Пример #1
0
        private void Awake()
        {
            if (_discovery == null)
            {
                _discovery = this.gameObject.GetComponent <NetworkDiscoveryReceiver>();
            }


            _discovery.onReceiver += receivedBroadcast;
        }
Пример #2
0
        private void Awake()
        {
            if (_discovery == null)
            {
                _discovery = this.gameObject.GetComponent <NetworkDiscoveryReceiver>();
            }


            _discovery.onReceiver += receivedBroadcast;


            fsm_.addState("await", awaitState());
            fsm_.addState("host", hostState());
            fsm_.addState("alone", aloneState());
            fsm_.addState("listening", listeningState());
            fsm_.addState("client", clientState());
            fsm_.init("await");
            // Add our computer name to the broadcast data for use in the session name.
            _discovery.broadcastData = PlatformInfo.LocalComputerName + '\0';
            // NetworkServer.Reset();
        }