protected void onloadUIConf() { LGLoadResource thisptr = this; dispatchEvent(GameEvent.Create(GAME_EVENT.ON_LOAD_MIN, thisptr, null)); //_loadMapResource(); }
private void _loadMapResource() {//todo //this.g_mgr.g_uiM.getLGUI() as LGIUI LGLoadResource thisptr = this; dispatchEvent(GameEvent.Create(GAME_EVENT.ON_LOAD_MAP, thisptr, null)); }
public LGLoadResource(gameManager m) : base(m) { _instance = this; }