public override void init() { a3_hudun._instance = this; this.btnClose = new BaseButton(base.getTransformByPath("btn_close"), 1, 1); this.btnClose.onClick = new Action <GameObject>(this.OnCLoseClick); this.btnUpLevel = new BaseButton(base.getTransformByPath("ig_bg1/qianghua"), 1, 1); this.btnUpLevel.onClick = new Action <GameObject>(this.UpLevel); this.btnAddEnergy = new BaseButton(base.getTransformByPath("ig_bg1/chongneng"), 1, 1); this.btnAddEnergy.onClick = new Action <GameObject>(this.AddEnergy); new BaseButton(base.getTransformByPath("ig_bg1/help"), 1, 1).onClick = new Action <GameObject>(this.onHelp); new BaseButton(base.getTransformByPath("ig_bg1/tishi/close"), 1, 1).onClick = new Action <GameObject>(this.close_tishi); this.huDunLevel = base.getComponentByPath <Text>("ig_bg1/top/topImage/Text"); this.huDunCount = base.getComponentByPath <Text>("ig_bg1/top/shuzhi"); this.mjCount = base.getComponentByPath <Text>("ig_bg1/mjText/count"); this.isAuto = base.getComponentByPath <Toggle>("ig_bg1/Toggle"); this.bar = base.getComponentByPath <Image>("ig_bg1/bar/bar_n"); this.isAuto.onValueChanged.AddListener(new UnityAction <bool>(this.add_isAuto)); this.HudunModel = ModelBase <HudunModel> .getInstance(); this.playerModel = ModelBase <PlayerModel> .getInstance(); this.hudunProxy = BaseProxy <A3_HudunProxy> .getInstance(); this.bagModel = ModelBase <a3_BagModel> .getInstance(); this.hudunProxy.sendinfo(0); base.transform.FindChild("ig_bg_bg").gameObject.SetActive(false); this.updata_hd(this.HudunModel.NowCount); base.init(); }
public override void init() { _instance = this; btnClose = new BaseButton(this.getTransformByPath("btn_close")); btnClose.onClick = OnCLoseClick; btnUpLevel = new BaseButton(this.getTransformByPath("ig_bg1/qianghua")); btnUpLevel.onClick = UpLevel; btnAddEnergy = new BaseButton(this.getTransformByPath("ig_bg1/chongneng")); btnAddEnergy.onClick = AddEnergy; new BaseButton(this.getTransformByPath("ig_bg1/help")).onClick = onHelp; new BaseButton(this.getTransformByPath("ig_bg1/tishi/close")).onClick = close_tishi; huDunLevel = this.getComponentByPath <Text>("ig_bg1/top/topImage/Text"); huDunCount = this.getComponentByPath <Text>("ig_bg1/top/shuzhi"); mjCount = this.getComponentByPath <Text>("ig_bg1/mjText/count"); isAuto = this.getComponentByPath <Toggle>("ig_bg1/Toggle"); bar = this.getComponentByPath <Image>("ig_bg1/bar/bar_n"); isAuto.onValueChanged.AddListener(add_isAuto); HudunModel = HudunModel.getInstance(); playerModel = PlayerModel.getInstance(); hudunProxy = A3_HudunProxy.getInstance(); bagModel = a3_BagModel.getInstance(); hudunProxy.sendinfo(0); transform.FindChild("ig_bg_bg").gameObject.SetActive(false); updata_hd(HudunModel.NowCount); base.init(); }