 1);
                    bool flag4 = node != null;
                    if (flag4)
                    {
                        skillXmlData.useJump      = true;
                        skillXmlData.jump_canying = node.getString("canying");
                    }
                    uint uint2 = sXML.getUint("hide_id");
                    bool flag5 = this.skillHitXmls.ContainsKey(uint2);
                    if (flag5)
                    {
                        skillXmlData.hitxml = this.skillHitXmls[uint2];
                    }
                    skillXmlData.lv = new Dictionary <uint, SkillLvXmlData>();
                    node            = sXML.GetNode("Level", null);
                    bool flag6 = node != null;
                    if (flag6)
                    {
                        do
                        {
                            SkillLvXmlData skillLvXmlData = default(SkillLvXmlData);
                            uint           uint3          = node.getUint("level");
                            skillLvXmlData.range      = (float)(node.getInt("range") + 32) / 53.333f;
                            skillLvXmlData.range_gezi = (int)skillLvXmlData.range / 32;
                            skillLvXmlData.cd         = node.getUint("cd_time");
                            skillLvXmlData.desc       = node.getString("description");
                            skillLvXmlData.pvp_param  = node.getInt("pvp_param");
                            skillLvXmlData.needMoney  = node.getInt("need_money");
                            skillLvXmlData.attr       = node.getInt("skill_attribute");
                            skillLvXmlData.needExp    = node.getInt("need_exp");
                            skillXmlData.lv[uint3]    = skillLvXmlData;
                        }while (node.nextOne());
                    }
                    this.skillXMl[@uint] = skillXmlData;
                }while (sXML.nextOne());
            }
        }
Пример #2
0
        public void initXml()
        {
            skillHitXmls = new Dictionary <uint, SkillHitedXml>();
            SkillHitedXml skillhitxml;
            SXML          s_xml = XMLMgr.instance.GetSXML("skill.hited", null);

            if (s_xml == null)
            {
                debug.Log("config [skill.hited] is missing");
                return;
            }

            do
            {
                skillhitxml = new SkillHitedXml();
                string[] arr = s_xml.getString("rim_Color").Split(new string[] { "," }, StringSplitOptions.None);
                Color    c1;  Color c2;
                if (arr.Length == 3)
                {
                    c1 = new Color(float.Parse(arr[0]), float.Parse(arr[1]), float.Parse(arr[2]));
                }
                else
                {
                    continue;
                }
                arr = s_xml.getString("main_Color").Split(new string[] { "," }, StringSplitOptions.None);
                if (arr.Length == 3)
                {
                    c2 = new Color(float.Parse(arr[0]), float.Parse(arr[1]), float.Parse(arr[2]));
                }
                else
                {
                    continue;
                }
                skillhitxml.rimColor              = c1;
                skillhitxml.mainColor             = c2;
                skillHitXmls[s_xml.getUint("id")] = skillhitxml;
            } while (s_xml.nextOne());

            skillXMl = new Dictionary <uint, SkillXmlData>();
            s_xml    = XMLMgr.instance.GetSXML("skill.skill", null);

            SkillXmlData   tempXml = null;
            SkillLvXmlData tempLvXml;
            SXML           tempxml;

            do
            {
                uint id = s_xml.getUint("id");
                tempXml             = new SkillXmlData();
                tempXml.id          = id;
                tempXml.skill_name  = s_xml.getString("skill_name");
                tempXml.eff         = s_xml.getString("eff");
                tempXml.eff_female  = s_xml.getString("eff_female");
                tempXml.target_type = s_xml.getInt("skill_targettype");


                tempxml         = s_xml.GetNode("jump", null);
                tempXml.useJump = false;

                tempXml.hitfall = s_xml.getInt("hitfall") == 1;
                if (tempxml != null)
                {
                    tempXml.useJump      = true;
                    tempXml.jump_canying = tempxml.getString("canying");
                }

                uint hidedid = s_xml.getUint("hide_id");
                if (skillHitXmls.ContainsKey(hidedid))
                {
                    tempXml.hitxml = skillHitXmls[hidedid];
                }


                tempXml.lv = new Dictionary <uint, SkillLvXmlData>();
                tempxml    = s_xml.GetNode("Level", null);

                if (tempxml != null)
                {
                    do
                    {
                        tempLvXml = new SkillLvXmlData();
                        uint lv = tempxml.getUint("level");
                        tempLvXml.range      = (tempxml.getInt("range") + (int)GameConstant.GEZI) / GameConstant.PIXEL_TRANS_UNITYPOS;
                        tempLvXml.range_gezi = (int)tempLvXml.range / (int)GameConstant.GEZI;
                        tempLvXml.cd         = tempxml.getUint("cd_time");
                        tempLvXml.desc       = tempxml.getString("description");
                        tempLvXml.pvp_param  = tempxml.getInt("pvp_param");
                        tempLvXml.needMoney  = tempxml.getInt("need_money");
                        tempLvXml.attr       = tempxml.getInt("skill_attribute");
                        tempLvXml.needExp    = tempxml.getInt("need_exp");

                        tempXml.lv[lv] = tempLvXml;
                    } while (tempxml.nextOne());
                }

                skillXMl[id] = tempXml;
            } while (s_xml.nextOne());
        }