Пример #1
0
        protected void onloadUIConf()
        {
            LGLoadResource thisptr = this;

            dispatchEvent(GameEvent.Create(GAME_EVENT.ON_LOAD_MIN, thisptr, null));
            //_loadMapResource();
        }
Пример #2
0
        private void _loadMapResource()
        {//todo
         //this.g_mgr.g_uiM.getLGUI() as LGIUI

            LGLoadResource thisptr = this;

            dispatchEvent(GameEvent.Create(GAME_EVENT.ON_LOAD_MAP, thisptr, null));
        }
Пример #3
0
 public LGLoadResource(gameManager m) : base(m)
 {
     _instance = this;
 }