Наследование: ICloneable
Пример #1
0
        public void JoinWith(Circuit c, IList<GateConnection> joins)
        {
            // add all of the gates in the other circuit.  we need to make sure that there are there is no overlap
            Debug.Assert(!Gates.Intersect(c.Gates).Any());

            Gates.UnionWith(c.Gates);
            InputAddrs.UnionWith(c.InputAddrs);
            OutputAddrs.UnionWith(c.OutputAddrs);

            foreach (var inAddr in c.InputConnectionCounterparties.Keys)
            {
                var outAddr = c.InputConnectionCounterparties[inAddr];
                InputConnectionCounterparties[inAddr] = outAddr;
                OutputConnectionCounterparties[outAddr] = inAddr;
            }

            foreach (var join in joins)
            {
                AddConnection(join);
            }

            TopologicalOrderImpl = null;
        }
Пример #2
0
        public PermutationNetwork(int wireCount)
        {
            WireCount = wireCount;
            LastGateForWire = new OutputGateAddress[wireCount];
            FirstGateForWire = new InputGateAddress[wireCount];
            Circuit = new Circuit();

            WireGateList = new List<Gate>[wireCount];
            for (int i = 0; i < wireCount; i++)
                WireGateList[i] = new List<Gate>();
        }
Пример #3
0
        public object Clone(out Dictionary<Gate, Gate> mapping)
        {
            var clone = new Circuit();

            mapping = new Dictionary<Gate, Gate>();

            // add all of the gates and connections that I have
            foreach (var gate in Gates)
            {
                var gateClone = gate.Copy() as Gate;
                clone.Gates.Add(gateClone);
                mapping.Add(gate, gateClone);
            }

            foreach (var input in InputAddrs)
            {
                clone.InputAddrs.Add(new InputGateAddress(mapping[input.Gate], input.Port));
            }

            foreach (var output in OutputAddrs)
            {
                clone.OutputAddrs.Add(new OutputGateAddress(mapping[output.Gate], output.Port));
            }

            foreach (var oldInputGate in InputConnectionCounterparties.Keys)
            {
                var newInputGate = new InputGateAddress(mapping[oldInputGate.Gate], oldInputGate.Port);
                var oldOutputGate = InputConnectionCounterparties[oldInputGate];
                var newOutputGate = new OutputGateAddress(mapping[oldOutputGate.Gate], oldOutputGate.Port);

                clone.InputConnectionCounterparties[newInputGate] = newOutputGate;
                clone.OutputConnectionCounterparties[newOutputGate] = newInputGate;
            }

            return clone;
        }